public void OnUserDisconnected(Alienseed.BaseNetworkServer.INetState state)
 {
     if (state.User != null)
     {
         Packet.WriteUserLogout(Writer, state.User);
     }
 }
 public void OnChat(Alienseed.BaseNetworkServer.INetState user, string text)
 {
     Packet.WriteChat(Writer, user.User, text);
 }