Esempio n. 1
0
 public void CheckHitEnemy(Vijand enemy)
 {
     for (int i = 0; i < laserList.Count; i++)
     {
         laserList[i].CheckHitEnemy(enemy);
     }
 }
Esempio n. 2
0
 public void CheckHitEnemy(Vijand enemy)
 {
     for (int i = 0; i < laserList.Count; i++)
     {
         laserList[i].CheckHitEnemy(enemy);
     }
 }
Esempio n. 3
0
 private void checkSightCollision(Vijand vijand)
 {
     if (vijand != null)
     {
         if (vijand.sight.IntersectsWith(hero.colRectangle))
         {        //SHOOT
             if (shootTimer == 40)
             {
                 shootTimer = 0;
                 if (vijand.direction == "right")
                 {
                     slimePoint = new Point(vijand.position.X + 50, vijand.position.Y + 10);
                 }
                 if (vijand.direction == "left")
                 {
                     slimePoint = new Point(vijand.position.X, vijand.position.Y + 10);
                 }
                 Slime slime = new Slime(mVideo, slimePoint, slimes, vijand.direction);
             }
             else
             {
                 shootTimer++;
             }
         }
     }
 }
Esempio n. 4
0
 public void CheckHitEnemy(Vijand enemy)
 {                        
         if (colRectangle.IntersectsWith(enemy.colRectangle))
         {
             lasers.Remove(this);
             enemy.dead = true;
         }                           
 }
Esempio n. 5
0
 public void CheckHitEnemy(Vijand enemy)
 {
     if (colRectangle.IntersectsWith(enemy.colRectangle))
     {
         lasers.Remove(this);
         enemy.dead = true;
     }
 }
Esempio n. 6
0
        public void RestartLvl1()
        {
            hero = new Hero(mVideo, SdlDotNet.Input.Key.A, SdlDotNet.Input.Key.D, SdlDotNet.Input.Key.Space, SdlDotNet.Input.MouseButton.PrimaryButton);

            vijand1 = new Vijand(mVideo, enemy_1, 100, 290);
            vijand2 = new Vijand(mVideo, enemy_2, 570, 680);
            vijand3 = new Vijand(mVideo, enemy_3, 340, 570);
            vijand4 = new Vijand(mVideo, enemy_4, 650, 700);
        }
Esempio n. 7
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 private void EnemyDeadCheck(Vijand vijand)
 {
     if (vijand != null)
     {
         if (vijand.dead)
         {
             vijand = null;
         }
     }
 }
Esempio n. 8
0
 private void checkEnemyCollision(Vijand enemy)
 {
     if (enemy != null && hero.immune == false)
     {
         if (hero.colRectangle.IntersectsWith(enemy.colRectangle))
         {
             sndPain.Play();
             hero.health--;
             Console.WriteLine(hero.health);
             if (hero.health == 0)
             {
                 hero.dead = true;
             }
             hero.immune = true;
         }
     }
 }
Esempio n. 9
0
        public Manager()
        {
            mVideo                 = Video.SetVideoMode(794, 494);
            Console.Title          = "Alien Terrorist Killer";
            hero                   = new Hero(mVideo, SdlDotNet.Input.Key.A, SdlDotNet.Input.Key.D, SdlDotNet.Input.Key.Space, SdlDotNet.Input.MouseButton.PrimaryButton); // QWERTY dus A = Q
            enemy_1                = new Point(10, 305);
            enemy_2                = new Point(570, 305);
            enemy_3                = new Point(340, 185);
            enemy_4                = new Point(650, 65);
            heartContainerPoint    = new Point(725, 185);
            heartPoint             = new Point(20, 20);
            heartPoint2            = new Point(70, 20);
            heartPoint3            = new Point(120, 20);
            vijand1                = new Vijand(mVideo, enemy_1, 100, 290);
            vijand2                = new Vijand(mVideo, enemy_2, 570, 680);
            vijand3                = new Vijand(mVideo, enemy_3, 340, 570);
            vijand4                = new Vijand(mVideo, enemy_4, 650, 700);
            groundColRectangle     = new Rectangle(0, 480, 794, 24); //486 = 510(17*30) - 24(Ground height) --- 794 (Ground width) 24 (Ground height)
            platform1_ColRectangle = new Rectangle(0, 360, 350, 15);
            platform2_ColRectangle = new Rectangle(570, 360, 350, 15);
            platform3_ColRectangle = new Rectangle(300, 240, 350, 15); // x = 10, y = 8 --> 10  *30 = 300 /// 8 * 30 = 240  /// x en y vanaf 0 tellen in array!
            platform4_ColRectangle = new Rectangle(660, 120, 350, 15);
            spikes1_ColRectangle   = new Rectangle(420, 420, 85, 71);
            lasers                 = new Lasers();
            slimes                 = new Slimes();
            level1                 = new Level1(mVideo);
            level2                 = new Level2(mVideo);
            startscreen            = new Startscreen(mVideo);
            endscreen              = new Endscreen(mVideo);
            activelevel            = startscreen;
            immuneTimer            = 0;
            drawTimer              = 0;
            shootTimer             = 0;
            audioThread.Start();
            sndLaser.Volume = sndPain.Volume = 15;

            Events.Tick += Events_Tick;
            Events.Run();
        }
Esempio n. 10
0
 public Manager()
 {
     mVideo = Video.SetVideoMode(794, 494);           
     Console.Title = "Alien Terrorist Killer";
     hero = new Hero(mVideo, SdlDotNet.Input.Key.A, SdlDotNet.Input.Key.D, SdlDotNet.Input.Key.Space, SdlDotNet.Input.MouseButton.PrimaryButton); // QWERTY dus A = Q           
     enemy_1 = new Point(10, 305);
     enemy_2 = new Point(570, 305);
     enemy_3 = new Point(340, 185);
     enemy_4 = new Point(650, 65);
     heartContainerPoint = new Point(725, 185);
     heartPoint = new Point(20, 20);
     heartPoint2 = new Point(70, 20);
     heartPoint3 = new Point(120, 20);
     vijand1 = new Vijand(mVideo, enemy_1, 100, 290);
     vijand2 = new Vijand(mVideo, enemy_2, 570, 680);
     vijand3 = new Vijand(mVideo, enemy_3, 340, 570);
     vijand4 = new Vijand(mVideo, enemy_4, 650, 700);
     groundColRectangle = new Rectangle(0, 480, 794, 24); //486 = 510(17*30) - 24(Ground height) --- 794 (Ground width) 24 (Ground height)
     platform1_ColRectangle = new Rectangle(0, 360, 350, 15); 
     platform2_ColRectangle = new Rectangle(570, 360, 350, 15);
     platform3_ColRectangle = new Rectangle(300, 240, 350, 15); // x = 10, y = 8 --> 10  *30 = 300 /// 8 * 30 = 240  /// x en y vanaf 0 tellen in array! 
     platform4_ColRectangle = new Rectangle(660, 120, 350, 15);
     spikes1_ColRectangle = new Rectangle(420, 420, 85, 71);
     lasers = new Lasers();
     slimes = new Slimes();
     level1 = new Level1(mVideo);
     level2 = new Level2(mVideo);
     startscreen = new Startscreen(mVideo);
     endscreen = new Endscreen(mVideo);
     activelevel = startscreen;
     immuneTimer = 0;
     drawTimer = 0;
     shootTimer = 0;
     audioThread.Start();
     sndLaser.Volume = sndPain.Volume = 15;           
              
     Events.Tick += Events_Tick;
     Events.Run();
 }
Esempio n. 11
0
        public void RestartLvl2()
        {
            hero           = new Hero(mVideo, SdlDotNet.Input.Key.A, SdlDotNet.Input.Key.D, SdlDotNet.Input.Key.Space, SdlDotNet.Input.MouseButton.PrimaryButton);
            activelevel    = level2;
            hero.position  = hero.lvl2Position;
            heartContainer = new HeartContainer(mVideo, heartContainerPoint);

            spikes1_ColRectangle = new Rectangle(180, 420, 85, 71);

            platform1_ColRectangle = new Rectangle(0, 180, 350, 15);
            platform2_ColRectangle = new Rectangle(720, 240, 350, 15);
            platform3_ColRectangle = new Rectangle(330, 330, 350, 15);
            platform4_ColRectangle = new Rectangle(450, 330, 350, 15);

            enemy_1 = new Point(180, 125);
            enemy_2 = new Point(450, 275);
            enemy_3 = new Point(300, 425);
            enemy_4 = new Point(650, 425);
            vijand1 = new Vijand(mVideo, enemy_1, 180, 230);
            vijand2 = new Vijand(mVideo, enemy_2, 450, 600);
            vijand3 = new Vijand(mVideo, enemy_3, 300, 400);
            vijand4 = new Vijand(mVideo, enemy_4, 650, 700);
        }
Esempio n. 12
0
        private void Events_Tick(object sender, TickEventArgs e)
        {
            //Clear
            mVideo.Blit(background);

            //Update
            if (startscreen.keypress == true && activelevel == startscreen)
            {
                activelevel = level1;
            }
            if (endscreen.keypress == true && activelevel == endscreen)
            {
                Environment.Exit(0);
            }

            if (hero.health == 3)
            {
                mVideo.Blit(heart, heartPoint);
                mVideo.Blit(heart, heartPoint2);
                mVideo.Blit(heart, heartPoint3);
            }
            if (hero.health == 2)
            {
                mVideo.Blit(heart, heartPoint);
                mVideo.Blit(heart, heartPoint2);
            }
            if (hero.health == 1)
            {
                mVideo.Blit(heart, heartPoint);
            }
            hero.Update();
            lasers.UpdateRight();
            lasers.UpdateLeft();
            slimes.UpdateLeft();
            slimes.UpdateRight();
            if (vijand1 != null)
            {
                vijand1.Update();
            }
            if (vijand2 != null)
            {
                vijand2.Update();
            }
            if (vijand3 != null)
            {
                vijand3.Update();
            }
            if (vijand4 != null)
            {
                vijand4.Update();
            }

            //Draw
            if (hero.immune == false)
            {
                hero.Draw();
            }
            else // HERO FLICKERS WHEN LOSING HEALTH
            {
                drawTimer++;
                if (drawTimer == 6)
                {
                    drawTimer = 0;
                }
                if (drawTimer >= 3)
                {
                    hero.Draw();
                }
            }
            lasers.Draw();
            slimes.Draw();
            if (vijand1 != null)
            {
                vijand1.Draw();
            }
            if (vijand2 != null)
            {
                vijand2.Draw();
            }
            if (vijand3 != null)
            {
                vijand3.Draw();
            }
            if (vijand4 != null)
            {
                vijand4.Draw();
            }
            if (activelevel == level2 && heartContainer != null)
            {
                heartContainer.Draw();
            }

            activelevel.DrawWorld();

            //COLLISION ETC

            //HERO ENTERS LEVEL 2
            if (activelevel == level1 && hero.colRectangle.Bottom < 130 && hero.colRectangle.Right >= 788)
            {
                RestartLvl2();
            }

            //HERO COMPLETES GAME
            if (activelevel == level2 && hero.colRectangle.Top > 380 && hero.colRectangle.Right >= 788)
            {
                activelevel = endscreen;
            }

            //HERO-HEARTCONTAINER COLLISION
            if (activelevel == level2)
            {
                if (heartContainer != null)
                {
                    if (heartContainer.colRectangle.IntersectsWith(hero.colRectangle))
                    {
                        heartContainer = null;
                        if (hero.health < 3)
                        {
                            hero.health++;
                        }
                    }
                }
            }

            //HERO-SPIKES COLLISION
            if (spikes1_ColRectangle.IntersectsWith(hero.colRectangle))
            {
                if (hero.immune == false)
                {
                    sndPain.Play();
                    hero.health--;
                    if (hero.health == 0)
                    {
                        hero.dead = true;
                    }
                    hero.immune = true;
                }
            }

            //HERO SHOOTS
            if (hero.shoot && activelevel != startscreen && activelevel != endscreen)
            {
                sndLaser.Play();
                if (hero.facingDirection == "right")
                {
                    laserPoint = new Point(hero.position.X + 35, hero.position.Y + 35);
                }
                if (hero.facingDirection == "left")
                {
                    laserPoint = new Point(hero.position.X, hero.position.Y + 35);
                }
                Laser laser = new Laser(mVideo, laserPoint, lasers, hero.facingDirection);
                hero.shoot = false;
            }

            //ENEMY DEAD CHECK
            if (vijand1 != null)
            {
                if (vijand1.dead)
                {
                    vijand1 = null;
                }
            }
            if (vijand2 != null)
            {
                if (vijand2.dead)
                {
                    vijand2 = null;
                }
            }
            if (vijand3 != null)
            {
                if (vijand3.dead)
                {
                    vijand3 = null;
                }
            }
            if (vijand4 != null)
            {
                if (vijand4.dead)
                {
                    vijand4 = null;
                }
            }



            //HERO DEAD CHECK
            if (hero.dead == true)
            {
                if (activelevel == level1)
                {
                    RestartLvl1();
                }
                if (activelevel == level2)
                {
                    RestartLvl2();
                }
            }

            //LASER COLLISION
            lasers.CheckHitPlatform(platform1_ColRectangle);
            lasers.CheckHitPlatform(platform2_ColRectangle);
            lasers.CheckHitPlatform(platform3_ColRectangle);
            lasers.CheckHitPlatform(platform4_ColRectangle);
            lasers.CheckHitSpikes(spikes1_ColRectangle);
            if (vijand1 != null)
            {
                lasers.CheckHitEnemy(vijand1);
            }
            if (vijand2 != null)
            {
                lasers.CheckHitEnemy(vijand2);
            }
            if (vijand3 != null)
            {
                lasers.CheckHitEnemy(vijand3);
            }
            if (vijand4 != null)
            {
                lasers.CheckHitEnemy(vijand4);
            }

            //SLIME COLLISION
            slimes.CheckHitHero(hero);
            slimes.CheckHitPlatform(platform1_ColRectangle);
            slimes.CheckHitPlatform(platform2_ColRectangle);
            slimes.CheckHitPlatform(platform3_ColRectangle);
            slimes.CheckHitPlatform(platform4_ColRectangle);
            slimes.CheckHitSpikes(spikes1_ColRectangle);

            //ENEMYSIGHT-HERO COLLISION (--> FOR WHEN TO SHOOT)
            checkSightCollision(vijand1);
            checkSightCollision(vijand2);
            checkSightCollision(vijand3);
            checkSightCollision(vijand4);

            //HERO-ENEMY COLLISION
            checkEnemyCollision(vijand1);
            checkEnemyCollision(vijand2);
            checkEnemyCollision(vijand3);
            checkEnemyCollision(vijand4);

            //IMMUNE TIMER (zodat hero even immune is als hij een leven verliest)
            if (hero.immune == true)
            {
                immuneTimer++;
                if (immuneTimer == 100)
                {
                    immuneTimer = 0;
                    hero.immune = false;
                }
            }

            //PLATFORM COLLSION
            if (platform1_ColRectangle.IntersectsWith(hero.colRectangle))
            {
                checkPlatformCollision(platform1_ColRectangle);
            }
            else if (platform2_ColRectangle.IntersectsWith(hero.colRectangle))
            {
                checkPlatformCollision(platform2_ColRectangle);
            }
            else if (platform3_ColRectangle.IntersectsWith(hero.colRectangle))
            {
                checkPlatformCollision(platform3_ColRectangle);
            }
            else if (platform4_ColRectangle.IntersectsWith(hero.colRectangle))
            {
                checkPlatformCollision(platform4_ColRectangle);
            }
            else
            {
                hero.down = true;
            }

            //GROUND COLLISION
            if (hero.colRectangle.IntersectsWith(groundColRectangle))
            {
                hero.down = false;
            }

            mVideo.Update();
        }
Esempio n. 13
0
        private void Events_Tick(object sender, TickEventArgs e)
        {            
                
            //Clear
            mVideo.Blit(background);
               
            //Update
            if (startscreen.keypress == true && activelevel == startscreen)
                activelevel = level1;
            if (endscreen.keypress == true && activelevel == endscreen)
                Environment.Exit(0);

            if (hero.health == 3)
            {
                mVideo.Blit(heart, heartPoint);
                mVideo.Blit(heart, heartPoint2);
                mVideo.Blit(heart, heartPoint3);
            }
            if (hero.health == 2)
            {
                mVideo.Blit(heart, heartPoint);
                mVideo.Blit(heart, heartPoint2);
            }
            if (hero.health == 1)
            {
                mVideo.Blit(heart, heartPoint);
            }
            hero.Update();
            lasers.UpdateRight();            
            lasers.UpdateLeft();
            slimes.UpdateLeft();
            slimes.UpdateRight();
            if (vijand1 != null)
            vijand1.Update();
            if (vijand2 != null)
            vijand2.Update();
            if (vijand3 != null)
                vijand3.Update();
            if (vijand4 != null)
                vijand4.Update();

            //Draw
            if (hero.immune == false)
            hero.Draw();
            else // HERO FLICKERS WHEN LOSING HEALTH
            {
                drawTimer++;
                if (drawTimer == 6)
                    drawTimer = 0;
                if (drawTimer >= 3)                
                    hero.Draw();              
            }
            lasers.Draw();
            slimes.Draw();
            if (vijand1 != null)
            vijand1.Draw();
            if (vijand2 != null)
            vijand2.Draw();
            if (vijand3 != null)
                vijand3.Draw();
            if (vijand4 != null)
                vijand4.Draw();
            if (activelevel == level2 && heartContainer != null)
                heartContainer.Draw();

            activelevel.DrawWorld();

            //COLLISION ETC

            //HERO ENTERS LEVEL 2
            if (activelevel == level1 && hero.colRectangle.Bottom < 130 && hero.colRectangle.Right >= 788)
                RestartLvl2();

            //HERO COMPLETES GAME
            if (activelevel == level2 && hero.colRectangle.Top > 380 && hero.colRectangle.Right >= 788)
                activelevel = endscreen;

            //HERO-HEARTCONTAINER COLLISION
            if (activelevel == level2)
            {
                if (heartContainer != null)
                {
                    if (heartContainer.colRectangle.IntersectsWith(hero.colRectangle))
                    {
                        heartContainer = null;
                        if (hero.health < 3)
                        hero.health++;
                    }
                }               
            }

            //HERO-SPIKES COLLISION
            if (spikes1_ColRectangle.IntersectsWith(hero.colRectangle))
            {
                if (hero.immune == false)
                {
                    sndPain.Play();
                    hero.health--;
                    if (hero.health == 0)
                        hero.dead = true;
                    hero.immune = true;
                }                
            }
  
            //HERO SHOOTS
            if (hero.shoot && activelevel != startscreen && activelevel != endscreen)
            {
                sndLaser.Play();
                if (hero.facingDirection == "right")
                    laserPoint = new Point(hero.position.X + 35, hero.position.Y + 35);
                if (hero.facingDirection == "left")
                    laserPoint = new Point(hero.position.X, hero.position.Y + 35);
                Laser laser = new Laser(mVideo, laserPoint, lasers, hero.facingDirection);
                hero.shoot = false;
            }
           
            //ENEMY DEAD CHECK
            if (vijand1 != null)
            {
                if (vijand1.dead)
                    vijand1 = null;
            }            
            if (vijand2 != null)
            {          
                if (vijand2.dead)
                    vijand2 = null;
            }
            if (vijand3 != null)
            {
                if (vijand3.dead)
                    vijand3 = null;
            }
            if (vijand4 != null)
            {
                if (vijand4.dead)
                    vijand4 = null;
            }

            

            //HERO DEAD CHECK
            if (hero.dead == true)
            {
                if (activelevel == level1)
                    RestartLvl1();
                if (activelevel == level2)
                    RestartLvl2();               
            }

            //LASER COLLISION
            lasers.CheckHitPlatform(platform1_ColRectangle);
            lasers.CheckHitPlatform(platform2_ColRectangle);
            lasers.CheckHitPlatform(platform3_ColRectangle);
            lasers.CheckHitPlatform(platform4_ColRectangle);
            lasers.CheckHitSpikes(spikes1_ColRectangle);
            if (vijand1 != null)
            lasers.CheckHitEnemy(vijand1);
            if (vijand2 != null)
            lasers.CheckHitEnemy(vijand2);
            if (vijand3 != null)
            lasers.CheckHitEnemy(vijand3);
            if (vijand4 != null)
            lasers.CheckHitEnemy(vijand4);

            //SLIME COLLISION
            slimes.CheckHitHero(hero);
            slimes.CheckHitPlatform(platform1_ColRectangle);
            slimes.CheckHitPlatform(platform2_ColRectangle);
            slimes.CheckHitPlatform(platform3_ColRectangle);
            slimes.CheckHitPlatform(platform4_ColRectangle);
            slimes.CheckHitSpikes(spikes1_ColRectangle);

            //ENEMYSIGHT-HERO COLLISION (--> FOR WHEN TO SHOOT)
            checkSightCollision(vijand1);
            checkSightCollision(vijand2);
            checkSightCollision(vijand3);
            checkSightCollision(vijand4); 

            //HERO-ENEMY COLLISION               
            checkEnemyCollision(vijand1);                                        
            checkEnemyCollision(vijand2);            
            checkEnemyCollision(vijand3);        
            checkEnemyCollision(vijand4);     
            
            //IMMUNE TIMER (zodat hero even immune is als hij een leven verliest)
            if (hero.immune == true)
            {
                immuneTimer++;
                if (immuneTimer == 100) {
                    immuneTimer = 0;
                    hero.immune = false;
                }
            }

            //PLATFORM COLLSION
            if (platform1_ColRectangle.IntersectsWith(hero.colRectangle))
                checkPlatformCollision(platform1_ColRectangle);
            else if (platform2_ColRectangle.IntersectsWith(hero.colRectangle)) {
                checkPlatformCollision(platform2_ColRectangle);
            }
            else if (platform3_ColRectangle.IntersectsWith(hero.colRectangle))
            {
                checkPlatformCollision(platform3_ColRectangle);
            }
            else if (platform4_ColRectangle.IntersectsWith(hero.colRectangle))
            {
                checkPlatformCollision(platform4_ColRectangle);
            }   
            else 
            {
                hero.down = true;                 
            }            

            //GROUND COLLISION
           if (hero.colRectangle.IntersectsWith(groundColRectangle))
                    hero.down = false;   
 
            mVideo.Update();
        }
Esempio n. 14
0
         public void RestartLvl2()
         {
             hero = new Hero(mVideo, SdlDotNet.Input.Key.A, SdlDotNet.Input.Key.D, SdlDotNet.Input.Key.Space, SdlDotNet.Input.MouseButton.PrimaryButton);
             activelevel = level2;
             hero.position = hero.lvl2Position;
             heartContainer = new HeartContainer(mVideo, heartContainerPoint);

             spikes1_ColRectangle = new Rectangle(180, 420, 85, 71);

             platform1_ColRectangle = new Rectangle(0, 180, 350, 15);
             platform2_ColRectangle = new Rectangle(720, 240, 350, 15);
             platform3_ColRectangle = new Rectangle(330, 330, 350, 15);
             platform4_ColRectangle = new Rectangle(450, 330, 350, 15);

             enemy_1 = new Point(180, 125);
             enemy_2 = new Point(450, 275);
             enemy_3 = new Point(300, 425);
             enemy_4 = new Point(650, 425);
             vijand1 = new Vijand(mVideo, enemy_1, 180, 230);
             vijand2 = new Vijand(mVideo, enemy_2, 450, 600);
             vijand3 = new Vijand(mVideo, enemy_3, 300, 400);
             vijand4 = new Vijand(mVideo, enemy_4, 650, 700);
         }
Esempio n. 15
0
 public void RestartLvl1()
 {
     hero = new Hero(mVideo, SdlDotNet.Input.Key.A, SdlDotNet.Input.Key.D, SdlDotNet.Input.Key.Space, SdlDotNet.Input.MouseButton.PrimaryButton);
     
     vijand1 = new Vijand(mVideo, enemy_1, 100, 290);
     vijand2 = new Vijand(mVideo, enemy_2, 570, 680);
     vijand3 = new Vijand(mVideo, enemy_3, 340, 570);
     vijand4 = new Vijand(mVideo, enemy_4, 650, 700);
 }
Esempio n. 16
0
 private void EnemyDeadCheck(Vijand vijand) {
     if (vijand != null)
     {
         if (vijand.dead)
             vijand = null;
     }
     }     
Esempio n. 17
0
 private void checkSightCollision(Vijand vijand)
 {
     if (vijand != null)
     {
         if (vijand.sight.IntersectsWith(hero.colRectangle))
         {       //SHOOT
             if (shootTimer == 40)
             {
                 shootTimer = 0;
                 if (vijand.direction == "right")
                     slimePoint = new Point(vijand.position.X + 50, vijand.position.Y + 10);
                 if (vijand.direction == "left")
                     slimePoint = new Point(vijand.position.X, vijand.position.Y + 10);
                 Slime slime = new Slime(mVideo, slimePoint, slimes, vijand.direction);
             }
             else
             {
                 shootTimer++;
             }
         }
     }
 }
Esempio n. 18
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  private void checkEnemyCollision(Vijand enemy)
 {
     if (enemy != null && hero.immune == false)
     {
         if (hero.colRectangle.IntersectsWith(enemy.colRectangle))
         {
             sndPain.Play();
             hero.health--;
             Console.WriteLine(hero.health);
             if (hero.health == 0)
                 hero.dead = true;
             hero.immune = true;
         }       
     }                                                                   
 }