Esempio n. 1
0
        public BFSTest()
        {
            AdjacencyList <int> adjacencyList = new AdjacencyList <int>();
            ForBFSNode <int>    firstHead     = new ForBFSNode <int> {
                Data = 1
            };

            _startNode = firstHead;
            ForBFSNode <int> secondHead = new ForBFSNode <int> {
                Data = 2
            };
            ForBFSNode <int> thirdHead = new ForBFSNode <int> {
                Data = 3
            };
            ForBFSNode <int> forthHead = new ForBFSNode <int> {
                Data = 4
            };

            adjacencyList.Nodes.AddRange(new List <ForBFSNode <int> > {
                firstHead, secondHead, thirdHead, forthHead
            });
            adjacencyList.NeighborsList.Add(firstHead, new List <Node <int> > {
                secondHead, forthHead
            });
            adjacencyList.NeighborsList.Add(secondHead, new List <Node <int> > {
                firstHead, thirdHead, forthHead
            });
            adjacencyList.NeighborsList.Add(thirdHead, new List <Node <int> > {
                secondHead, forthHead
            });
            adjacencyList.NeighborsList.Add(forthHead, new List <Node <int> > {
                firstHead, secondHead, thirdHead
            });
            _bfs = new BFS <int>(adjacencyList);
        }
Esempio n. 2
0
        public void DoSearch(ForBFSNode <DataType> start)
        {
            Queue <ForBFSNode <DataType> > queue = new Queue <ForBFSNode <DataType> >();

            start.Color  = NodeColor.GRAY;
            start.Parent = null;
            queue.Enqueue(start);
            while (queue.Count > 0)
            {
                ForBFSNode <DataType> item = queue.Dequeue();
                Console.WriteLine("node {0},parent is {1}", item.Data, item.Parent == null?"null": item.Parent.Data.ToString());
                foreach (var each in _list.NeighborsList[item])
                {
                    ForBFSNode <DataType> bfsNode = (ForBFSNode <DataType>)each;
                    if (bfsNode.Color == NodeColor.WHITE)
                    {
                        bfsNode.Color  = NodeColor.GRAY;
                        bfsNode.Parent = item;
                        queue.Enqueue(bfsNode);
                    }
                }
                item.Color = NodeColor.BLACK;
            }
        }