Esempio n. 1
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 /// <summary> initail car Infomation </summary>
 public void Init()
 {
     tPosition.Init();
     tMotorPosition.Init();
     tCarTirepositionL.Init();
     tCarTirepositionR.Init();
     eAngle             = 0;
     eCarTireSpeedLeft  = 0;
     eCarTireSpeedRight = 0;
     eWheelAngle        = 0;
 }
Esempio n. 2
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        /// <summary> 求角度差距:  a_tV_Src轉到a_tV_Target 是順時針角度為正 否則為負 </summary>
        public static double GetTheta_Difference(rtVector a_tV_Src, rtVector a_tV_Target)
        {
            double   eTheta = 0, eCross = 0;
            rtVector tCenter = new rtVector();

            tCenter.Init();
            eTheta = GetTheta(a_tV_Src, a_tV_Target);
            eCross = Cross(a_tV_Src, a_tV_Target);
            if (eCross < 0)
            {
                return(-eTheta);
            }
            else
            {
                return(eTheta);
            }
        }
Esempio n. 3
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        /// <summary> 求角度差距:  a_tV_Src轉到a_tV_Target 是順時針角度為正 否則為負 </summary>
        public static double GetTheta_Difference(rtVector a_tV_Src, rtVector a_tV_Target)
        {
            double eTheta = 0, eCross = 0;
            rtVector tCenter = new rtVector();

            tCenter.Init();
            eTheta = GetTheta(a_tV_Src, a_tV_Target);
            eCross = Cross(a_tV_Src, a_tV_Target);
            if (eCross < 0)
            {
                return -eTheta;
            }
            else
            {
                return eTheta;
            }
        }
Esempio n. 4
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        /// <summary> Determine Path Vector in Turn Mode  </summary>
        /// <param name="a_tPosition">[IN] car position </param>
        /// <param name="a_tTurnCenter">[IN] Turn Center </param>
        /// <param name="a_lTurnDirection">[IN] Turn Direction </param>
        /// <returns> Path Vector </returns>
        public rtVector PathVectorDetermine_TurnMode(rtVector a_tPosition, rtVector a_tTurnCenter, int a_lTurnDirection)
        {
            rtVector tPathVector = new rtVector();
            rtVector tVcenter2current = new rtVector();

            tVcenter2current = rtVectorOP_2D.GetVector(a_tTurnCenter, a_tPosition);
            switch (a_lTurnDirection)
            {
                case (int)rtTurnType_Simple.CAR_TURN_RIGHT: // 取右側的法向量 為路徑切線向量
                    tPathVector.eX = tVcenter2current.eY;
                    tPathVector.eY = -tVcenter2current.eX;
                    break;
                case (int)rtTurnType_Simple.CAR_TURN_LEFT:  // 取左側的法向量 為路徑切線向量
                    tPathVector.eX = -tVcenter2current.eY;
                    tPathVector.eY = tVcenter2current.eX;
                    break;
                default:    // 錯誤
                    tPathVector.Init();
                    break;
            }
            return tPathVector;
        }