LoadFileName() static private method

static private LoadFileName ( Asset file, BinaryReader reader, long baseNameOffset ) : void
file Asset
reader System.IO.BinaryReader
baseNameOffset long
return void
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        internal void ReadName(BinaryReader reader, long baseNameOffset)
        {
            Name = reader.ReadStringzAt(baseNameOffset + NameOffset, Encoding.ASCII);

            foreach (Asset child in Children)
            {
                NintendoOpticalDiscPartition.LoadFileName(child, reader, baseNameOffset);
            }
        }