public static void SetSkyLight(BlockCoordinates coordinates, byte skyLight, ChunkColumn chunk) { chunk?.SetSkyLight(coordinates.X & 0x0f, coordinates.Y & 0xff, coordinates.Z & 0x0f, skyLight); }
private static void SetSkyLight(IBlockAccess world, BlockCoordinates coordinates, byte skyLight, ChunkColumn chunk) { chunk?.SetSkyLight(coordinates.X & 0x0f, coordinates.Y & 0xff, coordinates.Z & 0x0f, skyLight); }