/// <summary> /// Remove player's registration (deregister). /// </summary> /// <param name="request">The request.</param> /// <returns>The <see cref="object"/>.</returns> public object Delete(RegistrationCommand request) { var result = GameController.Deregister(request.Slug); if (result) { ServerEvents.NotifyChannel("spectator", new SpectatorMessage { MessageType = MessageTypes.Player, Name = request.Name, Avatar = request.Hash, Message = $"`@{request.Slug}` has left the demo" }); } return(new HttpResult(HttpStatusCode.NoContent)); }
/// <summary> /// Register a player. /// </summary> /// <param name="request">The request.</param> /// <returns>The <see cref="object"/>.</returns> public object Post(RegistrationCommand request) { var result = GameController.Register(request.Slug, request.Hash, request.Name); if (!result) { throw new HttpError(HttpStatusCode.NotAcceptable, "DuplicatePlayerID"); } ServerEvents.NotifyChannel("spectator", new SpectatorMessage { MessageType = MessageTypes.Player, Name = request.Name, Avatar = request.Hash, Message = $"`@{request.Slug}` has joined the demo" }); return(new HttpResult(HttpStatusCode.Created)); }