/// <summary> /// Serializes the given object into a byte array and uses the given address to decorate serialized ActorRef's /// </summary> /// <param name="address">The address to use when serializing local ActorRef´s</param> /// <param name="obj">The object to serialize</param> /// <returns>TBD</returns> public byte[] ToBinaryWithAddress(Address address, object obj) { return(Serialization.SerializeWithTransport(system, address, () => ToBinary(obj))); }