Esempio n. 1
0
            private static void OnDetectSkillshot(Skillshot skillshot)
            {
                var alreadyAdded = false;

                foreach (var i in SkillshotDetector.DetectedSkillshots)
                {
                    if (i.SpellData.SpellName == skillshot.SpellData.SpellName
                    && i.Unit.NetworkId == skillshot.Unit.NetworkId
                    && skillshot.Direction.AngleBetween(i.Direction) < 5
                    && (skillshot.Start.Distance(i.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))

                        alreadyAdded = true;
                }
                if (skillshot.Unit.Team == Variables._Player.Team)
                {
                    return;
                }
                if (skillshot.Start.Distance(Variables._Player.ServerPosition.To2D())
                    > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5)
                {
                    return;
                }
                if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates)
                {
                    return;
                }
                if (skillshot.DetectionType == DetectionType.ProcessSpell)
                {
                    if (skillshot.SpellData.MultipleNumber != -1)
                    {
                        var originalDirection = skillshot.Direction;
                        for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2;
                             i <= (skillshot.SpellData.MultipleNumber - 1) / 2;
                             i++)
                        {
                            SkillshotDetector.DetectedSkillshots.Add(
                                new Skillshot(
                                    skillshot.DetectionType,
                                    skillshot.SpellData,
                                    skillshot.StartTick,
                                    skillshot.Start,
                                    skillshot.Start
                                    + skillshot.SpellData.Range
                                    * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i),
                                    skillshot.Unit));
                        }
                        return;
                    }
                    if (skillshot.SpellData.SpellName == "UFSlash")
                    {
                        skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed;
                    }
                    if (skillshot.SpellData.SpellName == "SionR")
                    {
                        skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed;
                    }
                    if (skillshot.SpellData.Invert)
                    {
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                skillshot.SpellData,
                                skillshot.StartTick,
                                skillshot.Start,
                                skillshot.Start
                                + -(skillshot.End - skillshot.Start).Normalized()
                                * skillshot.Start.Distance(skillshot.End),
                                skillshot.Unit));
                        return;
                    }
                    if (skillshot.SpellData.Centered)
                    {
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                skillshot.SpellData,
                                skillshot.StartTick,
                                skillshot.Start - skillshot.Direction * skillshot.SpellData.Range,
                                skillshot.Start + skillshot.Direction * skillshot.SpellData.Range,
                                skillshot.Unit));
                        return;
                    }
                    if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5")
                    {
                        const int Angle = 60;
                        var edge1 =
                            (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated(
                                -Angle / 2f * (float)Math.PI / 180);
                        var edge2 = edge1.Rotated(Angle * (float)Math.PI / 180);
                        foreach (var skillshotToAdd in from minion in ObjectManager.Get<Obj_AI_Minion>()
                                                       let v =
                                                           (minion.ServerPosition - skillshot.Unit.ServerPosition).To2D(
                                                               )
                                                       where
                                                           minion.Name == "Seed" && edge1.CrossProduct(v) > 0
                                                           && v.CrossProduct(edge2) > 0
                                                           && minion.Distance(skillshot.Unit) < 800
                                                           && minion.Team != Variables._Player.Team
                                                       let start = minion.ServerPosition.To2D()
                                                       let end =
                                                           skillshot.Unit.ServerPosition.Extend(
                                                               minion.ServerPosition,
                                                               skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000)
                                                       select
                                                           new Skillshot(
                                                           skillshot.DetectionType,
                                                           skillshot.SpellData,
                                                           skillshot.StartTick,
                                                           start,
                                                           end,
                                                           skillshot.Unit))
                        {
                            SkillshotDetector.DetectedSkillshots.Add(skillshotToAdd);
                        }
                        return;
                    }
                    if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid")
                    {
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                skillshot.SpellData,
                                skillshot.StartTick,
                                skillshot.End - skillshot.Perpendicular * 400,
                                skillshot.End + skillshot.Perpendicular * 400,
                                skillshot.Unit));
                        return;
                    }
                    if (skillshot.SpellData.SpellName == "DianaArc")
                    {
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                SpellDatabase.GetByName("DianaArcArc"),
                                skillshot.StartTick,
                                skillshot.Start,
                                skillshot.End,
                                skillshot.Unit));
                    }
                    if (skillshot.SpellData.SpellName == "ZiggsQ")
                    {
                        var d1 = skillshot.Start.Distance(skillshot.End);
                        var d2 = d1 * 0.4f;
                        var d3 = d2 * 0.69f;
                        var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1");
                        var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2");
                        var bounce1Pos = skillshot.End + skillshot.Direction * d2;
                        var bounce2Pos = bounce1Pos + skillshot.Direction * d3;
                        bounce1SpellData.Delay =
                            (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500);
                        bounce2SpellData.Delay =
                            (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500);
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                bounce1SpellData,
                                skillshot.StartTick,
                                skillshot.End,
                                bounce1Pos,
                                skillshot.Unit));
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                bounce2SpellData,
                                skillshot.StartTick,
                                bounce1Pos,
                                bounce2Pos,
                                skillshot.Unit));
                    }
                    if (skillshot.SpellData.SpellName == "ZiggsR")
                    {
                        skillshot.SpellData.Delay =
                            (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range);
                    }
                    if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike")
                    {
                        var endPos = new Vector2();
                        foreach (var s in SkillshotDetector.DetectedSkillshots)
                        {
                            if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E)
                            {
                                var extendedE = new Skillshot(
                                    skillshot.DetectionType,
                                    skillshot.SpellData,
                                    skillshot.StartTick,
                                    skillshot.Start,
                                    skillshot.End + skillshot.Direction * 100,
                                    skillshot.Unit);
                                if (!extendedE.IsSafePoint(s.End))
                                {
                                    endPos = s.End;
                                }
                                break;
                            }
                        }
                        foreach (var m in ObjectManager.Get<Obj_AI_Minion>())
                        {
                            if (m.CharData.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team)
                            {
                                var extendedE = new Skillshot(
                                    skillshot.DetectionType,
                                    skillshot.SpellData,
                                    skillshot.StartTick,
                                    skillshot.Start,
                                    skillshot.End + skillshot.Direction * 100,
                                    skillshot.Unit);
                                if (!extendedE.IsSafePoint(m.Position.To2D()))
                                {
                                    endPos = m.Position.To2D();
                                }
                                break;
                            }
                        }
                        if (endPos.IsValid())
                        {
                            skillshot = new Skillshot(
                                DetectionType.ProcessSpell,
                                SpellDatabase.GetByName("JarvanIVEQ"),
                                Utils.GameTimeTickCount,
                                skillshot.Start,
                                endPos + 200 * (endPos - skillshot.Start).Normalized(),
                                skillshot.Unit);
                        }
                    }
                }
                if (skillshot.SpellData.SpellName == "OriannasQ")
                {
                    SkillshotDetector.DetectedSkillshots.Add(
                        new Skillshot(
                            skillshot.DetectionType,
                            SpellDatabase.GetByName("OriannaQend"),
                            skillshot.StartTick,
                            skillshot.Start,
                            skillshot.End,
                            skillshot.Unit));
                }
                if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket)
                {
                    return;
                }
                SkillshotDetector.DetectedSkillshots.Add(skillshot);
            }
Esempio n. 2
0
        public static bool wontHitOnDash(Skillshot ss, Obj_AI_Base jumpOn, Skillshot skillShot, Vector2 dashDir)
        {
            float currentDashSpeed = 700 + _Player.MoveSpeed; 

            Vector2 intersectionPoint = LineIntersectionPoint(_Player.Position.To2D(),
                V2E(_Player.Position, jumpOn.Position, 475), ss.Start, ss.End);

            float arrivingTime = Vector2.Distance(_Player.Position.To2D(), intersectionPoint) / currentDashSpeed;

            Vector2 skillshotPosition = ss.GetMissilePosition((int)(arrivingTime * 1000));
            if (Vector2.DistanceSquared(skillshotPosition, intersectionPoint) <
                (ss.SpellData.Radius + _Player.BoundingRadius) &&
                !willColide(skillShot, _Player.Position.To2D(), 700f + _Player.MoveSpeed, dashDir,
                    _Player.BoundingRadius + skillShot.SpellData.Radius))
                return false;
            return true;
        }
Esempio n. 3
0
 private static void OnDeleteMissile(Skillshot skillshot, MissileClient missile)
 {
     if (skillshot.SpellData.SpellName != "VelkozQ"
         || SkillshotDetector.DetectedSkillshots.Count(i => i.SpellData.SpellName == "VelkozQSplit") != 0)
     {
         return;
     }
     var spellData = SpellDatabase.GetByName("VelkozQSplit");
     for (var i = -1; i <= 1; i = i + 2)
     {
         SkillshotDetector.DetectedSkillshots.Add(
             new Skillshot(
                 DetectionType.ProcessSpell,
                 spellData,
                 Utils.GameTimeTickCount,
                 missile.Position.To2D(),
                 missile.Position.To2D() + i * skillshot.Perpendicular * spellData.Range,
                 skillshot.Unit));
     }
 }
Esempio n. 4
0
        private static void TriggerOnDetectSkillshot(DetectionType detectionType,
            SpellData spellData,
            int startT,
            Vector2 start,
            Vector2 end,
            Obj_AI_Base unit,
            Obj_AI_Base target = null)
        {
            var skillshot = new Skillshot(detectionType, spellData, startT, start, end, unit, target);

            if (OnDetectSkillshot != null)
            {
                OnDetectSkillshot(skillshot);
            }
        }
Esempio n. 5
0
 public static bool willColide(Skillshot ss, Vector2 from, float speed, Vector2 direction, float radius)
 {
     Vector2 ssVel = ss.Direction.Normalized() * ss.SpellData.MissileSpeed;
     Vector2 dashVel = direction * speed;
     Vector2 a = ssVel - dashVel;
     Vector2 realFrom = from.Extend(direction, ss.SpellData.Delay + speed);
     if (!ss.IsAboutToHit((int)((dashVel.Length() / 475) * 1000) + Game.Ping + 100, ObjectManager.Player))
         return false;
     if (ss.IsAboutToHit(1000, ObjectManager.Player) &&
         interCir(ss.MissilePosition, ss.MissilePosition.Extend(ss.MissilePosition + a, ss.SpellData.Range + 50),
             from,
             radius))
         return true;
     return false;
 }
Esempio n. 6
0
        public static Vector2 GetCollisionPoint(Skillshot skillshot)
        {
            var collisions = new List<DetectedCollision>();
            var from = skillshot.GetMissilePosition(0);
            skillshot.ForceDisabled = false;
            foreach (var cObject in skillshot.SpellData.CollisionObjects)
            {
                switch (cObject)
                {
                    case CollisionObjectTypes.Minion:

                        foreach (var minion in EntityManager.MinionsAndMonsters.GetLaneMinions(EntityManager.UnitTeam.Enemy, ObjectManager.Player.ServerPosition ))
                            
                        {
                            var pred = FastPrediction(
                                from, minion,
                                Math.Max(0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)),
                                skillshot.SpellData.MissileSpeed);
                            var pos = pred.PredictedPos;
                            var w = skillshot.SpellData.RawRadius +
                                    (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) -
                                    pos.Distance(from, skillshot.End, true);
                            if (w > 0)
                            {
                                collisions.Add(
                                    new DetectedCollision
                                    {
                                        Position =
                                            pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint +
                                            skillshot.Direction * 30,
                                        Unit = minion,
                                        Type = CollisionObjectTypes.Minion,
                                        Distance = pos.Distance(from),
                                        Diff = w,
                                    });
                            }
                        }

                        break;

                    case CollisionObjectTypes.Champion:
                        foreach (var hero in
                            ObjectManager.Get<AIHeroClient>()
                                .Where(
                                    h =>
                                        (h.IsValidTarget(1200) && h.Team == ObjectManager.Player.Team && !h.IsMe ||
                                         h.Team != ObjectManager.Player.Team)))
                        {
                            var pred = FastPrediction(
                                from, hero,
                                Math.Max(0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)),
                                skillshot.SpellData.MissileSpeed);
                            var pos = pred.PredictedPos;

                            var w = skillshot.SpellData.RawRadius + 30 - pos.Distance(from, skillshot.End, true);
                            if (w > 0)
                            {
                                collisions.Add(
                                    new DetectedCollision
                                    {
                                        Position =
                                            pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint +
                                            skillshot.Direction * 30,
                                        Unit = hero,
                                        Type = CollisionObjectTypes.Minion,
                                        Distance = pos.Distance(from),
                                        Diff = w,
                                    });
                            }
                        }
                        break;

                    case CollisionObjectTypes.YasuoWall:
                        if (
                            !ObjectManager.Get<AIHeroClient>()
                                .Any(
                                    hero =>
                                        hero.IsValidTarget(float.MaxValue) &&
                                        hero.Team == ObjectManager.Player.Team && hero.ChampionName == "Yasuo"))
                        {
                            break;
                        }
                        GameObject wall = null;
                        foreach (var gameObject in ObjectManager.Get<GameObject>())
                        {
                            if (gameObject.IsValid &&
                                Object.Equals(
                                    gameObject.Name, "_w_windwall.\\.troy"
                                    ))
                            {
                                wall = gameObject;
                            }
                        }
                        if (wall == null)
                        {
                            break;
                        }
                        var level = wall.Name.Substring(wall.Name.Length - 6, 1);
                        var wallWidth = (300 + 50 * Convert.ToInt32(level));


                        var wallDirection = (wall.Position.To2D() - YasuoWallCastedPos).Normalized().Perpendicular();
                        var wallStart = wall.Position.To2D() + wallWidth / 2 * wallDirection;
                        var wallEnd = wallStart - wallWidth * wallDirection;
                        var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon();
                        var intersection = new Vector2();
                        var intersections = new List<Vector2>();

                        for (var i = 0; i < wallPolygon.Points.Count; i++)
                        {
                            var inter =
                                wallPolygon.Points[i].Intersection(
                                    wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from,
                                    skillshot.End);
                            if (inter.Intersects)
                            {
                                intersections.Add(inter.Point);
                            }
                        }

                        if (intersections.Count > 0)
                        {
                            intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0];
                            var collisionT = Environment.TickCount +
                                             Math.Max(
                                                 0,
                                                 skillshot.SpellData.Delay -
                                                 (Environment.TickCount - skillshot.StartTick)) + 100 +
                                             (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed;
                            if (collisionT - WallCastT < 4000)
                            {
                                if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine)
                                {
                                    skillshot.ForceDisabled = true;
                                }
                                return intersection;
                            }
                        }

                        break;
                }
            }

            Vector2 result;
            if (collisions.Count > 0)
            {
                result = collisions.OrderBy(c => c.Distance).ToList()[0].Position;
            }
            else
            {
                result = new Vector2();
            }

            return result;
        }
            private static void OnDetectSkillshot(Skillshot skillshot)
            {
                var alreadyAdded = false;

                foreach (var i in SkillshotDetector.DetectedSkillshots)
                {
                    if (i.SpellData.SpellName == skillshot.SpellData.SpellName &&
                        i.Unit.NetworkId == skillshot.Unit.NetworkId &&
                        skillshot.Direction.AngleBetween(i.Direction) < 5 &&
                        (skillshot.Start.Distance(i.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))
                    {
                        alreadyAdded = true;
                    }
                }
                if (skillshot.Unit.Team == Variables._Player.Team)
                {
                    return;
                }
                if (skillshot.Start.Distance(Variables._Player.ServerPosition.To2D())
                    > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5)
                {
                    return;
                }
                if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates)
                {
                    return;
                }
                if (skillshot.DetectionType == DetectionType.ProcessSpell)
                {
                    if (skillshot.SpellData.MultipleNumber != -1)
                    {
                        var originalDirection = skillshot.Direction;
                        for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2;
                             i <= (skillshot.SpellData.MultipleNumber - 1) / 2;
                             i++)
                        {
                            SkillshotDetector.DetectedSkillshots.Add(
                                new Skillshot(
                                    skillshot.DetectionType,
                                    skillshot.SpellData,
                                    skillshot.StartTick,
                                    skillshot.Start,
                                    skillshot.Start
                                    + skillshot.SpellData.Range
                                    * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i),
                                    skillshot.Unit));
                        }
                        return;
                    }
                    if (skillshot.SpellData.SpellName == "UFSlash")
                    {
                        skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed;
                    }
                    if (skillshot.SpellData.SpellName == "SionR")
                    {
                        skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed;
                    }
                    if (skillshot.SpellData.Invert)
                    {
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                skillshot.SpellData,
                                skillshot.StartTick,
                                skillshot.Start,
                                skillshot.Start
                                + -(skillshot.End - skillshot.Start).Normalized()
                                * skillshot.Start.Distance(skillshot.End),
                                skillshot.Unit));
                        return;
                    }
                    if (skillshot.SpellData.Centered)
                    {
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                skillshot.SpellData,
                                skillshot.StartTick,
                                skillshot.Start - skillshot.Direction * skillshot.SpellData.Range,
                                skillshot.Start + skillshot.Direction * skillshot.SpellData.Range,
                                skillshot.Unit));
                        return;
                    }
                    if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5")
                    {
                        const int Angle = 60;
                        var       edge1 =
                            (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated(
                                -Angle / 2f * (float)Math.PI / 180);
                        var edge2 = edge1.Rotated(Angle * (float)Math.PI / 180);
                        foreach (var skillshotToAdd in from minion in ObjectManager.Get <Obj_AI_Minion>()
                                 let v =
                                     (minion.ServerPosition - skillshot.Unit.ServerPosition).To2D(
                                         )
                                     where
                                     minion.Name == "Seed" && edge1.CrossProduct(v) > 0 &&
                                     v.CrossProduct(edge2) > 0 &&
                                     minion.Distance(skillshot.Unit) < 800 &&
                                     minion.Team != Variables._Player.Team
                                     let start = minion.ServerPosition.To2D()
                                                 let end =
                                         skillshot.Unit.ServerPosition.Extend(
                                             minion.ServerPosition,
                                             skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000)
                                         select
                                         new Skillshot(
                                             skillshot.DetectionType,
                                             skillshot.SpellData,
                                             skillshot.StartTick,
                                             start,
                                             end,
                                             skillshot.Unit))
                        {
                            SkillshotDetector.DetectedSkillshots.Add(skillshotToAdd);
                        }
                        return;
                    }
                    if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid")
                    {
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                skillshot.SpellData,
                                skillshot.StartTick,
                                skillshot.End - skillshot.Perpendicular * 400,
                                skillshot.End + skillshot.Perpendicular * 400,
                                skillshot.Unit));
                        return;
                    }
                    if (skillshot.SpellData.SpellName == "DianaArc")
                    {
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                SpellDatabase.GetByName("DianaArcArc"),
                                skillshot.StartTick,
                                skillshot.Start,
                                skillshot.End,
                                skillshot.Unit));
                    }
                    if (skillshot.SpellData.SpellName == "ZiggsQ")
                    {
                        var d1 = skillshot.Start.Distance(skillshot.End);
                        var d2 = d1 * 0.4f;
                        var d3 = d2 * 0.69f;
                        var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1");
                        var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2");
                        var bounce1Pos       = skillshot.End + skillshot.Direction * d2;
                        var bounce2Pos       = bounce1Pos + skillshot.Direction * d3;
                        bounce1SpellData.Delay =
                            (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500);
                        bounce2SpellData.Delay =
                            (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500);
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                bounce1SpellData,
                                skillshot.StartTick,
                                skillshot.End,
                                bounce1Pos,
                                skillshot.Unit));
                        SkillshotDetector.DetectedSkillshots.Add(
                            new Skillshot(
                                skillshot.DetectionType,
                                bounce2SpellData,
                                skillshot.StartTick,
                                bounce1Pos,
                                bounce2Pos,
                                skillshot.Unit));
                    }
                    if (skillshot.SpellData.SpellName == "ZiggsR")
                    {
                        skillshot.SpellData.Delay =
                            (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range);
                    }
                    if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike")
                    {
                        var endPos = new Vector2();
                        foreach (var s in SkillshotDetector.DetectedSkillshots)
                        {
                            if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E)
                            {
                                var extendedE = new Skillshot(
                                    skillshot.DetectionType,
                                    skillshot.SpellData,
                                    skillshot.StartTick,
                                    skillshot.Start,
                                    skillshot.End + skillshot.Direction * 100,
                                    skillshot.Unit);
                                if (!extendedE.IsSafePoint(s.End))
                                {
                                    endPos = s.End;
                                }
                                break;
                            }
                        }
                        foreach (var m in ObjectManager.Get <Obj_AI_Minion>())
                        {
                            if (m.CharData.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team)
                            {
                                var extendedE = new Skillshot(
                                    skillshot.DetectionType,
                                    skillshot.SpellData,
                                    skillshot.StartTick,
                                    skillshot.Start,
                                    skillshot.End + skillshot.Direction * 100,
                                    skillshot.Unit);
                                if (!extendedE.IsSafePoint(m.Position.To2D()))
                                {
                                    endPos = m.Position.To2D();
                                }
                                break;
                            }
                        }
                        if (endPos.IsValid())
                        {
                            skillshot = new Skillshot(
                                DetectionType.ProcessSpell,
                                SpellDatabase.GetByName("JarvanIVEQ"),
                                Utils.GameTimeTickCount,
                                skillshot.Start,
                                endPos + 200 * (endPos - skillshot.Start).Normalized(),
                                skillshot.Unit);
                        }
                    }
                }
                if (skillshot.SpellData.SpellName == "OriannasQ")
                {
                    SkillshotDetector.DetectedSkillshots.Add(
                        new Skillshot(
                            skillshot.DetectionType,
                            SpellDatabase.GetByName("OriannaQend"),
                            skillshot.StartTick,
                            skillshot.Start,
                            skillshot.End,
                            skillshot.Unit));
                }
                if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket)
                {
                    return;
                }
                SkillshotDetector.DetectedSkillshots.Add(skillshot);
            }
Esempio n. 8
0
        public static Vector2 GetCollisionPoint(this Skillshot skillshot)
        {
            var collisions = new List <DetectedCollision>();
            var from       = skillshot.GetMissilePosition(0);

            skillshot.ForceDisabled = false;
            foreach (var cObject in skillshot.SpellData.CollisionObjects)
            {
                switch (cObject)
                {
                case CollisionObjectTypes.Minion:
                    collisions.AddRange(
                        from minion in
                        EntityManager.MinionsAndMonsters.GetLaneMinions(skillshot.Unit.Team == ObjectManager.Player.Team ? EntityManager.UnitTeam.Enemy : EntityManager.UnitTeam.Ally,
                                                                        @from.To3D(),
                                                                        1200)
                        let pred =
                            FastPrediction(
                                @from,
                                minion,
                                Math.Max(
                                    0,
                                    skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)),
                                skillshot.SpellData.MissileSpeed)
                            let pos                 = pred.PredictedPos
                                              let w =
                                skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0)
                                - pos.Distance(@from, skillshot.End, true)
                                where w > 0
                                select
                                new DetectedCollision
                    {
                        Position =
                            pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint
                            + skillshot.Direction * 30,
                        Unit     = minion,
                        Type     = CollisionObjectTypes.Minion,
                        Distance = pos.Distance(@from),
                        Diff     = w
                    });
                    break;

                case CollisionObjectTypes.Champion:
                    collisions.AddRange(
                        from hero in EntityManager.Heroes.Allies.Where(i => i.IsValidTarget(1200, false) && !i.IsMe)
                        let pred =
                            FastPrediction(
                                @from,
                                hero,
                                Math.Max(
                                    0,
                                    skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)),
                                skillshot.SpellData.MissileSpeed)
                            let pos                 = pred.PredictedPos
                                              let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true)
                                                      where w > 0
                                                      select
                                                      new DetectedCollision
                    {
                        Position =
                            pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint
                            + skillshot.Direction * 30,
                        Unit     = hero,
                        Type     = CollisionObjectTypes.Minion,
                        Distance = pos.Distance(@from),
                        Diff     = w
                    });
                    break;

                case CollisionObjectTypes.YasuoWall:
                    if (
                        !EntityManager.Heroes.Allies.Any(
                            i => i.IsValidTarget(float.MaxValue, false) && i.ChampionName == "Yasuo"))
                    {
                        break;
                    }
                    var wall =
                        ObjectManager.Get <GameObject>()
                        .FirstOrDefault(
                            i =>
                            i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase));
                    if (wall == null)
                    {
                        break;
                    }
                    var wallWidth     = 300 + 50 * Convert.ToInt32(wall.Name.Substring(wall.Name.Length - 6, 1));
                    var wallDirection = (wall.Position.To2D() - wallCastedPos).Normalized().Perpendicular();
                    var wallStart     = wall.Position.To2D() + wallWidth / 2f * wallDirection;
                    var wallEnd       = wallStart - wallWidth * wallDirection;
                    var wallPolygon   = new Geometry.Polygon.Rectangle(wallStart, wallEnd, 75);
                    var intersections = new List <Vector2>();
                    for (var i = 0; i < wallPolygon.Points.Count; i++)
                    {
                        var inter =
                            wallPolygon.Points[i].Intersection(
                                wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0],
                                from,
                                skillshot.End);
                        if (inter.Intersects)
                        {
                            intersections.Add(inter.Point);
                        }
                    }
                    if (intersections.Count > 0)
                    {
                        var intersection = intersections.OrderBy(i => i.Distance(@from)).ToList()[0];
                        var collisionT   = Utils.GameTimeTickCount
                                           + Math.Max(
                            0,
                            skillshot.SpellData.Delay
                            - (Utils.GameTimeTickCount - skillshot.StartTick)) + 100
                                           + (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed;
                        if (collisionT - wallCastT < 4000)
                        {
                            if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine)
                            {
                                skillshot.ForceDisabled = true;
                            }
                            return(intersection);
                        }
                    }
                    break;
                }
            }
            return(collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).ToList()[0].Position : new Vector2());
        }
Esempio n. 9
0
 private static void Evade_OnDeleteMissile(Skillshot skillshot, MissileClient missile)
 {
     Events._skillshotdetector.DeleteMissile(skillshot, missile);
 }
Esempio n. 10
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 private static void Evade_OnDetectSkillshot(Skillshot skillshot)
 {
     Events._skillshotdetector.DetectSkillshot(skillshot);
 }