Esempio n. 1
0
        /// <summary>
        /// Calculates the shortest path between the airplane and the point through which it has to leave the airspace.
        /// </summary>
        /// <param name="points">All the checkpoints in the airspace. No airstrips, no airplanes.</param>
        /// <param name="exitCheckpoint">The checkpoint through which the plane has to leave the airspace.</param>
        public void CalculateShortestPathLeavingAirspace(List <Checkpoint> points)
        {
            this.ReachableNodes.Clear();
            this.ShortestPath.Clear();

            foreach (Checkpoint point in points)
            {
                if (target == null && point.ParentCellType == CellType.FINAL)
                {
                    this.AddSingleDestination(point, CalculateTimeBetweenPoints(point));
                }
                else if (target != null && target.Equals(ShortestPath.Last)
                         ) //if this doesn't work: ((Checkpoint)target.Value).ParentCellType == Cell.BORDER
                {
                    ShortestPath.Clear();
                    ShortestPath.AddFirst(target);
                    return;
                }
                else if (target != null && point.ParentCellType == ((Checkpoint)target.Value).ParentCellType)
                {
                    this.AddSingleDestination(point, CalculateTimeBetweenPoints(point));
                }

                point.ShortestPath.Clear();
                point.DistanceFromSource = int.MaxValue;
            }

            exitDestination.DistanceFromSource = int.MaxValue;
            exitDestination.ShortestPath.Clear();

            HashSet <AbstractCheckpoint> settledCheckpoints   = new HashSet <AbstractCheckpoint>();
            HashSet <AbstractCheckpoint> unsettledCheckpoints = new HashSet <AbstractCheckpoint> {
                this
            };


            while (unsettledCheckpoints.Count != 0)
            {
                AbstractCheckpoint currentCheckpnt = this.GetLowestDistanceNode(unsettledCheckpoints);
                unsettledCheckpoints.Remove(currentCheckpnt);
                foreach (var pair in currentCheckpnt.ReachableNodes)
                {
                    AbstractCheckpoint reachableCheckpoint = pair.Key;
                    double             edgeWeight          = pair.Value;

                    if (!settledCheckpoints.Contains(reachableCheckpoint))
                    {
                        var shortestPath = CalculateMinDistance(reachableCheckpoint, edgeWeight, currentCheckpnt);
                        if (shortestPath != null && reachableCheckpoint.GetType() == typeof(Checkpoint) &&
                            ((Checkpoint)reachableCheckpoint).ParentCellType == CellType.BORDER)
                        {
                            shortestPath.AddLast(reachableCheckpoint);

                            this.ShortestPath = new LinkedList <AbstractCheckpoint>();
                            var pathNode = shortestPath.First;

                            while (pathNode != null)
                            {
                                this.ShortestPath.AddLast(pathNode.Value);
                                pathNode = pathNode.Next;
                            }
                        }

                        unsettledCheckpoints.Add(reachableCheckpoint);
                    }
                }

                settledCheckpoints.Add(currentCheckpnt);
            }

            if (this.ShortestPath.Count != 0)
            {
                movingDirectionHasChanged = true;
                target = ShortestPath.First;
                target = target.Next;
            }
        }
Esempio n. 2
0
 /// <summary>
 /// Uses Pythagoras' theorem to calculate the distance between two checkpoints.
 /// </summary>
 /// <param name="a">The checkpoint we are looking for the distance from.</param>
 /// <returns>The distance between the two checkpoints given as arguments.</returns>
 public virtual double CalculateDistanceBetweenPoints(AbstractCheckpoint a)
 {
     return(Math.Sqrt(Math.Pow(Math.Abs(this.CoordinateX - a.CoordinateX), 2) +
                      Math.Pow(Math.Abs(this.CoordinateY - a.CoordinateY), 2)));
 }
Esempio n. 3
0
        /// <summary>
        /// Calculates the shortest path between the airplane and its final destination - the airstrip.
        /// </summary>
        /// <param name="points">All the checkpoints in the airspace. No airstrips, no airplanes.</param>
        /// <param name="landingStrip">The landing strip the airplane is going for.</param>
        public void CalculateShortestPathToAirstrip(List <Checkpoint> points, Airstrip landingStrip)
        {
            this.ReachableNodes.Clear();

            this.ShortestPath.Clear();

            foreach (Checkpoint point in points)
            {
                if (target == null && (point.ParentCellType == CellType.UPPER ||
                                       point.ParentCellType == CellType.UNASSIGNED))
                {
                    this.AddSingleDestination(point, CalculateTimeBetweenPoints(point));
                }
                else if (target != null && target.Value.GetType() == typeof(Airstrip))
                {
                    ShortestPath.Clear();
                    ShortestPath.AddFirst(target);
                    return;
                }
                else if (target != null && point.ParentCellType == ((Checkpoint)target.Value).ParentCellType)
                {
                    this.AddSingleDestination(point, CalculateTimeBetweenPoints(point));
                }


                point.ShortestPath.Clear();
                point.DistanceFromSource = int.MaxValue;
            }


            landingStrip.DistanceFromSource = int.MaxValue;
            landingStrip.ShortestPath.Clear();

            HashSet <AbstractCheckpoint> settledCheckpoints   = new HashSet <AbstractCheckpoint>();
            HashSet <AbstractCheckpoint> unsettledCheckpoints = new HashSet <AbstractCheckpoint> {
                this
            };


            while (unsettledCheckpoints.Count != 0)
            {
                AbstractCheckpoint currentCheckpnt = this.GetLowestDistanceNode(unsettledCheckpoints);
                unsettledCheckpoints.Remove(currentCheckpnt);
                foreach (var pair in currentCheckpnt.ReachableNodes)
                {
                    AbstractCheckpoint reachableCheckpoint = pair.Key;
                    double             edgeWeight          = pair.Value;

                    if (!settledCheckpoints.Contains(reachableCheckpoint))
                    {
                        var shortestPath = CalculateMinDistance(reachableCheckpoint, edgeWeight, currentCheckpnt);
                        if (shortestPath != null && reachableCheckpoint.GetType() == typeof(Airstrip))
                        {
                            shortestPath.AddLast(reachableCheckpoint);

                            this.ShortestPath = new LinkedList <AbstractCheckpoint>();
                            var pathNode = shortestPath.First;

                            while (pathNode != null)
                            {
                                this.ShortestPath.AddLast(pathNode.Value);
                                pathNode = pathNode.Next;
                            }
                        }

                        unsettledCheckpoints.Add(reachableCheckpoint);
                    }
                }

                settledCheckpoints.Add(currentCheckpnt);
            }

            if (this.ShortestPath.Count != 0)
            {
                movingDirectionHasChanged = true;
                target = ShortestPath.First;
                target = target.Next;
            }
        }
Esempio n. 4
0
 /// <summary>
 /// Using just the distance as a factor for the shortest distance calculation seems silly.
 /// This is why this method calculates the time it will take an <see cref="Airplane"/>
 /// to get from the current point to a.
 /// </summary>
 /// <param name="a">The point, to which the time needed to get to it needs to be calculated. </param>
 /// <returns></returns>
 public virtual double CalculateTimeBetweenPoints(AbstractCheckpoint a)
 {
     return(CalculateDistanceBetweenPoints(a) / this.MaxSpeed);
 }