/*********************** Delegate functions to be registered with AirLib *****************************/

        private static bool SetPose(AirSimPose pose, bool ignoreCollision, string vehicleName)
        {
            var vehicle = Vehicles.Find(element => element.vehicleName == vehicleName);

            vehicle.VehicleInterface.SetPose(pose, ignoreCollision);
            return(true);
        }
        private static bool SetPose(AirSimPose pose, bool ignoreCollision, string pedestrianName)
        {
            var pedestrian = Pedestrians.Find(element => element.pedestrianName == pedestrianName);

            pedestrian.pedestrianPtr.SetPose(pose, ignoreCollision);
            return(true);
        }
Esempio n. 3
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 public bool SetCameraPose(string cameraName, AirSimPose pose)
 {
     foreach (DataCaptureScript capture in captureCameras.Where(camCapture => camCapture.GetCameraName() == cameraName))
     {
         capture.SetPose(pose);
         return(true);
     }
     return(false);
 }
Esempio n. 4
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 public bool SetPose(AirSimPose pose, bool ignore_collision)
 {
     poseFromAirLib = pose;
     return(true);
 }
Esempio n. 5
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 public CameraInfo(AirSimPose pose, float fov)
 {
     this.pose = pose;
     this.fov  = fov;
 }
Esempio n. 6
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 public KinemticState(AirSimPose pose, Twist twist, Accelerations accelerations)
 {
     this.pose          = pose;
     this.twist         = twist;
     this.accelerations = accelerations;
 }
        private static bool SetCameraPose(string cameraName, AirSimPose pose, string vehicleName)
        {
            var vehicle = Vehicles.Find(element => element.vehicleName == vehicleName);

            return(vehicle.VehicleInterface.SetCameraPose(cameraName, pose));
        }
Esempio n. 8
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 public void SetPose(AirSimPose pose)
 {
     DataManager.SetToUnity(pose.position, ref poseFromAirLib.position);
     DataManager.SetToUnity(pose.orientation, ref poseFromAirLib.rotation);
     isPoseOverride = true;
 }