Esempio n. 1
0
        public DialogNewGame()
        {
            AirCoon.Game.Handler.SaveGame       sg  = new AirCoon.Game.Handler.SaveGame();
            List <Dictionary <string, string> > aps = sg.GetAvailibleHubNames();

            this.InitializeComponent();

            foreach (Dictionary <string, string> ap in aps)
            {
                ComboBoxItem b = new ComboBoxItem();
                b.Tag     = ap["Iata"];
                b.Content = ap["Iata"] + " - " + ap["Name"];
                if (ap["Iata"] == "ATL")
                {
                    b.IsSelected = true;
                }
                Hub.Items.Add(b);
            } // End Foreach
        }     // End Constructor
Esempio n. 2
0
        }     // End Constructor

        public DialogNewGame(String name, String code, String Iata, String message)
        {
            AirCoon.Game.Handler.SaveGame       sg  = new AirCoon.Game.Handler.SaveGame();
            List <Dictionary <string, string> > aps = sg.GetAvailibleHubNames();

            this.InitializeComponent();
            Name.Text  = name;
            Code.Text  = code;
            Error.Text = message;
            foreach (Dictionary <string, string> ap in aps)
            {
                ComboBoxItem b = new ComboBoxItem();
                b.Tag     = ap["Iata"];
                b.Content = ap["Iata"] + " - " + ap["Name"];
                if (ap["Iata"] == Iata)
                {
                    b.IsSelected = true;
                }
                Hub.Items.Add(b);
            } // End Foreach
        }     // End Constructor