Esempio n. 1
0
 private void AddNewClient(AionConnection client)
 {
     client.OnDisconnected += OnDisconnected;
     clients.Add(client.ClientID, client);
     client.StartReceivePacket();
     log.InfoFormat("收到来自 {0} 的客户端连接!", (object)client.IP);
 }
Esempio n. 2
0
        private void OnDisconnected(object sender, EventArgs e)
        {
            AionConnection aionConnection = (AionConnection)sender;

            clients.Remove(aionConnection.ClientID);
            log.InfoFormat("来自 {0} 的客户端连接中断!", (object)aionConnection.IP);
        }
Esempio n. 3
0
 protected override void writeImpl(AionConnection con)
 {
     if (Operators.CompareString(ChatConfig.CLIENT_VERSION, "5.x", TextCompare: false) == 0)
     {
         writeC(0);
         writeD(_reader);
         writeD(0);
         writeD(_channel);
         writeD(_sender);
         writeD(0);
         writeC(0);
     }
     else
     {
         writeC(0);
         writeD(_channel);
         writeD(_sender);
         writeD(0);
     }
     checked
     {
         writeH((int)Math.Round((double)_identifier.Count() / 2.0));
         writeB(_identifier);
         writeH((int)Math.Round((double)_message.Count() / 2.0));
         writeB(_message);
     }
 }
Esempio n. 4
0
 protected override void writeImpl(AionConnection con)
 {
     writeC(64);
     writeH(_index);
     if (Operators.CompareString(ChatConfig.CLIENT_VERSION, "5.x", TextCompare: false) == 0)
     {
         writeH(0);
     }
     writeH(0);
     writeD(_channelId);
 }
Esempio n. 5
0
 public void AddPlayer(int playerId, AionConnection con)
 {
     lock (_connects)
     {
         if (_connects.ContainsKey(playerId))
         {
             _connects[playerId].Disconnect();
             _connects.Remove(playerId);
         }
         _connects.Add(playerId, con);
     }
 }
Esempio n. 6
0
 public void write(AionConnection con)
 {
     checked
     {
         using MemoryStream memoryStream = new MemoryStream();
         base.Wbuf = new BinaryWriter(memoryStream);
         base.Wbuf.Write((short)0);
         base.Wbuf.Write((byte)base.OpCode);
         writeImpl(con);
         memoryStream.Position = 0L;
         base.Wbuf.Write((short)memoryStream.Length);
         base.PacketData = memoryStream.ToArray();
     }
 }
Esempio n. 7
0
 protected override void writeImpl(AionConnection con)
 {
     writeC(64);
     writeH(1);
     if (Operators.CompareString(ChatConfig.CLIENT_VERSION, "5.x", TextCompare: false) == 0)
     {
         writeD(0);
         writeH(7442);
     }
     else
     {
         writeD(199032832);
     }
 }
Esempio n. 8
0
        internal void RegisterPlayerChannel(AionConnection con, short channelIndex, byte[] channelIdentifier)
        {
            int hashCode = Encoding.Unicode.GetString(channelIdentifier).GetHashCode();

            if (!con.IsInChannel(hashCode))
            {
                con.AddChannel(hashCode);
            }
            if (!_connects.ContainsKey(con.PlayerId))
            {
                log.Warn((object)("进入频道异常 ID:" + Conversions.ToString(con.PlayerId)));
                _connects.Add(con.PlayerId, con);
            }
            con.SendPacket(new SM_CHANNEL_RESPONSE(channelIndex, hashCode));
        }
Esempio n. 9
0
        internal void RegissterPlayerConnection(int serverId, int playerId, byte[] toKen, byte[] identifier, AionConnection client, string playerName, string accountName)
        {
            ChatClient value = null;

            if (!_players.TryGetValue(playerId, out value))
            {
                return;
            }
            _players.Remove(playerId);
            byte[] toKen2 = value.ToKen;
            if (!value.SamePlayer(playerName))
            {
                return;
            }
            bool flag = true;

            Array.ForEach(toKen, delegate(byte reg)
            {
                if (!toKen2.Contains(reg))
                {
                    flag = false;
                }
            });
            if (flag)
            {
                byte[] bytes = Encoding.Unicode.GetBytes(value.PlayerName + "@");
                value.Identifier  = bytes.Concat(identifier).ToArray();
                client.PlayerId   = playerId;
                client.ServerId   = serverId;
                client.ChatClient = value;
                AddPlayer(playerId, client);
                client.SendPacket(new SM_PLAYER_AUTH_RESPONSE());
                log.InfoFormat("#{0} 玩家[{1}]进入聊天频道!", (object)serverId, (object)playerName);
            }
        }
Esempio n. 10
0
 internal static void RegisterPlayerChannel(AionConnection con, short channelIndex, byte[] channelIdentifier)
 {
     gameservers[con.ServerId].GameConnection.Chat.RegisterPlayerChannel(con, channelIndex, channelIdentifier);
 }
Esempio n. 11
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        internal static void RegissterPlayerToServer(int serverId, int playerId, byte[] toKen, byte[] identifier, AionConnection client, string playerName, string accountName)
        {
            if (!gameservers.ContainsKey(serverId))
            {
                log.WarnFormat("来自 {0} 的客户端尝试连接未注册的游戏服务器 ID:{1}", (object)client.IP, (object)serverId);
                client.Disconnect();
                return;
            }
            GameInfo gameInfo = gameservers[serverId];

            if (Information.IsNothing(gameInfo.GameConnection))
            {
                log.WarnFormat("#{0}号游戏服务器尚未连接,来自{0}的客户端频道连接请求被拒绝!", (object)serverId, (object)client.IP);
                client.Disconnect();
            }
            else
            {
                gameInfo.GameConnection.Chat.RegissterPlayerConnection(serverId, playerId, toKen, identifier, client, playerName, accountName);
            }
        }
Esempio n. 12
0
 protected abstract void writeImpl(AionConnection con);