public TargetLockingManager(TargetSelectorImpl ins) { this.TSInstance = ins; this.Config = new Menu("TargetLocking", "Target Locking") { new MenuSeperator("info1", "Click Target To Focus"), new MenuSeperator("info2", "1st Click = Priority Target"), new MenuSeperator("info3", "2nd Click = Only Attack Target"), new MenuSeperator("info4", "3rd Click = Magnet To Target (Melee Only)"), new MenuBool("FocusSelected", "Focus Selected Target"), }; var resetKey = new MenuKeyBind("resetkey", "Reset Target", KeyCode.None, KeybindType.Press).SetToolTip("Resets the selected target upon releasing key"); resetKey.OnValueChanged += this.ResetKey_OnValueChanged; this.Config.Add(resetKey); this.TSInstance.Config.Add(this.Config); Game.OnWndProc += this.Game_OnWndProc; }
internal static void Load() { Log.Info().Message("Loading Default Target Selector").Write(); Implementation = new TargetSelectorImpl(); }