Esempio n. 1
0
            public TargetLockingManager(TargetSelectorImpl ins)
            {
                this.TSInstance = ins;

                this.Config = new Menu("TargetLocking", "Target Locking")
                {
                    new MenuSeperator("info1", "Click Target To Focus"),
                    new MenuSeperator("info2", "1st Click = Priority Target"),
                    new MenuSeperator("info3", "2nd Click = Only Attack Target"),
                    new MenuSeperator("info4", "3rd Click = Magnet To Target (Melee Only)"),
                    new MenuBool("FocusSelected", "Focus Selected Target"),
                };

                var resetKey = new MenuKeyBind("resetkey", "Reset Target", KeyCode.None, KeybindType.Press).SetToolTip("Resets the selected target upon releasing key");

                resetKey.OnValueChanged += this.ResetKey_OnValueChanged;

                this.Config.Add(resetKey);

                this.TSInstance.Config.Add(this.Config);

                Game.OnWndProc += this.Game_OnWndProc;
            }
Esempio n. 2
0
 internal static void Load()
 {
     Log.Info().Message("Loading Default Target Selector").Write();
     Implementation = new TargetSelectorImpl();
 }