public static Vector3 Linear(Vector3 p0, Vector3 p1, float t) { return(new Vector3( Bezier.Linear(p0.x, p1.x, t), Bezier.Linear(p0.y, p1.y, t), Bezier.Linear(p0.z, p1.z, t))); }
public static Vector2 Linear(Vector2 p0, Vector2 p1, float t) { return(new Vector2( Bezier.Linear(p0.x, p1.x, t), Bezier.Linear(p0.y, p1.y, t))); }