Esempio n. 1
0
        public static void CreateBarColours(SwarmAgentWindow Owner)
        {
            BarColours = new Dictionary <string, BarColour>();
            for (int Index = 0; Index < ( int )EProgressionState.Num; Index++)
            {
                BarColours.Add(Enum.GetName(typeof(EProgressionState), Index), new BarColour(AgentApplication.Options.VisualizerColors[Index]));
            }

            // Refresh the key
            Owner.ExportingBox.BackColor        = AgentApplication.Options.VisualizerColors[( int )EProgressionState.InstigatorConnected];
            Owner.StartingBox.BackColor         = AgentApplication.Options.VisualizerColors[( int )EProgressionState.BeginJob];
            Owner.EmitPhotonBox.BackColor       = AgentApplication.Options.VisualizerColors[( int )EProgressionState.Preparing0];
            Owner.IrradianceCacheBox.BackColor  = AgentApplication.Options.VisualizerColors[( int )EProgressionState.Preparing2];
            Owner.ProcessingBox.BackColor       = AgentApplication.Options.VisualizerColors[( int )EProgressionState.Processing0];
            Owner.ExportingResultsBox.BackColor = AgentApplication.Options.VisualizerColors[( int )EProgressionState.ExportingResults];
            Owner.ImportingBox.BackColor        = AgentApplication.Options.VisualizerColors[( int )EProgressionState.Finished];

            BarNames = new Dictionary <string, string>();
            BarNames.Add(EProgressionState.TaskTotal.ToString(), "Task total");
            BarNames.Add(EProgressionState.TasksInProgress.ToString(), "Tasks in progress");
            BarNames.Add(EProgressionState.TasksCompleted.ToString(), "Tasks completed");
            BarNames.Add(EProgressionState.Idle.ToString(), "Idle");
            BarNames.Add(EProgressionState.InstigatorConnected.ToString(), "Exporting to local cache");
            BarNames.Add(EProgressionState.RemoteConnected.ToString(), "Connected to remote, starting job");
            BarNames.Add(EProgressionState.Exporting.ToString(), "Exporting to local cache");
            BarNames.Add(EProgressionState.BeginJob.ToString(), "Lightmass starting up");
            BarNames.Add(EProgressionState.Blocked.ToString(), "Waiting for remote to become available");
            BarNames.Add(EProgressionState.Preparing0.ToString(), "Emitting direct photons");
            BarNames.Add(EProgressionState.Preparing1.ToString(), "Emitting indirect photons");
            BarNames.Add(EProgressionState.Preparing2.ToString(), "Calculating irradiance photons");
            BarNames.Add(EProgressionState.Preparing3.ToString(), "Caching irradiance photons");
            BarNames.Add(EProgressionState.Processing0.ToString(), "Processing mappings");
            BarNames.Add(EProgressionState.FinishedProcessing0.ToString(), "Finished processing mappings");
            BarNames.Add(EProgressionState.Processing1.ToString(), "Processing1");
            BarNames.Add(EProgressionState.FinishedProcessing1.ToString(), "Finished processing1");
            BarNames.Add(EProgressionState.Processing2.ToString(), "Processing2");
            BarNames.Add(EProgressionState.FinishedProcessing2.ToString(), "Finished processing2");
            BarNames.Add(EProgressionState.Processing3.ToString(), "Processing3");
            BarNames.Add(EProgressionState.FinishedProcessing3.ToString(), "Finished processing3");
            BarNames.Add(EProgressionState.ExportingResults.ToString(), "Exporting results");
            BarNames.Add(EProgressionState.ImportingResults.ToString(), "Importing results");
            BarNames.Add(EProgressionState.Finished.ToString(), "Finishing");
            BarNames.Add(EProgressionState.RemoteDisconnected.ToString(), "Remote disconnected");
            BarNames.Add(EProgressionState.InstigatorDisconnected.ToString(), "Instigator disconnected");
            BarNames.Add(EProgressionState.Preparing4.ToString(), "Skylight Radiosity");
        }
		public static void CreateBarColours( SwarmAgentWindow Owner )
		{
			BarColours = new Dictionary<string, BarColour>();
			for( int Index = 0; Index <= ( int )EProgressionState.InstigatorDisconnected; Index++ )
			{
				BarColours.Add( Enum.GetName( typeof( EProgressionState ), Index ), new BarColour( AgentApplication.Options.VisualizerColors[Index] ) );
			}

			// Refresh the key
			Owner.ExportingBox.BackColor = AgentApplication.Options.VisualizerColors[( int )EProgressionState.InstigatorConnected];
			Owner.StartingBox.BackColor = AgentApplication.Options.VisualizerColors[( int )EProgressionState.BeginJob];
			Owner.EmitPhotonBox.BackColor = AgentApplication.Options.VisualizerColors[( int )EProgressionState.Preparing0];
			Owner.IrradianceCacheBox.BackColor = AgentApplication.Options.VisualizerColors[( int )EProgressionState.Preparing2];
			Owner.ProcessingBox.BackColor = AgentApplication.Options.VisualizerColors[( int )EProgressionState.Processing0];
			Owner.ExportingResultsBox.BackColor = AgentApplication.Options.VisualizerColors[( int )EProgressionState.ExportingResults];
			Owner.ImportingBox.BackColor = AgentApplication.Options.VisualizerColors[( int )EProgressionState.Finished];

			BarNames = new Dictionary<string, string>();
			BarNames.Add( EProgressionState.TaskTotal.ToString(),				"Task total" );
			BarNames.Add( EProgressionState.TasksInProgress.ToString(),			"Tasks in progress" );
			BarNames.Add( EProgressionState.TasksCompleted.ToString(),			"Tasks completed" );
			BarNames.Add( EProgressionState.Idle.ToString(),					"Idle" );
			BarNames.Add( EProgressionState.InstigatorConnected.ToString(),		"Exporting to local cache" );
			BarNames.Add( EProgressionState.RemoteConnected.ToString(),			"Connected to remote, starting job" );
			BarNames.Add( EProgressionState.Exporting.ToString(),				"Exporting to local cache" );
			BarNames.Add( EProgressionState.BeginJob.ToString(),				"Lightmass starting up" );
			BarNames.Add( EProgressionState.Blocked.ToString(),					"Waiting for remote to become available" );
			BarNames.Add( EProgressionState.Preparing0.ToString(),				"Emitting direct photons" );
			BarNames.Add( EProgressionState.Preparing1.ToString(),				"Emitting indirect photons" );
			BarNames.Add( EProgressionState.Preparing2.ToString(),				"Calculating irradiance photons" );
			BarNames.Add( EProgressionState.Preparing3.ToString(),				"Caching irradiance photons" );
			BarNames.Add( EProgressionState.Processing0.ToString(),				"Processing mappings" );
			BarNames.Add( EProgressionState.FinishedProcessing0.ToString(),		"Finished processing mappings" );
			BarNames.Add( EProgressionState.Processing1.ToString(),				"Processing1" );
			BarNames.Add( EProgressionState.FinishedProcessing1.ToString(),		"Finished processing1" );
			BarNames.Add( EProgressionState.Processing2.ToString(),				"Processing2" );
			BarNames.Add( EProgressionState.FinishedProcessing2.ToString(),		"Finished processing2" );
			BarNames.Add( EProgressionState.Processing3.ToString(),				"Processing3" );
			BarNames.Add( EProgressionState.FinishedProcessing3.ToString(),		"Finished processing3" );
			BarNames.Add( EProgressionState.ExportingResults.ToString(),		"Exporting results" );
			BarNames.Add( EProgressionState.ImportingResults.ToString(),		"Importing results" );
			BarNames.Add( EProgressionState.Finished.ToString(),				"Finishing" );
			BarNames.Add( EProgressionState.RemoteDisconnected.ToString(),		"Remote disconnected" );
			BarNames.Add( EProgressionState.InstigatorDisconnected.ToString(),	"Instigator disconnected" );
		}
Esempio n. 3
0
        /**
         * Main GUI update thread
         */
        private static void ProcessGUIThreadProc()
        {
            MainWindow = new SwarmAgentWindow();

            LogLines          = new ReaderWriterQueue <SwarmAgentWindow.LogLine>();
            ProgressionEvents = new ReaderWriterQueue <SwarmAgentWindow.ProgressionEvent>();

            StartNewLogFile();

            Ticking = true;
            GUIInit.Set();

            TimeSpan LoopIterationTime = TimeSpan.FromMilliseconds(100);

            while (Ticking)
            {
                Stopwatch SleepTimer = Stopwatch.StartNew();
                ProcessThreadQueues(LoopIterationTime);

                if (ShowWindow)
                {
#if !__MonoCS__
                    SetForegroundWindow(MainWindow.Handle);
#endif
                    MainWindow.SelectVisualizerTab();
                    MainWindow.Show();
                    ShowWindow = false;
                }

                Application.DoEvents();

                TimeSpan SleepTime = LoopIterationTime - SleepTimer.Elapsed;
                if (SleepTime.TotalMilliseconds > 0)
                {
                    Thread.Sleep(SleepTime);
                }
            }

            MainWindow.Destroy();
        }