private FF6Model InitializeTestData() { FF6Model model = new FF6Model(); model.Party.Add(new PlayerCharacter("Tora", 100)); model.Party.Add(new PlayerCharacter("Unlocke", 120)); model.Party.Add(new PlayerCharacter("Deadgar", 150)); model.Party.Add(new PlayerCharacter("Sabo", 170)); model.Inventory.Add(new Item { Name = "Short Sword", ItemType = "Weapon" }); model.Inventory.Add(new Item { Name = "Long Sword", ItemType = "Weapon" }); model.Inventory.Add(new Item { Name = "Leather Shield", ItemType = "Shield" }); model.Inventory.Add(new Item { Name = "Leather Armor", ItemType = "Armor" }); model.Inventory.Add(new Item { Name = "Leather Helm", ItemType = "Helm" }); model.Inventory.Add(new Item { Name = "Sprint Shoes", ItemType = "Relic" }); model.Inventory.Add(new Item { Name = "Running Shoes", ItemType = "Relic" }); model.Inventory.Add(new Item { Name = "White Cape", ItemType = "Relic" }); model.Inventory.Add(new Item { Name = "Dried Meat", ItemType = "Item", Effect = "heal", EffectAmount = 999 }); return(model); }
public FF6Menu(FF6Model model) { Model = model; InitializeComponent(); }