Esempio n. 1
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        public Game(IRandom random, IPhysics physics, IStateTracker stateTracker, IPlayerRepository playerRepository, IClock clock)
        {
            _physics          = physics;
            _stateTracker     = stateTracker;
            _playerRepository = playerRepository;
            _clock            = clock;
            Random            = random;

            _blobs   = new List <Blob>();
            Settings = new WorldSettings();
            GameMode = new ClassicGameMode(this, physics, stateTracker, playerRepository);

            Stop();
        }
Esempio n. 2
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File: Game.cs Progetto: kfazi/AgarIo
        public Game(IRandom random, IPhysics physics, IStateTracker stateTracker, IPlayerRepository playerRepository, IClock clock)
        {
            _physics = physics;
            _stateTracker = stateTracker;
            _playerRepository = playerRepository;
            _clock = clock;
            Random = random;

            _blobs = new List<Blob>();
            Settings = new WorldSettings();
            GameMode = new ClassicGameMode(this, physics, stateTracker, playerRepository);

            Stop();
        }
Esempio n. 3
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 public UpdateSettingsAdminCommand(WorldSettings settings)
 {
     _settings = settings;
 }