Esempio n. 1
0
 public void Equip(string weaponName)
 {
     foreach (Weapon weapon in inventory)
     {
         if (weapon.Name == weaponName)
             equippedWeapon = weapon;
     }
 }
Esempio n. 2
0
 public void NewLevel(Random random)
 {
     level++;
     switch (level)
     {
         case 1:
             Enemies = new List<Enemy>();
             Enemies.Add(new Bat(this, GetRandomLocation(random)));
             WeaponInRoom = new Sword(this, GetRandomLocation(random));
             break;
         case 2:
             Enemies = new List<Enemy>();
             Enemies.Add(new Ghost(this,GetRandomLocation(random)));
             WeaponInRoom = new BluePotion(this,GetRandomLocation(random));
             break;
         case 3:
             Enemies = new List<Enemy>();
             Enemies.Add(new Ghoul(this,GetRandomLocation(random)));
             WeaponInRoom = new Bow(this,GetRandomLocation(random));
             break;
         case 4:
             Enemies = new List<Enemy>();
             Enemies.Add(new Bat(this,GetRandomLocation(random)));
             Enemies.Add(new Ghost(this,GetRandomLocation(random)));
             if (player.Weapons.Contains("bow"))
             {
                 WeaponInRoom = new BluePotion(this,GetRandomLocation(random));
             }
             else
             {
                 WeaponInRoom = new Bow(this,GetRandomLocation(random));
             }
             break;
         case 5:
             Enemies = new List<Enemy>();
             Enemies.Add(new Bat(this,GetRandomLocation(random)));
             Enemies.Add(new Ghoul(this,GetRandomLocation(random)));
             WeaponInRoom = new RedPotion(this,GetRandomLocation(random));
             break;
         case 6:
             Enemies = new List<Enemy>();
             Enemies.Add(new Ghost(this,GetRandomLocation(random)));
             Enemies.Add(new Ghost(this,GetRandomLocation(random)));
             WeaponInRoom = new Mace(this,GetRandomLocation(random));
             break;
         case 7:
             Enemies = new List<Enemy>();
             Enemies.Add(new Bat(this,GetRandomLocation(random)));
             Enemies.Add(new Ghost(this,GetRandomLocation(random)));
             Enemies.Add(new Ghoul(this,GetRandomLocation(random)));
             if (player.Weapons.Contains("Mace"))
             {
                 WeaponInRoom = new RedPotion(this,GetRandomLocation(random));
             }
             else
             {
                 WeaponInRoom = new Mace(this,GetRandomLocation(random));
             }
             break;
     }
 }