protected override void LoadSceneAssets()
        {
            SKTextureAtlas atlas = SKTextureAtlas.FromName("Environment");

            // Load archived emitters and create copyable sprites.
            sharedProjectileSparkEmitter = GraphicsUtilities.EmitterNodeWithEmitterNamed("ProjectileSplat");
            sharedSpawnEmitter           = GraphicsUtilities.EmitterNodeWithEmitterNamed("Spawn");

            sharedSmallTree = new Tree(new SKNode[] {
                SKSpriteNode.FromTexture(atlas.TextureNamed("small_tree_base.png")),
                SKSpriteNode.FromTexture(atlas.TextureNamed("small_tree_middle.png")),
                SKSpriteNode.FromTexture(atlas.TextureNamed("small_tree_top.png"))
            }, 25);
            sharedBigTree = new Tree(new SKNode[] {
                SKSpriteNode.FromTexture(atlas.TextureNamed("big_tree_base.png")),
                SKSpriteNode.FromTexture(atlas.TextureNamed("big_tree_middle.png")),
                SKSpriteNode.FromTexture(atlas.TextureNamed("big_tree_top.png"))
            }, 150);
            sharedBigTree.FadeAlpha = true;
            sharedLeafEmitterA      = GraphicsUtilities.EmitterNodeWithEmitterNamed("Leaves_01");
            sharedLeafEmitterB      = GraphicsUtilities.EmitterNodeWithEmitterNamed("Leaves_02");

            // Load the tiles that make up the ground layer.
            LoadWorldTiles();

            // Load assets for all the sprites within this scene.
            Cave.LoadSharedAssetsOnce();
            HeroCharacter.LoadSharedAssetsOnce();
            Archer.LoadSharedAssetsOnce();
            Warrior.LoadSharedAssetsOnce();
            Goblin.LoadSharedAssetsOnce();
            Boss.LoadSharedAssetsOnce();
        }
Esempio n. 2
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        public new static void LoadSharedAssetsOnce()
        {
                        #if __IOS__
            var whiteColor = UIColor.White;
                        #else
            NSColor whiteColor = null;
            new NSObject().InvokeOnMainThread(() => {
                whiteColor = NSColor.White;
            });
                        #endif
            sharedProjectile             = SKSpriteNode.FromColor(whiteColor, new CGSize(2, 24));
            sharedProjectile.PhysicsBody = SKPhysicsBody.CreateCircularBody(ProjectileCollisionRadius);
            sharedProjectile.Name        = @"Projectile";
            sharedProjectile.PhysicsBody.CategoryBitMask    = (uint)ColliderType.Projectile;
            sharedProjectile.PhysicsBody.CollisionBitMask   = (uint)ColliderType.Wall;
            sharedProjectile.PhysicsBody.ContactTestBitMask = sharedProjectile.PhysicsBody.CollisionBitMask;

            sharedProjectileEmitter     = GraphicsUtilities.EmitterNodeWithEmitterNamed("ArcherProjectile");
            sharedIdleAnimationFrames   = GraphicsUtilities.LoadFramesFromAtlas("Archer_Idle", "archer_idle_", DefaultNumberOfIdleFrames);
            sharedWalkAnimationFrames   = GraphicsUtilities.LoadFramesFromAtlas("Archer_Walk", "archer_walk_", DefaultNumberOfWalkFrames);
            sharedAttackAnimationFrames = GraphicsUtilities.LoadFramesFromAtlas("Archer_Attack", "archer_attack_", ArcherAttackFrames);
            sharedGetHitAnimationFrames = GraphicsUtilities.LoadFramesFromAtlas("Archer_GetHit", "archer_getHit_", ArcherGetHitFrames);
            sharedDeathAnimationFrames  = GraphicsUtilities.LoadFramesFromAtlas("Archer_Death", "archer_death_", ArcherDeathFrames);
            sharedDamageAction          = SKAction.Sequence(new [] {
                SKAction.ColorizeWithColor(whiteColor, 10, 0),
                SKAction.WaitForDuration(0.75),
                SKAction.ColorizeWithColorBlendFactor(0, 0.25)
            });
        }
        public static void LoadSharedAssetsOnce()
        {
                        #if __IOS__
            var whiteColor = UIColor.White;
                        #else
            NSColor whiteColor = null;
            new NSObject().InvokeOnMainThread(() => {
                whiteColor = NSColor.White;
            });
                        #endif

            SKTextureAtlas atlas = SKTextureAtlas.FromName("Environment");

            sharedIdleAnimationFrames   = GraphicsUtilities.LoadFramesFromAtlas("Goblin_Idle", "goblin_idle_", DefaultNumberOfIdleFrames);
            sharedWalkAnimationFrames   = GraphicsUtilities.LoadFramesFromAtlas("Goblin_Walk", "goblin_walk_", DefaultNumberOfWalkFrames);
            sharedAttackAnimationFrames = GraphicsUtilities.LoadFramesFromAtlas("Goblin_Attack", "goblin_attack_", GoblinAttackFrames);
            sharedGetHitAnimationFrames = GraphicsUtilities.LoadFramesFromAtlas("Goblin_GetHit", "goblin_getHit_", GoblinGetHitFrames);
            sharedDeathAnimationFrames  = GraphicsUtilities.LoadFramesFromAtlas("Goblin_Death", "goblin_death_", GoblinDeathFrames);
            sharedDamageEmitter         = GraphicsUtilities.EmitterNodeWithEmitterNamed("Damage");
            sharedDeathSplort           = SKSpriteNode.FromTexture(atlas.TextureNamed("minionSplort.png"));
            sharedDamageAction          = SKAction.Sequence(new [] {
                SKAction.ColorizeWithColor(whiteColor, 1, 0),
                SKAction.WaitForDuration(0.75f),
                SKAction.ColorizeWithColorBlendFactor(0, 0.1)
            });
        }
        public new static void LoadSharedAssetsOnce()
        {
                        #if __IOS__
            var whiteColor = UIColor.White;
                        #else
            NSColor whiteColor = null;
            new NSObject().InvokeOnMainThread(() => {
                whiteColor = NSColor.White;
            });
                        #endif

            SKTextureAtlas atlas = SKTextureAtlas.FromName("Environment");

            sharedProjectile             = SKSpriteNode.FromTexture(atlas.TextureNamed("warrior_throw_hammer.png"));
            sharedProjectile.PhysicsBody = SKPhysicsBody.CreateCircularBody(ProjectileCollisionRadius);
            sharedProjectile.Name        = "Projectile";
            sharedProjectile.PhysicsBody.CategoryBitMask    = (uint)ColliderType.Projectile;
            sharedProjectile.PhysicsBody.CollisionBitMask   = (uint)ColliderType.Wall;
            sharedProjectile.PhysicsBody.ContactTestBitMask = sharedProjectile.PhysicsBody.CollisionBitMask;

            sharedProjectileEmitter     = GraphicsUtilities.EmitterNodeWithEmitterNamed("WarriorProjectile");
            sharedIdleAnimationFrames   = GraphicsUtilities.LoadFramesFromAtlas("Warrior_Idle", "warrior_idle_", WarriorIdleFrames);
            sharedWalkAnimationFrames   = GraphicsUtilities.LoadFramesFromAtlas("Warrior_Walk", "warrior_walk_", DefaultNumberOfWalkFrames);
            sharedAttackAnimationFrames = GraphicsUtilities.LoadFramesFromAtlas("Warrior_Attack", "warrior_attack_", WarriorThrowFrames);
            sharedGetHitAnimationFrames = GraphicsUtilities.LoadFramesFromAtlas("Warrior_GetHit", "warrior_getHit_", WarriorGetHitFrames);
            sharedDeathAnimationFrames  = GraphicsUtilities.LoadFramesFromAtlas("Warrior_Death", "warrior_death_", WarriorDeathFrames);
            sharedDamageAction          = SKAction.Sequence(new [] {
                SKAction.ColorizeWithColor(whiteColor, 10, 0),
                SKAction.WaitForDuration(0.5),
                SKAction.ColorizeWithColorBlendFactor(0, 0.25)
            });
        }
Esempio n. 5
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        public static void LoadSharedAssetsOnce()
        {
                        #if __IOS__
            var whiteColor = UIColor.White;
                        #else
            NSColor whiteColor = null;
            new NSObject().InvokeOnMainThread(() => {
                whiteColor = NSColor.White;
            });
                        #endif

            SKTextureAtlas atlas = SKTextureAtlas.FromName("Environment");

            SKEmitterNode fire = GraphicsUtilities.EmitterNodeWithEmitterNamed("CaveFire");
            fire.ZPosition = 1;

            SKEmitterNode smoke = GraphicsUtilities.EmitterNodeWithEmitterNamed("CaveFireSmoke");

            var sKNode = new SKNode();
            sKNode.Add(fire);
            sKNode.Add(smoke);
            SKNode torch = sKNode;

            sharedCaveBase = SKSpriteNode.FromTexture(atlas.TextureNamed("cave_base.png"));

            // Add two torches either side of the entrance.
            torch.Position = new CGPoint(83, 83);
            sharedCaveBase.AddChild(torch);
            var torchB = (SKNode)torch.Copy();
            torchB.Position = new CGPoint(-83, 83);
            sharedCaveBase.AddChild(torchB);

            sharedCaveTop     = SKSpriteNode.FromTexture(atlas.TextureNamed("cave_top.png"));
            sharedDeathSplort = SKSpriteNode.FromTexture(atlas.TextureNamed("cave_destroyed.png"));

            sharedDamageEmitter = GraphicsUtilities.EmitterNodeWithEmitterNamed("CaveDamage");
            sharedDeathEmitter  = GraphicsUtilities.EmitterNodeWithEmitterNamed("CaveDeathSmoke");

            sharedDamageAction = SKAction.Sequence(new [] {
                SKAction.ColorizeWithColor(whiteColor, 1, 0),
                SKAction.WaitForDuration(0.25),
                SKAction.ColorizeWithColorBlendFactor(0, 0.1),
            });
        }
 public static void LoadSharedAssetsOnce()
 {
                 #if __IOS__
     var whiteColor = UIColor.White;
                 #else
     NSColor whiteColor = null;
     new NSObject().InvokeOnMainThread(() => {
         whiteColor = NSColor.White;
     });
                 #endif
     sharedIdleAnimationFrames   = GraphicsUtilities.LoadFramesFromAtlas("Boss_Idle", "boss_idle_", BossIdleFrames);
     sharedWalkAnimationFrames   = GraphicsUtilities.LoadFramesFromAtlas("Boss_Walk", "boss_walk_", BossWalkFrames);
     sharedAttackAnimationFrames = GraphicsUtilities.LoadFramesFromAtlas("Boss_Attack", "boss_attack_", BossAttackFrames);
     sharedGetHitAnimationFrames = GraphicsUtilities.LoadFramesFromAtlas("Boss_GetHit", "boss_getHit_", BossGetHitFrames);
     sharedDeathAnimationFrames  = GraphicsUtilities.LoadFramesFromAtlas("Boss_Death", "boss_death_", BossDeathFrames);
     sharedDamageEmitter         = GraphicsUtilities.EmitterNodeWithEmitterNamed("BossDamage");
     sharedDamageAction          = SKAction.Sequence(new [] {
         SKAction.ColorizeWithColor(whiteColor, 1, 0),
         SKAction.WaitForDuration(0.5),
         SKAction.ColorizeWithColorBlendFactor(0, 0.1)
     });
 }
 public static void LoadSharedAssetsOnce()
 {
     sharedProjectileSoundAction = SKAction.PlaySoundFileNamed("magicmissile.caf", false);
     sharedDeathEmitter          = GraphicsUtilities.EmitterNodeWithEmitterNamed("Death");
     sharedDamageEmitter         = GraphicsUtilities.EmitterNodeWithEmitterNamed("Damage");
 }