Esempio n. 1
0
    //-----------------------------------------------------------------------------------
    public void Init(Data.GameData gameData)
    {
        m_gameData = gameData;

        m_stats = new StatsProviderLocal();
        m_stats.Load();


        if (m_stats.GetConfig().m_strPlayerName.Length == 0)
        {
            m_stats.GetConfig().m_strPlayerName = "Player_" + UnityEngine.Random.Range(1000, 9000000).ToString();
            m_stats.Save();
        }

        m_adsMan = new Ads.AdsManager();
        m_adsMan.Init();

        m_netMan = new Net.NetManager();
        m_netMan.Init();

        m_ui = new UserInterface();
        m_ui.Init();


        m_ui.SwitchToState(new GameGUI.States.MainMenuParams());
    }
Esempio n. 2
0
        private void Awake()
        {
            if (Instance == null)
            {
                Instance = this;
            }
            else if (Instance != this)
            {
                Destroy(gameObject);
            }

            DontDestroyOnLoad(gameObject);
        }