private void AddCoin_OnCollision(AddCoin sender)
 {
     this.cells.Remove(sender);
     Utils.Moneta++;
     PlayerPrefs.SetInt("moneta", Utils.Moneta);
     PlayerPrefs.Save();
 }
        private void CreatePowerUp(int x, int y)
        {
            float value = UnityEngine.Random.value;

            this.SpawnChance = value;
            BasicCell cell;

            if (value < this.addBallProbability)
            {
                AddBall addBall = UnityEngine.Object.Instantiate <AddBall>(this.addBallPrefab);
                AddBall expr_26 = addBall;
                expr_26.OnCollision = (Action <AddBall>)Delegate.Combine(expr_26.OnCollision, new Action <AddBall>(this.AddBall_OnCollision));
                cell = addBall;
            }
            else if (value < this.addCoinProbability)
            {
                AddBomb addBomb = UnityEngine.Object.Instantiate <AddBomb>(this.addBombPrefab);
                AddBomb expr_6C = addBomb;
                expr_6C.OnCollision = (Action <AddBomb>)Delegate.Combine(expr_6C.OnCollision, new Action <AddBomb>(this.AddBomb_OnCollision));
                cell = addBomb;
            }
            else
            {
                AddCoin addCoin = UnityEngine.Object.Instantiate <AddCoin>(this.addCoinPrefab);
                AddCoin expr_A8 = addCoin;
                expr_A8.OnCollision = (Action <AddCoin>)Delegate.Combine(expr_A8.OnCollision, new Action <AddCoin>(this.AddCoin_OnCollision));
                cell = addCoin;
            }
            cell.transform.SetParent(this.gridContainer);
            cell.transform.localPosition = this.GetPositionFromModel(x, y);
            this.cells.Add(cell);
        }