// Let's use this event to call methods from other classes. private static void Game_OnTick(EventArgs args) { // Only preform mode actions while alive. if (Player.Instance.IsDead) { return; } // Check if the user is using the correlating mode to the OrbWalker. if (Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Combo) { ModeManager.Combo(); } }
private static void OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != ChampName) { Chat.Print(Player.Instance.ChampionName); return; } Config.Initialize(); SpellManager.Initialize(); ModeManager.Initialize(); Drawing.OnDraw += GameEvent.OnDraw; // Orbwalker.OnUnkillableMinion += GameEvent.On_Unkillable_Minion; Config.Modes.Misc._SelfW.OnValueChange += GameEvent.SelfW_OnValueChanged; Gapcloser.OnGapcloser += GameEvent.Gapcloser_OnGapCloser; Obj_AI_Base.OnBasicAttack += GameEvent.ObjTurret_OnTurretDamage; }
private static void OnLoadingComplete(EventArgs args) { // Verify the champion we made this addon for if (Player.Instance.ChampionName != ChampName) { // Champion is not the one we made this addon for, // therefore we return return; } // Initialize the classes that we need Config.Initialize(); SpellManager.Initialize(); ModeManager.Initialize(); // Listen to events we need Drawing.OnDraw += OnDraw; }
private static void OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != ChampName) { return; } Config.Initialize(); SpellManager.Initialize(); ModeManager.Initialize(); DamageHelper.Initialize(); StealthHelper.Initialize(); Drawing.OnDraw += GameEvent.OnDraw; Config.Modes.Misc._stealthRecall.OnValueChange += GameEvent.StealthRecall_OnValueChanged; Config.Modes.Draw._useHax.OnValueChange += GameEvent.UseHax_OnValueChanged; Config.Modes.Draw._skinhax.OnValueChange += GameEvent.SkinHax_OnValueChanged; }
private static void OnLoadingComplete(EventArgs args) { if (Player.Instance.ChampionName != ChampName) { Chat.Print(Player.Instance.ChampionName); return; } SkinBase = Player.Instance.SkinId; Config.Initialize(); SpellManager.Initialize(); ModeManager.Initialize(); Drawing.OnDraw += GameEvent.OnDraw; Config.Modes.Draw._useHax.OnValueChange += GameEvent.UseHax_OnValueChanged; Config.Modes.Draw._skinhax.OnValueChange += GameEvent.SkinHax_OnValueChanged; Config.Modes.Misc._SelfW.OnValueChange += GameEvent.SelfW_OnValueChanged; if (Config.Modes.Misc.EGapClos) { Gapcloser.OnGapcloser += GameEvent.Gapcloser_OnGapCloser; } Obj_AI_Base.OnBasicAttack += GameEvent.ObjTurret_OnTurretDamage; }