public static void Decode(Car car,
            DirectBuffer directBuffer,
            int bufferOffset,
            int actingBlockLength,
            int actingVersion)
        {
            var buffer = new byte[128];
            var sb = new StringBuilder();

            // position the car flyweight just after the header on the DirectBuffer
            car.WrapForDecode(directBuffer, bufferOffset, actingBlockLength, actingVersion);

            // decode the car properties on by one, directly from the buffer
            sb.Append("\ncar.templateId=").Append(Car.TemplateId);
            sb.Append("\ncar.serialNumber=").Append(car.SerialNumber);
            sb.Append("\ncar.modelYear=").Append(car.ModelYear);
            sb.Append("\ncar.available=").Append(car.Available);
            sb.Append("\ncar.code=").Append(car.Code);

            sb.Append("\ncar.someNumbers=");
            for (int i = 0, size = Car.SomeNumbersLength; i < size; i++)
            {
                sb.Append(car.GetSomeNumbers(i)).Append(", ");
            }

            sb.Append("\ncar.vehicleCode=");
            for (int i = 0, size = Car.VehicleCodeLength; i < size; i++)
            {
                sb.Append((char) car.GetVehicleCode(i));
            }

            OptionalExtras extras = car.Extras;
            sb.Append("\ncar.extras.cruiseControl=").Append((extras & OptionalExtras.CruiseControl) == OptionalExtras.CruiseControl); // this is how you can find out if a specific flag is set in a flag enum
            sb.Append("\ncar.extras.sportsPack=").Append((extras & OptionalExtras.SportsPack) == OptionalExtras.SportsPack);
            sb.Append("\ncar.extras.sunRoof=").Append((extras & OptionalExtras.SunRoof) == OptionalExtras.SunRoof);

            Engine engine = car.Engine;
            sb.Append("\ncar.engine.capacity=").Append(engine.Capacity);
            sb.Append("\ncar.engine.numCylinders=").Append(engine.NumCylinders);
            sb.Append("\ncar.engine.maxRpm=").Append(engine.MaxRpm);
            sb.Append("\ncar.engine.manufacturerCode=");
            for (int i = 0, size = Engine.ManufacturerCodeLength; i < size; i++)
            {
                sb.Append((char) engine.GetManufacturerCode(i));
            }

            int length = engine.GetFuel(buffer, 0, buffer.Length);

            sb.Append("\ncar.engine.fuel=").Append(Encoding.ASCII.GetString(buffer, 0, length)); // string requires a bit of work to decode

            var fuelFiguresGroup = car.FuelFigures; // decode a repeatable group (we will change the API to support foreach soon)
            while (fuelFiguresGroup.HasNext)
            {
                var fuelFigures = fuelFiguresGroup.Next();
                sb.Append("\ncar.fuelFigures.speed=").Append(fuelFigures.Speed);
                sb.Append("\ncar.fuelFigures.mpg=").Append(fuelFigures.Mpg);
            }

            // the nested group
            var performanceFiguresGroup = car.PerformanceFigures;
            while (performanceFiguresGroup.HasNext)
            {
                var performanceFigures = performanceFiguresGroup.Next();
                sb.Append("\ncar.performanceFigures.octaneRating=").Append(performanceFigures.OctaneRating);

                var accelerationGroup = performanceFigures.Acceleration;
                while (accelerationGroup.HasNext)
                {
                    var acceleration = accelerationGroup.Next();
                    sb.Append("\ncar.performanceFigures.acceleration.mph=").Append(acceleration.Mph);
                    sb.Append("\ncar.performanceFigures.acceleration.seconds=").Append(acceleration.Seconds);
                }
            }

            // variable length fields
            sb.Append("\ncar.make.semanticType=").Append(Car.MakeMetaAttribute(MetaAttribute.SemanticType));
            length = car.GetMake(buffer, 0, buffer.Length);
            sb.Append("\ncar.make=").Append(Encoding.GetEncoding(Car.MakeCharacterEncoding).GetString(buffer, 0, length));

            length = car.GetModel(buffer, 0, buffer.Length);
            sb.Append("\ncar.model=").Append(Encoding.GetEncoding(Car.ModelCharacterEncoding).GetString(buffer, 0, length));

            sb.Append("\ncar.size=").Append(car.Size);

            Console.WriteLine(sb.ToString());
        }
        public static int Encode(Car car, DirectBuffer directBuffer, int bufferOffset)
        {
            const int srcOffset = 0;

            // we position the car encoder on the direct buffer, at the correct offset (ie. just after the header)
            car.WrapForEncode(directBuffer, bufferOffset);
            car.SerialNumber = 1234; // we set the different fields, just as normal properties and they get written straight to the underlying byte buffer
            car.ModelYear = 2013;
            car.Available = BooleanType.TRUE; // enums are supports
            car.Code = Model.A;
            car.SetVehicleCode(_vehicleCode, srcOffset); // we set a constant string

            for (int i = 0, size = Car.SomeNumbersLength; i < size; i++)
            {
                car.SetSomeNumbers(i, i); // this property is defined as a constant length array of integers
            }

            car.Extras = OptionalExtras.CruiseControl | OptionalExtras.SunRoof; // bit set (flag enums in C#) are supported

            car.Engine.Capacity = 2000;
            car.Engine.NumCylinders = 4;
            car.Engine.SetManufacturerCode(_manufacturerCode, srcOffset);

            // we have written all the constant length fields, now we can write the repeatable groups

            var fuelFigures = car.FuelFiguresCount(3); // we specify that we are going to write 3 FueldFigures (the API is not very .NET friendly yet, we will address that)
            fuelFigures.Next(); // move to the first element
            fuelFigures.Speed = 30;
            fuelFigures.Mpg = 35.9f;

            fuelFigures.Next(); // second
            fuelFigures.Speed = 55;
            fuelFigures.Mpg = 49.0f;

            fuelFigures.Next();
            fuelFigures.Speed = 75;
            fuelFigures.Mpg = 40.0f;

            Car.PerformanceFiguresGroup perfFigures = car.PerformanceFiguresCount(2); // demonstrates how to create a nested group
            perfFigures.Next();
            perfFigures.OctaneRating = 95;

            Car.PerformanceFiguresGroup.AccelerationGroup acceleration = perfFigures.AccelerationCount(3).Next(); // this group is going to be nested in the first element of the previous group
            acceleration.Mph = 30;
            acceleration.Seconds = 4.0f;

            acceleration.Next();
            acceleration.Mph = 60;
            acceleration.Seconds = 7.5f;

            acceleration.Next();
            acceleration.Mph = 100;
            acceleration.Seconds = 12.2f;

            perfFigures.Next();
            perfFigures.OctaneRating = 99;
            acceleration = perfFigures.AccelerationCount(3).Next();

            acceleration.Mph = 30;
            acceleration.Seconds = 3.8f;

            acceleration.Next();
            acceleration.Mph = 60;
            acceleration.Seconds = 7.1f;

            acceleration.Next();
            acceleration.Mph = 100;
            acceleration.Seconds = 11.8f;

            // once we have written all the repeatable groups we can write the variable length properties (you would use that for strings, byte[], etc)

            car.SetMake(_make, srcOffset, _make.Length);
            car.SetMake(_model, srcOffset, _model.Length);

            return car.Size;
        }
Esempio n. 3
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 public void WrapForDecode(Car parentMessage, DirectBuffer buffer, int actingVersion)
 {
     _parentMessage = parentMessage;
     _buffer = buffer;
     _dimensions.Wrap(buffer, parentMessage.Limit, actingVersion);
     _count = _dimensions.NumInGroup;
     _blockLength = _dimensions.BlockLength;
     _actingVersion = actingVersion;
     _index = -1;
     _parentMessage.Limit = parentMessage.Limit + SbeHeaderSize;
 }
Esempio n. 4
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 public void WrapForEncode(Car parentMessage, DirectBuffer buffer, int count)
 {
     _parentMessage = parentMessage;
     _buffer = buffer;
     _dimensions.Wrap(buffer, parentMessage.Limit, _actingVersion);
     _dimensions.NumInGroup = (byte)count;
     _dimensions.BlockLength = (ushort)6;
     _index = -1;
     _count = count;
     _blockLength = 6;
     parentMessage.Limit = parentMessage.Limit + SbeHeaderSize;
 }
Esempio n. 5
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 public Car()
 {
     _parentMessage = this;
 }