public Client(Server s, TcpClient c) { _tcpClient = c; _server = s; (new Thread(new ThreadStart(SetupConnection))).Start(); // (new Thread(new ThreadStart(UpdateReceiver))).Start(); _udpClient = new UdpClient(new IPEndPoint(IPAddress.Any, 42556)); }
public Session(bool isHost, string playerName) { IsActive = true; Console.WriteLine("New session started. Is host? {0}, Player Name: {1}", isHost, playerName); this._playerName = playerName; IsHost = isHost; if (isHost) { //Server automatically starts listening for players. _server = new Server(); //Automatically connects to own server. //ConnectTo("192.168.1.1", 42555); } else { ConnectTo("127.0.0.1", 42555); } }