Esempio n. 1
0
        /// <summary>
        /// Update the state
        /// </summary>
        public override void Update()
        {
            Actors.Link link = this.getBehaviour <Actors.Link>();

            // Go back to the idle state after a short time
            if (this.elapsed > 0.1f)
            {
                link.setState <Idle>();
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Entering the state
        /// </summary>
        public override void Enter()
        {
            // Get the reference to to link
            link = this.getBehaviour <Actors.Link>();

            // Set the animation
            link.playDirectionalAnimation("Sword");

            // Spawn a sword blast?
            if (link.health.full() && link.swordBlastPrefab != null)
            {
                // Spawn the blast
                GameObject swordblast = GameObject.Instantiate(link.swordBlastPrefab, link.transform.position, link.transform.rotation) as GameObject;
                Entity     sb         = swordblast.GetComponent <StateBehaviour>() as Entity;
                sb.direction = link.direction;
            }
        }