public override void OnNetworkInstantiated(NetCreatableInfo stateInfo) { base.OnNetworkInstantiated(stateInfo); SnapshotNetComponent snc = AOSServer.Instance.GetComponent <SnapshotNetComponent>(); ClientSnapshot = new ClientPlayerSnapshot(snc.SnapshotSystem, stateInfo.Owner, true); }
public NetPlayerComponent(AOSServer server) : base(server) { netPlayers = new BiDictionary <NetConnection, NetworkPlayer>(); stashedClientInfo = new Dictionary <NetConnection, ClientInfo>(); channel = server.GetChannel(AOSChannelType.NetInterface); snapshotComponent = server.GetComponent <SnapshotNetComponent>(); channel.AddRemoteEvent("Server_ClientInfo", R_ClientInfo); }
public CharacterSnapshotSystem(SnapshotNetComponent snapshotComponent, SnapshotSystem deltaSnapshotSystem) { this.snapshotComponent = snapshotComponent; this.deltaSnapshotSystem = deltaSnapshotSystem; players = new Dictionary <ushort, ServerMPPlayer>(); playersFromConnection = new Dictionary <NetConnection, ServerMPPlayer>(); DashCMD.SetCVar("log_css", false); }
public ServerWorld() { players = new ConcurrentDictionary <NetConnection, ServerMPPlayer>(); physEntities = new Dictionary <ushort, GameObject>(); server = AOSServer.Instance; snapshotComponent = server.GetComponent <SnapshotNetComponent>(); objectComponent = server.GetComponent <ObjectNetComponent>(); channel = server.GetChannel(AOSChannelType.World); channel.AddRemoteEvent("Server_SetBlock", R_SetBlock); channel.AddRemoteEvent("Server_ThrowGrenade", R_ThrowGrenade); channel.AddRemoteEvent("Server_ShootMelon", R_ShootMelon); objectComponent.OnCreatableInstantiated += ObjectComponent_OnCreatableInstantiated; objectComponent.OnCreatableDestroyed += ObjectComponent_OnCreatableDestroyed; snapshotComponent.OnWorldSnapshotOutbound += Server_OnWorldSnapshotOutbound; InitializeCMD(); ConfigSection gameSection = Program.Config.GetSection("Game"); if (gameSection == null) { DashCMD.WriteError("[server.cfg - ServerWorld] Section 'Game' is missing!"); } else { string worldFile = gameSection.GetString("world-file"); if (!string.IsNullOrWhiteSpace(worldFile)) { LoadFromFile(worldFile); } else { DashCMD.WriteError("[server.cfg - ServerWorld] Game.world-file is missing!"); } } }
public override void Initialize() { snapshotComponent = server.GetComponent <SnapshotNetComponent>(); snapshotComponent.OnWorldSnapshotOutbound += SnapshotComponent_OnWorldSnapshotOutbound; base.Initialize(); }