Constraint with only linear terms.
Inheritance: IConstraint
Esempio n. 1
0
        private static double[,] createConstraintMatrix(int numberOfVariables,
                                                        LinearConstraint[] constraintArray, out double[] b, out int equalities)
        {
            // First of all, separate the equality constraints from the inequalities.
            constraintArray.StableSort((c1, c2) => c1.ShouldBe.CompareTo(c2.ShouldBe));

            int numberOfConstraints = constraintArray.Length;

            double[,] A = new double[numberOfConstraints, numberOfVariables];
            b           = new double[numberOfConstraints];
            equalities  = 0;

            for (int i = 0; i < constraintArray.Length; i++)
            {
                LinearConstraint constraint = constraintArray[i];

                if (constraint.NumberOfVariables > numberOfVariables)
                {
                    throw new ArgumentException("The number of variables in the constraint exceeds the number of variables for the problem.");
                }

                for (int j = 0; j < constraint.VariablesAtIndices.Length; j++)
                {
                    int k = constraint.VariablesAtIndices[j];

                    if (k >= numberOfVariables)
                    {
                        throw new ArgumentException("The constraint refers to a variable index which is not present on the objective function.");
                    }

                    if (constraint.ShouldBe == ConstraintType.GreaterThanOrEqualTo ||
                        constraint.ShouldBe == ConstraintType.EqualTo)
                    {
                        A[i, k] = constraint.CombinedAs[j];
                        b[i]    = constraint.Value;
                    }
                    else if (constraint.ShouldBe == ConstraintType.LesserThanOrEqualTo)
                    {
                        A[i, k] = -constraint.CombinedAs[j];
                        b[i]    = -constraint.Value;
                    }
                    else
                    {
                        throw new ArgumentException("The provided constraint type is not supported.");
                    }
                }

                if (constraint.ShouldBe == ConstraintType.EqualTo)
                {
                    equalities++;
                }
            }

            return(A);
        }
Esempio n. 2
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        /// <summary>
        ///   Attempts to create a <see cref="LinearConstraint"/>
        ///   from a <see cref="System.String"/> representation.
        /// </summary>
        ///
        /// <param name="str">The string containing the constraint in textual form.</param>
        /// <param name="function">The objective function to which this constraint refers to.</param>
        /// <param name="constraint">The resulting constraint, if it could be parsed.</param>
        /// <param name="culture">The culture information specifying how
        ///   numbers written in the <paramref name="constraint"/> should
        ///   be parsed. Default is CultureInfo.InvariantCulture.</param>
        ///
        /// <returns><c>true</c> if the function could be parsed
        ///   from the string, <c>false</c> otherwise.</returns>
        ///
        public static bool TryParse(string str, CultureInfo culture,
                                    IObjectiveFunction function, out LinearConstraint constraint)
        {
            // TODO: implement this method without the try-catch block.

            try
            {
                constraint = new LinearConstraint(function, str, culture);
            }
            catch (FormatException)
            {
                constraint = null;
                return(false);
            }

            return(true);
        }
Esempio n. 3
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 /// <summary>
 ///   Attempts to create a <see cref="LinearConstraint"/>
 ///   from a <see cref="System.String"/> representation.
 /// </summary>
 ///
 /// <param name="str">The string containing the constraint in textual form.</param>
 /// <param name="function">The objective function to which this constraint refers to.</param>
 /// <param name="constraint">The resulting constraint, if it could be parsed.</param>
 ///
 /// <returns><c>true</c> if the function could be parsed
 ///   from the string, <c>false</c> otherwise.</returns>
 ///
 public static bool TryParse(string str,
                             IObjectiveFunction function, out LinearConstraint constraint)
 {
     return(TryParse(str, CultureInfo.InvariantCulture, function, out constraint));
 }
Esempio n. 4
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        private void button1_Click(object sender, EventArgs e)
        {
            String objectiveString = tbObjective.Text;
            String[] constraintStrings = tbConstraints.Lines;
            bool minimize = (string)comboBox1.SelectedItem == "min";

            QuadraticObjectiveFunction function;
            LinearConstraint[] constraints = new LinearConstraint[constraintStrings.Length];

            try
            {
                // Create objective function
                function = new QuadraticObjectiveFunction(objectiveString);
            }
            catch (FormatException)
            {
                tbSolution.Text = "Invalid objective function.";
                return;
            }

            // Create list of constraints
            for (int i = 0; i < constraints.Length; i++)
            {
                try
                {
                    constraints[i] = new LinearConstraint(function, constraintStrings[i]);
                }
                catch (FormatException)
                {
                    tbSolution.Text = "Invalid constraint at line " + i + ".";
                    return;
                }
            }

            // Create solver
            var solver = new GoldfarbIdnaniQuadraticSolver(function.NumberOfVariables, constraints);

            try
            {
                // Solve the minimization or maximization problem
                double value = (minimize) ? solver.Minimize(function) : solver.Maximize(function);

                // Grab the solution found
                double[] solution = solver.Solution;

                // Format and display solution
                StringBuilder sb = new StringBuilder();

                sb.AppendLine("Solution:");
                sb.AppendLine();
                sb.AppendLine(" " + objectiveString + " = " + value);
                sb.AppendLine();
                for (int i = 0; i < solution.Length; i++)
                {
                    string variableName = function.Indices[i];
                    sb.AppendLine(" " + variableName + " = " + solution[i]);
                }

                tbSolution.Text = sb.ToString();
            }
            catch (NonPositiveDefiniteMatrixException)
            {
                tbSolution.Text = "Function is not positive definite.";
            }
            catch (ConvergenceException)
            {
                tbSolution.Text = "No possible solution could be attained.";
            }

        }
        /// <summary>
        ///   Attempts to create a <see cref="LinearConstraint"/>
        ///   from a <see cref="System.String"/> representation.
        /// </summary>
        /// 
        /// <param name="str">The string containing the constraint in textual form.</param>
        /// <param name="function">The objective function to which this constraint refers to.</param>
        /// <param name="constraint">The resulting constraint, if it could be parsed.</param>
        /// <param name="culture">The culture information specifying how
        ///   numbers written in the <paramref name="constraint"/> should
        ///   be parsed. Default is CultureInfo.InvariantCulture.</param>
        /// 
        /// <returns><c>true</c> if the function could be parsed
        ///   from the string, <c>false</c> otherwise.</returns>
        /// 
        public static bool TryParse(string str, CultureInfo culture,
            IObjectiveFunction function, out LinearConstraint constraint)
        {
            // TODO: implement this method without the try-catch block.

            try
            {
                constraint = new LinearConstraint(function, str, culture);
            }
            catch (FormatException)
            {
                constraint = null;
                return false;
            }

            return true;
        }
 /// <summary>
 ///   Attempts to create a <see cref="LinearConstraint"/>
 ///   from a <see cref="System.String"/> representation.
 /// </summary>
 /// 
 /// <param name="str">The string containing the constraint in textual form.</param>
 /// <param name="function">The objective function to which this constraint refers to.</param>
 /// <param name="constraint">The resulting constraint, if it could be parsed.</param>
 /// 
 /// <returns><c>true</c> if the function could be parsed
 ///   from the string, <c>false</c> otherwise.</returns>
 /// 
 public static bool TryParse(string str,
     IObjectiveFunction function, out LinearConstraint constraint)
 {
     return TryParse(str, CultureInfo.InvariantCulture, function, out constraint);
 }
Esempio n. 7
0
        /// <summary>
        ///   Computes the optimization algorithm when the user
        ///   presses the "Compute" button in the main interface.
        /// </summary>
        /// 
        private void btnCompute_Click(object sender, EventArgs e)
        {
            // First, get what the user entered on screen:
            String strObjective = tbObjective.Text;
            String[] strConstraints = tbConstraints.Lines;

            // Check if this is a minimization or maximization task
            bool minimize = (string)comboBox1.SelectedItem == "min";

            // Now we can start creating our function:
            QuadraticObjectiveFunction function;
            LinearConstraint[] constraints = new LinearConstraint[strConstraints.Length];


            // Attempt to parse the string and create the objective function
            if (!QuadraticObjectiveFunction.TryParse(strObjective, out function))
            {
                tbSolution.Text = "Invalid objective function.";
                return;
            }

            // Create list of constraints
            for (int i = 0; i < constraints.Length; i++)
            {
                if (!LinearConstraint.TryParse(strConstraints[i], function, out constraints[i]))
                {
                    tbSolution.Text = "Invalid constraint at line " + i + ".";
                    return;
                }
            }


            // After the text has been parsed, create the solver
            var solver = new GoldfarbIdnani(function, constraints);


            // Solve the optimization problem:
            if (minimize)
                solver.Minimize(); // the user wants to minimize it
            else solver.Maximize();  // the user wants to maximize it

            if (solver.Status == GoldfarbIdnaniStatus.NonPositiveDefinite)
            {
                tbSolution.Text = "Function is not positive definite.";
                return;
            }
            else if (solver.Status == GoldfarbIdnaniStatus.NoPossibleSolution)
            {
                tbSolution.Text = "No possible solution could be attained.";
                return;
            }


            // Retrieve the computed solution 
            double[] solution = solver.Solution;

            // And let's format and display it:
            StringBuilder sb = new StringBuilder();

            sb.AppendLine("Solution:");
            sb.AppendLine();
            sb.AppendLine(" " + strObjective + " = " + solver.Value);
            sb.AppendLine();

            for (int i = 0; i < solution.Length; i++)
            {
                string variableName = function.Indices[i];
                sb.AppendLine(" " + variableName + " = " + solution[i]);
            }

            tbSolution.Text = sb.ToString();
        }
        private static double[,] createConstraintMatrix(int numberOfVariables,
            LinearConstraint[] constraintArray, out double[] b, out int equalities)
        {
            // First of all, separate the equality constraints from the inequalities.
            constraintArray.StableSort((c1, c2) => c1.ShouldBe.CompareTo(c2.ShouldBe));

            int numberOfConstraints = constraintArray.Length;
            double[,] A = new double[numberOfConstraints, numberOfVariables];
            b = new double[numberOfConstraints];
            equalities = 0;

            for (int i = 0; i < constraintArray.Length; i++)
            {
                LinearConstraint constraint = constraintArray[i];

                if (constraint.NumberOfVariables > numberOfVariables)
                    throw new ArgumentException("The number of variables in the constraint exceeds the number of variables for the problem.");

                for (int j = 0; j < constraint.VariablesAtIndices.Length; j++)
                {
                    int k = constraint.VariablesAtIndices[j];

                    if (k >= numberOfVariables)
                        throw new ArgumentException("The constraint refers to a variable index which is not present on the objective function.");

                    if (constraint.ShouldBe == ConstraintType.GreaterThanOrEqualTo ||
                        constraint.ShouldBe == ConstraintType.EqualTo)
                    {
                        A[i, k] = constraint.CombinedAs[j];
                        b[i] = constraint.Value;
                    }
                    else if (constraint.ShouldBe == ConstraintType.LesserThanOrEqualTo)
                    {
                        A[i, k] = -constraint.CombinedAs[j];
                        b[i] = -constraint.Value;
                    }
                    else
                        throw new ArgumentException("The provided constraint type is not supported.");
                }

                if (constraint.ShouldBe == ConstraintType.EqualTo)
                    equalities++;
            }

            return A;
        }