Esempio n. 1
0
        public void AddObject(WorldObject obj)
        {
            this.allObjects.Add(obj);

            IControllable objAsControllable = obj as IControllable;
            if (objAsControllable != null)
            {
                this.controllables.Add(objAsControllable);
            }

            IResource objAsResource = obj as IResource;
            if (objAsResource != null)
            {
                this.resources.Add(objAsResource);
            }

            //IGatherer objAsGatherer = obj as IGatherer;
            //if (objAsGatherer != null)
            //{
            //    this.gatherers.Add(objAsGatherer);
            //}

            //IFighter objAsFighter = obj as IFighter;
            //if (objAsFighter != null)
            //{
            //    this.fighters.Add(objAsFighter);
            //}
        }
Esempio n. 2
0
        private void HandleBattle(IFighter attacker, WorldObject defender)
        {
            var defenderAsFighter = defender as IFighter;
            int defenderDefensePoints = 0;
            if (defenderAsFighter != null)
            {
                defenderDefensePoints = defenderAsFighter.DefensePoints;
            }

            int damage = attacker.AttackPoints - defenderDefensePoints;

            if (damage < 0)
            {
                damage = 0;
            }

            if (damage > defender.HitPoints)
            {
                damage = defender.HitPoints;
            }

            defender.HitPoints -= damage;

            Console.WriteLine("{0} attacked {1} and did {2} damage", attacker, defender, damage);
        }