static void Main(string[] args)
        {
            IRenderer renderer = new ConsoleRenderer(WorldRows, WorldCols);
            IUserInterface keyboard = new KeyboardInterface();

            ShootEngine gameEngine = new ShootEngine(renderer, keyboard,120);

            keyboard.OnLeftPressed += (sender, eventInfo) =>
            {
                gameEngine.MovePlayerRacketLeft();
            };

            keyboard.OnRightPressed += (sender, eventInfo) =>
            {
                gameEngine.MovePlayerRacketRight();
            };

            keyboard.OnActionPressed += (sender, eventInfo) =>
            {
                gameEngine.ShootPlayerRacket();
            };

            Initialize(gameEngine);

            //

            gameEngine.Run();
        }
Esempio n. 2
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        static void Main(string[] args)
        {
            IRenderer      renderer = new ConsoleRenderer(WorldRows, WorldCols);
            IUserInterface keyboard = new KeyboardInterface();

            ShootEngine gameEngine = new ShootEngine(renderer, keyboard, 500);

            keyboard.OnLeftPressed += (sender, eventInfo) =>
            {
                gameEngine.MovePlayerRacketLeft();
            };

            keyboard.OnRightPressed += (sender, eventInfo) =>
            {
                gameEngine.MovePlayerRacketRight();
            };

            keyboard.OnActionPressed += (sender, eventInfo) =>
            {
                gameEngine.ShootPlayerRacket();
            };

            Initialize(gameEngine);

            //

            gameEngine.Run();
        }