static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); engine.AddObject(new UnpassableBlock(new MatrixCoords(3, i * 4))); } engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 1, 6))); engine.AddObject(new GiftBlock(new MatrixCoords(startRow + 1, endCol - 2))); Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); //Ball theBall = new MeteoritBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); //Ball theBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
/* Legend: G - gift block X - gift (the block that is dropped after G is hit) E - the exploding block * - TrailObject (used by the meteorite ball or after explosion of ExplodingBlock) @ - bullet fired by the racket % - ExplosionBlockResult blocks */ static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // build ceiling and left wall for the scene for (int i = 0; i < endCol; i++) { Block ceilingBlock = new IndestructibleBlock(new MatrixCoords(0, i)); Block leftWallBlock = new IndestructibleBlock(new MatrixCoords(i, 0)); engine.AddObject(ceilingBlock); engine.AddObject(leftWallBlock); } // build right wall for the scene for (int i = 0; i < WorldRows; i++) { Block rightWallBlock = new IndestructibleBlock(new MatrixCoords(i, endCol - 1)); engine.AddObject(rightWallBlock); } // meteorite or unstoppable ball test Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new ShootingRacket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // test trail object with random MatrixCoords and lifetime = 15 turns GameObject trailObj = new TrailObject(new MatrixCoords(WorldRows - 6, WorldCols - 12), 15); engine.AddObject(trailObj); // add a gift block Block giftBlock = new GiftBlock(new MatrixCoords(WorldRows - 11, WorldCols - 20)); engine.AddObject(giftBlock); //add unpassable block with random coords Block unpassable = new UnpassableBlock(new MatrixCoords(WorldRows - 15, WorldCols - 10)); engine.AddObject(unpassable); // add exploding block and ordinary blocks around it Block explodingBlock = new ExplodingBlock(new MatrixCoords(WorldRows - 12, WorldCols - 35)); Block leftToExploding = new Block(explodingBlock.TopLeft + new MatrixCoords(0, -1)); Block rightToExploding = new Block(explodingBlock.TopLeft + new MatrixCoords(0, 1)); engine.AddObject(explodingBlock); engine.AddObject(leftToExploding); engine.AddObject(rightToExploding); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } //Ball ball = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(ball); //ex 6 MeteoriteBall mball = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(mball); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); for (int row = 0; row < WorldRows; row++) { IndestructibleBlock leftWall = new IndestructibleBlock(new MatrixCoords(row, 0)); engine.AddObject(leftWall); IndestructibleBlock rigthWall = new IndestructibleBlock(new MatrixCoords(row, WorldCols-1)); engine.AddObject(rigthWall); } //ex 5 //TrailObject lifeObj = new TrailObject(new MatrixCoords(4, 10), new char[,] { { '#' } }, 8); //engine.AddObject(lifeObj); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; Random rnd = new Random(); for (int i = startCol; i < endCol; i++) { if (rnd.Next(startCol, WorldCols*2)> endCol) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } else if (rnd.Next(startCol, WorldCols * 3) > endCol) { ExplodingBlock boomBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); engine.AddObject(boomBlock); } else if (rnd.Next(startCol, WorldCols * 4) > endCol) { GiftBlock giftBlock = new GiftBlock(new MatrixCoords(startRow, i)); engine.AddObject(giftBlock); } else { UnpassableBlock unpBlock = new UnpassableBlock(new MatrixCoords(startRow, i)); engine.AddObject(unpBlock); } } MeteoriteBall theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); Racket newtheRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength + 1); engine.AddObject(newtheRacket); // Add side wallsя for (int row = 0; row < WorldRows; row++) { IndestructibleBlock leftWallBlock = new IndestructibleBlock(new MatrixCoords(row, 0)); engine.AddObject(leftWallBlock); IndestructibleBlock rightWallBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(rightWallBlock); } for (int col = 0; col < WorldCols; col++) { IndestructibleBlock roof = new IndestructibleBlock(new MatrixCoords(0, col)); engine.AddObject(roof); } }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int col = startCol; col < endCol; col++) { if (col == (WorldCols - 2) / 4 || col == WorldCols / 2 || col == WorldCols - 10 || col == WorldCols - 5) // Task 12: Testing the classes Gift and GiftBlock { engine.AddObject(new GiftBlock(new MatrixCoords(startRow, col))); continue; } Block currBlock = new Block(new MatrixCoords(startRow, col)); engine.AddObject(currBlock); } // Task 1: Creating the side walls for (int row = 0; row < WorldRows; row++) { IndestructibleBlock leftSideWallBlock = new IndestructibleBlock(new MatrixCoords(row, 0)); engine.AddObject(leftSideWallBlock); IndestructibleBlock rightSideWallBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(rightSideWallBlock); } // Task 1: Creating the ceiling wall for (int col = 1; col < WorldCols - 1; col++) { IndestructibleBlock ceilingWallBlock = new IndestructibleBlock(new MatrixCoords(0, col)); engine.AddObject(ceilingWallBlock); } // Task 10: Testing the ExplodingBlock class //engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 3, startCol + 4))); //engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 3, startCol + 3))); //engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 3, startCol + 5))); //engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 3, startCol + 7))); // Task 7: Replacing the normal ball with meteorite ball MeteoriteBall metoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(metoriteBall); //// Task 9: Testing the UnstoppableBall class //UnstoppableBall unstoppableBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); //engine.AddObject(unstoppableBall); // Task 9: Testing the UnpassableBlock class for (int col = 5; col < WorldCols; col += 15) { engine.AddObject(new UnpassableBlock(new MatrixCoords(5, col))); } Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block secondBlock = new Block(new MatrixCoords(startRow + 1, i)); engine.AddObject(secondBlock); } for (int i = 3; i < 10; i++) { UnpassableBlock currBlock = new UnpassableBlock(new MatrixCoords(startRow + 3, i * 3)); engine.AddObject(currBlock); } engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 3, endCol - 1))); engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow + 3, endCol - 5))); engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow, endCol - 4))); engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow, endCol - 9))); engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow, 12))); engine.AddObject(new ExplodingBlock(new MatrixCoords(startRow, 17))); engine.AddObject(new GiftBlock(new MatrixCoords(startRow, 5))); engine.AddObject(new GiftBlock(new MatrixCoords(startRow, 10))); engine.AddObject(new GiftBlock(new MatrixCoords(startRow, 15))); //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); MeteoriteBall metBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(metBall); UnstoppableBall unstopBall = new UnstoppableBall(new MatrixCoords(22, 10), new MatrixCoords(-1, 1)); engine.AddObject(unstopBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); for (int i = 0; i < WorldRows; i++) { engine.AddObject(new IndestructibleBlock(new MatrixCoords(i, 0))); engine.AddObject(new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1))); } for (int i = 0; i < WorldCols; i++) { engine.AddObject(new IndestructibleBlock(new MatrixCoords(0, i))); } for (int i = 0; i < WorldCols; i++) { engine.AddObject(new GameOverBlock(new MatrixCoords(WorldRows, i))); } engine.AddTrailingObject(new TrailObject(new MatrixCoords(15, 20), new char[,] { { 'S', 't', 'a', 'r', 't' }, { 'G', 'a', 'm', 'e', ' ' } }, 10)); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int col = 0; col <WorldCols; col++) { IndestructibleBlock wallLeftBlock = new IndestructibleBlock(new MatrixCoords(0,col)); engine.AddObject(wallLeftBlock); } for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); if (i == 7) //the seventh block is the first block, being hit by the ball { currBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); } else if (i == endCol-3) //you'll have to wait a little bit to see hit that block with the gift { currBlock = new GiftBlock(new MatrixCoords(startRow, i)); } engine.AddObject(currBlock); } //Add side walls for (int row = 0; row < WorldRows; row++) { IndestructibleBlock wallLeftBlock = new IndestructibleBlock(new MatrixCoords(row, 0)); engine.AddObject(wallLeftBlock); IndestructibleBlock wallRightBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(wallRightBlock); } //trail object char[,] signOfTrail={{'*'}}; TrailObject trail=new TrailObject(new MatrixCoords(13,13),signOfTrail,10); engine.AddObject(trail); //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //testing the meteorite ball MeteoriteBall secondBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(secondBall); //engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // adding an unpassable block and an unstoppable ball for (int i = 10; i < WorldRows; i++) { engine.AddObject(new UnpassableBlock(new MatrixCoords(i, 8))); } engine.AddObject(new UnstoppableBall(new MatrixCoords(WorldRows - 1, WorldCols / 2 + 1), new MatrixCoords(-1, 1))); }
static void Initialize(Engine engine) { int startRow = 2; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow+1, i)); engine.AddObject(currBlock); } for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow + 2, i)); engine.AddObject(currBlock); } Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 35), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Ball twoBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(twoBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 2, WorldCols / 2), RacketLength); engine.AddObject(theRacket); for (int row = 0; row < WorldRows; row++) { IndestructibleBlock wallLeft = new IndestructibleBlock(new MatrixCoords(row,0)); engine.AddObject(wallLeft); IndestructibleBlock wallRight = new IndestructibleBlock(new MatrixCoords(row, WorldCols-1)); engine.AddObject(wallRight); } for (int col = 0; col < WorldCols; col++) { IndestructibleBlock wallDown = new IndestructibleBlock(new MatrixCoords(WorldRows - 1, col)); engine.AddObject(wallDown); IndestructibleBlock wallUp = new IndestructibleBlock(new MatrixCoords(startRow-2, col)); engine.AddObject(wallUp); } }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { if (i == 3) { ExplodingBlock expBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); engine.AddObject(expBlock); continue; } if (i == 2) { GiftBlock giftblock = new GiftBlock(new MatrixCoords(startRow, i)); engine.AddObject(giftblock); continue; } Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //MeteoriteBall theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); UnstoppableBall theBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); for (int i = startRow; i < Console.BufferHeight; i++) { engine.AddObject(new UnpassableBlock(new MatrixCoords(i, startCol - 1))); } for (int i = startRow; i < Console.BufferHeight; i++) { engine.AddObject(new UnpassableBlock(new MatrixCoords(i, WorldCols - 2))); } for (int i = startCol-1; i < WorldCols-1; i++) { engine.AddObject(new UnpassableBlock(new MatrixCoords(startRow - 1, i))); } Random rnd = new Random(); for (int i = 0; i < 5; i++) { engine.AddObject(new UnpassableBlock(new MatrixCoords((rnd.Next(0, WorldCols)), (rnd.Next(0, WorldRows))))); } }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // Add walls for (int i = 0; i < WorldRows; i++) { IndestructibleBlock currLeftWall = new IndestructibleBlock(new MatrixCoords(i, 0)); engine.AddObject(currLeftWall); IndestructibleBlock currRightWall = new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1)); engine.AddObject(currRightWall); } //add roof for (int i = 0; i < WorldCols; i++) { IndestructibleBlock currLeftWall = new IndestructibleBlock(new MatrixCoords(0, i), '-'); engine.AddObject(currLeftWall); } Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); //MeteoriteBall theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //Ball theUnstopableBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); //engine.AddObject(theUnstopableBall); //engine.AddObject(new UnpassableBlocks(new MatrixCoords(3, 6))); engine.AddObject(new GiftBlock(new MatrixCoords(4, 6))); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); //if (i == 7)//Task 10 -> the first block that the ball hits is exploadable //{ // currBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); //} //Task 12 - bellow //if (i == endCol - 3) //the second block that the ball hits //{ // currBlock = new GiftBlock(new MatrixCoords(startRow, i)); //} engine.AddObject(currBlock); } // Add walls - Task 1 for (int row = 2; row < WorldRows; row++) { IndestructibleBlock leftWall = new IndestructibleBlock(new MatrixCoords(row, 0)); IndestructibleBlock rightWall = new IndestructibleBlock(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(leftWall); engine.AddObject(rightWall); } for (int col = 0; col < WorldCols; col++) { IndestructibleBlock topWall = new IndestructibleBlock(new MatrixCoords(2, col)); engine.AddObject(topWall); } // Task 9 - the UnpassableBlock, indestructible block //for (int i = 2; i < WorldCols / 2; i += 4) //{ // engine.AddObject(new UnpassableBlock(new MatrixCoords(4, i))); //} //Task 7 --> Test the MeteoriteBall by replacing the normal ball in the AcademyPopcornMain.cs file. //Ball meteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); //engine.AddObject(meteoriteBall); //Task 9 - > the ball destroys all, but bounces off UnpassableBlocks and the wall (so that we can keep playing :) ) Ball theUnstopableBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theUnstopableBall); //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i), new [,] {{'#'}}); engine.AddObject(currBlock); } for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow + 1, i), new[,] { { '#' } }); engine.AddObject(currBlock); } for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow + 2, i), new[,] { { '#' } }); engine.AddObject(currBlock); } Racket someRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(someRacket); for (int row = 3; row < WorldRows; row++) { UnpassableBlock leftWall = new UnpassableBlock(new MatrixCoords(row, 1)); engine.AddObject(leftWall); UnpassableBlock rightWall = new UnpassableBlock(new MatrixCoords(row, endCol)); engine.AddObject(rightWall); } for (int col = 1; col <= endCol; col++) { IndestructibleBlock topWall = new IndestructibleBlock(new MatrixCoords(startRow - 1, col)); engine.AddObject(topWall); } //MeteoriteBall meteoriteBall = new MeteoriteBall(new MatrixCoords(7, 7), new MatrixCoords(1, 1)); //engine.AddObject(meteoriteBall); UnstoppableBall unstoppableBall = new UnstoppableBall(new MatrixCoords(7, 7), new MatrixCoords(1, 1)); engine.AddObject(unstoppableBall); ExplodingBlock explodingBlock = new ExplodingBlock(new MatrixCoords(startRow + 3, 15)); engine.AddObject(explodingBlock); GiftBlock giftBlock = new GiftBlock(new MatrixCoords(startRow + 3, endCol - 1)); engine.AddObject(giftBlock); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // The normal ball without trail //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); // Exercise 7: Test the MeteoriteBall by replacing the normal ball in the AcademyPopcornMain.cs file. MeteoriteBall theMeteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theMeteoriteBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // Exercise 1 - Add left and right side walls for (int row = 0; row < WorldRows; row++) { IndestructibleBlock leftWallBlock = new IndestructibleBlock(new MatrixCoords(row, 1)); engine.AddObject(leftWallBlock); IndestructibleBlock rightWallBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols - 1)); engine.AddObject(rightWallBlock); } // Exercise 1 - Add ceiling wall for (int col = 1; col < WorldCols; col++) { IndestructibleBlock upperWallBlock = new IndestructibleBlock(new MatrixCoords(1, col)); engine.AddObject(upperWallBlock); } // Exercise 5 - test the trailObject by adding an instance of TrailObject in the engine // it appears in the middle of the game screen and disappears after a certain period of time TrailObject trailObject = new TrailObject(new MatrixCoords((WorldRows / 2), (WorldCols / 2)), new char[,] { { '*' } }, 10); engine.AddObject(trailObject); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = startCol; i < endCol; i++) { UnpassableBlock currBlock = new UnpassableBlock(new MatrixCoords(startRow - 2, i)); engine.AddObject(currBlock); } for (int i = startCol; i < endCol; i+=2) { ExplodingBlock currBlock = new ExplodingBlock(new MatrixCoords(startRow + 1, i)); engine.AddObject(currBlock); } for (int i = startCol; i < endCol; i += 2) { GiftBlock currBlock = new GiftBlock(new MatrixCoords(startRow + 2, i)); engine.AddObject(currBlock); } Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); UnstoppableBall unstoppable = new UnstoppableBall(new MatrixCoords(WorldRows / 2+4, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); engine.AddObject(unstoppable); ShoothingRacket theRacket = new ShoothingRacket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); //TrailObject test = new TrailObject(3, new MatrixCoords(5, 5), new char[1, 1]{{'H'}}); //engine.AddObject(test); //walls InitializeWalls(engine); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // Task 1 for (int i = 0; i < WorldRows; i++) { IndestructibleBlock leftWall = new IndestructibleBlock(new MatrixCoords(i, 0)); engine.AddObject(leftWall); IndestructibleBlock rightWall = new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1)); engine.AddObject(rightWall); } for (int i = 0; i < WorldCols; i++) { IndestructibleBlock ceiling = new IndestructibleBlock(new MatrixCoords(0, i)); engine.AddObject(ceiling); } Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // Task 5, 6, 7 MeteoriteBall meteor = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(meteor); // Task 8, 9 UnstoppableBall unstoppable = new UnstoppableBall(new MatrixCoords(4,4), new MatrixCoords(1, 1)); engine.AddObject(unstoppable); UnpassableBlock unpassable = new UnpassableBlock(new MatrixCoords(9, 9)); engine.AddObject(unpassable); // Task 10 ExplodingBlock explodeBlock = new ExplodingBlock( new MatrixCoords(8,8)); engine.AddObject(explodeBlock); // Task 11, 12 GiftBlock gift = new GiftBlock(new MatrixCoords(10, 10)); engine.AddObject(gift); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); // <Task 1> IndestructibleBlock ceilingBlock = new IndestructibleBlock(new MatrixCoords(startRow - 1, i)); IndestructibleBlock leftSideBlock = new IndestructibleBlock(new MatrixCoords(i, startCol - 1)); IndestructibleBlock rightSideBlock = new IndestructibleBlock(new MatrixCoords(i, endCol)); engine.AddObject(ceilingBlock); engine.AddObject(leftSideBlock); engine.AddObject(rightSideBlock); engine.AddObject(currBlock); } //<Task 5> TrailObject trailBlock = new TrailObject(new MatrixCoords(WorldRows / 2, WorldCols / 2), new char[,] { { '&' } }, 30); engine.AddObject(trailBlock); /* <Task 6> MeteoriteBall mBall = new MeteoriteBall(new MatrixCoords(10, 10), new MatrixCoords(1, 1), 3); engine.AddObject(mBall); <Task9> Test UnstoppableBall Ball theUnstopableBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theUnstopableBall); for (int i = 2; i < WorldCols/2; i+=4) { engine.AddObject(new UnpassableBlock(new MatrixCoords(4, i))); } */ Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; engine.AddObject(new TailObject(new MatrixCoords(10, 5), new char[1,1] {{'%'}}, 5)); for (int i = startCol; i < endCol; i++) { Block currBlock2 = new Block(new MatrixCoords(startRow + 1, i)); engine.AddObject(currBlock2); ExplodingBlock currBlock3 = new ExplodingBlock(new MatrixCoords(startRow + 2, i)); engine.AddObject(currBlock3); GiftBlock currBlock4 = new GiftBlock(new MatrixCoords(startRow + 3, i)); engine.AddObject(currBlock4); } for (int i = startCol - 1; i <= endCol; i++) { IndestructibleBlock currBlock = new IndestructibleBlock(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = startRow; i <= WorldRows; i++) { IndestructibleBlock currBlock1 = new IndestructibleBlock(new MatrixCoords(i, startCol - 1)); IndestructibleBlock currBlock2 = new IndestructibleBlock(new MatrixCoords(i, endCol )); engine.AddObject(currBlock1); engine.AddObject(currBlock2); } //MeteoriteBall theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Gift gift = new Gift(new MatrixCoords(8, 20)); engine.AddObject(gift); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); // task 10 if (i == 7) { currBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); } //task 12 else if (i == endCol - 3) { currBlock = new GiftBlock(new MatrixCoords(startRow, i)); } engine.AddObject(currBlock); } /* 07. Test the MeteoriteBall by replacing the normal ball in the AcademyPopcornMain.cs file.*/ /* Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); */ Ball theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2 + 1, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); // 09. Test the UnpassableBlock and the UnstoppableBall by adding them to the engine in AcademyPopcornMain.cs file /* Ball theUnstopableBall = new UnstopableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theUnstopableBall); for (int i = 2; i < WorldCols / 2; i += 4) { engine.AddObject(new UnpassableBlocks(new MatrixCoords(4, i))); } */ Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); ExplodingBlock expBlock = new ExplodingBlock(new MatrixCoords(startRow + 2,i)); Block someMoreBlock = new Block(new MatrixCoords(startRow + 1, i)); engine.AddObject(currBlock); engine.AddObject(expBlock); engine.AddObject(someMoreBlock); } MeteoriteBall theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1),3); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); //add sides for (int row = 0; row < WorldRows; row++) { IndestructibleBlock leftIndestructibleBlock = new IndestructibleBlock(new MatrixCoords(row,0)); engine.AddObject(leftIndestructibleBlock); IndestructibleBlock rightIndestructibleBlock = new IndestructibleBlock(new MatrixCoords(row, WorldCols-1)); engine.AddObject(rightIndestructibleBlock); } //add roof for (int col = 0; col < WorldCols; col++) { IndestructibleBlock topIndestructibleBlock = new IndestructibleBlock(new MatrixCoords(0,col)); engine.AddObject(topIndestructibleBlock); } Gift gift = new Gift(new MatrixCoords(0,10)); engine.AddObject(gift); GiftBlock giftBlock = new GiftBlock(new MatrixCoords(7,33)); engine.AddObject(giftBlock); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; // 1. adding ceiling and left/right walls for (int i = startRow - 1; i < WorldRows; i++) { UnpassableBlock newIndBlockLeft = new UnpassableBlock(new MatrixCoords(i, startCol - 1)); UnpassableBlock newIndBlockRight = new UnpassableBlock(new MatrixCoords(i, endCol)); engine.AddObject(newIndBlockRight); engine.AddObject(newIndBlockLeft); } for (int i = startCol - 1; i <= endCol; i++) { UnpassableBlock newTopBlock = new UnpassableBlock(new MatrixCoords(startRow - 2, i)); engine.AddObject(newTopBlock); } for (int i = startCol; i < endCol / 2; i++) { Block currBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = endCol / 2; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } TrailObject trailer = new TrailObject(new MatrixCoords(WorldRows / 2, WorldCols / 2), new char[,] { { 'H', 'E', 'L', 'L', 'O' } }, 5); engine.AddObject(trailer); // the ball is here Ball theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 3), new MatrixCoords(-1, 1)); engine.AddObject(theBall); // the racket - moves with A/D and space shoots Racket theRacket = new ShootingRacket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } //Add left/right/ side walls for (int i = startRow - 1; i < WorldRows + 1; i++) { IndestructibleBlock leftUndestrBlock = new IndestructibleBlock(new MatrixCoords(i, startCol - 2)); engine.AddObject(leftUndestrBlock); IndestructibleBlock rightUndestrBlock = new IndestructibleBlock(new MatrixCoords(i, endCol + 1)); engine.AddObject(rightUndestrBlock); } //Add ceiling for (int i = startCol - 1; i < WorldCols; i++) { IndestructibleBlock topUndestrBlock = new IndestructibleBlock(new MatrixCoords(startRow - 1, i)); engine.AddObject(topUndestrBlock); } //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); //Meteorite ball MeteoriteBall theMeteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theMeteoriteBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket someRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(someRacket); //ShootingRacket shootingRacket = new ShootingRacket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); //engine.AddObject(shootingRacket); for (int row = 3; row < WorldRows; row++) { IndestructibleBlock leftWall = new IndestructibleBlock(new MatrixCoords(row, 1)); engine.AddObject(leftWall); IndestructibleBlock rightWall = new IndestructibleBlock(new MatrixCoords(row, endCol)); engine.AddObject(rightWall); } for (int col = 1; col <= endCol; col++) { IndestructibleBlock topWall = new IndestructibleBlock(new MatrixCoords(startRow - 1, col)); engine.AddObject(topWall); } //TrailObject trailObject = new TrailObject(new MatrixCoords(7, 7), new[,] { { '*' } }, 15); //engine.AddObject(trailObject); MeteoriteBall meteoriteBall = new MeteoriteBall(new MatrixCoords(7, 7), new MatrixCoords(1, 1)); engine.AddObject(meteoriteBall); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // Task 1 for (int j = 1; j < WorldRows; j++) { IndestructibleBlock leftBlock = new IndestructibleBlock(new MatrixCoords(j, 0)); IndestructibleBlock rightBlock = new IndestructibleBlock(new MatrixCoords(j, WorldCols - 1)); engine.AddObject(leftBlock); engine.AddObject(rightBlock); } // Task 1 for (int z = 0; z < WorldCols; z++) { IndestructibleBlock topBlock = new IndestructibleBlock(new MatrixCoords(1, z)); engine.AddObject(topBlock); } UnstoppableBall theBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); //TrailObject trail = new TrailObject(new MatrixCoords(10, 10), new char[,] { {'T'} }, 10); //engine.AddObject(trail); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; // Task 1: for (int i = 0; i < WorldCols; i++) { IndestructibleBlock ceilBlock = new IndestructibleBlock(new MatrixCoords(0, i)); engine.AddObject(ceilBlock); } for (int i = 0; i < WorldRows; i++) { IndestructibleBlock leftBlock = new IndestructibleBlock(new MatrixCoords(i, 0)); IndestructibleBlock rightBlock = new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1)); engine.AddObject(leftBlock); engine.AddObject(rightBlock); } //End of task 1. for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } //Task 7: MeteoriteBall theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } // Task7: TestMeteoriteBall MeteoriteBall someMeteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1),3); engine.AddObject(someMeteoriteBall); //================================================================================================================ //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); // Task1: CreateWalls for (int row = 0; row < WorldRows; row++) { IndestructibleBlock leftWall = new IndestructibleBlock(new MatrixCoords(row, 0)); engine.AddObject(leftWall); IndestructibleBlock rightWall=new IndestructibleBlock(new MatrixCoords(row,WorldCols-1)); engine.AddObject(rightWall); } for(int col=0;col<WorldCols;col++) { IndestructibleBlock uperWall=new IndestructibleBlock(new MatrixCoords(0,col)); engine.AddObject(uperWall); } //==================================================================================== }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol/2; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = (endCol/2); i < endCol; i++) // making unpassable blocks { UnpassableBlock unpBlock = new UnpassableBlock(new MatrixCoords(startRow, i)); engine.AddObject(unpBlock); } Ball theBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2 + 1 , 0), new MatrixCoords(-1, 1)); Ball unstBall = new UnstoppableBall(new MatrixCoords(10, WorldCols - 1), new MatrixCoords(-1, -1)); //creating unstoppable ball engine.AddObject(unstBall); engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < endCol; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); if (i == 7) // first hit is that brick { currBlock = new ExplodeBlock(new MatrixCoords(startRow, i)); } if (i == 17) // adding gift object { currBlock = new GiftBlock(new MatrixCoords(startRow, i)); } engine.AddObject(currBlock); } // Adding Unpassable Blocks for (int i = 10; i < 15; i++) { UnpassableBlock unpassableBlock = new UnpassableBlock(new MatrixCoords(5, i)); engine.AddObject(unpassableBlock); } // Adding Unstoppable Ball //UnstoppableBall unstoppableBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); //engine.AddObject(unstoppableBall); Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); //MeteoriteBall meteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); //engine.AddObject(meteoriteBall); //engine.AddObject(meteoriteBall.Tail); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); for (int i = 0; i < WorldRows; i++) { IndestructibleBlock leftWall = new IndestructibleBlock(new MatrixCoords(i, 0)); engine.AddObject(leftWall); IndestructibleBlock rightWall = new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1)); engine.AddObject(rightWall); } for (int i = 0; i < WorldCols; i++) { IndestructibleBlock ceiling = new IndestructibleBlock(new MatrixCoords(0, i)); engine.AddObject(ceiling); } }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; //The AcademyPopcorn class contains an IndestructibleBlock class. Use it to create side and ceiling walls to the game. You can ONLY edit the AcademyPopcornMain.cs file IndestructibleBlock indestructibleBlock = null; for (int row = 0; row < WorldRows; row++) { for (int col = 0; col < WorldCols; col++) { if (row == 0) { indestructibleBlock = new IndestructibleBlock(new MatrixCoords(row, col)); engine.AddObject(indestructibleBlock); } else if (col == 0 || col == WorldCols - 1) { indestructibleBlock = new IndestructibleBlock(new MatrixCoords(row, col)); engine.AddObject(indestructibleBlock); } } } for (int i = startCol; i < endCol; i++) { switch (i % 5) { case 0: ExplodingBlock explodingBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); engine.AddObject(explodingBlock); break; default: switch (i % 3) { case 0: GiftBlock giftBlock = new GiftBlock(new MatrixCoords(startRow, i)); engine.AddObject(giftBlock); break; default: Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); break; } break; } } for (int i = 4; i < endCol; i+=3) { UnpassableBlock currBlock = new UnpassableBlock(new MatrixCoords(8, i)); engine.AddObject(currBlock); } TrailObject to = new TrailObject(new MatrixCoords(5, 6), 15); engine.AddObject(to); UnstoppableBall theBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), new MatrixCoords(-1, 1)); engine.AddObject(theBall); ShootingRacket theRacket = new ShootingRacket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }
static void Initialize(Engine engine) { int startRow = 3; int startCol = 2; int endCol = WorldCols - 2; for (int i = startCol; i < 10; i++) // Task 9 Test { UnpassableBlock currBlock = new UnpassableBlock(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = 10; i < 20; i++) { Block currBlock = new Block(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = 20; i < 30; i++) // Task 12 Test GiftBlock and Gift { GiftBlock currBlock = new GiftBlock(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = 30; i < endCol; i++) // Task 10. Exploding Block test { ExplodingBlock currBlock = new ExplodingBlock(new MatrixCoords(startRow, i)); engine.AddObject(currBlock); } for (int i = 0; i < WorldRows; i++) // Task 1 Create walls { IndestructibleBlock leftWalls = new IndestructibleBlock(new MatrixCoords(i, 0)); IndestructibleBlock rightWalls = new IndestructibleBlock(new MatrixCoords(i, WorldCols - 1)); engine.AddObject(leftWalls); engine.AddObject(rightWalls); } for (int i = 0; i < WorldCols; i++) // Task 1 Create ceiling { IndestructibleBlock ceiling = new IndestructibleBlock(new MatrixCoords(0, i)); engine.AddObject(ceiling); } MeteoriteBall meteoriteBall = new MeteoriteBall(new MatrixCoords(WorldRows / 2, 0), // Task 7 Add Meteorite Ball new MatrixCoords(-1, 1)); engine.AddObject(meteoriteBall); //UnstoppableBall unstoppableBall = new UnstoppableBall(new MatrixCoords(WorldRows / 2, 0), // Task 9 Test Unstoppable ball // new MatrixCoords(-1, 1)); //engine.AddObject(unstoppableBall); //Ball theBall = new Ball(new MatrixCoords(WorldRows / 2, 0), // new MatrixCoords(-1, 1)); //engine.AddObject(theBall); Racket theRacket = new Racket(new MatrixCoords(WorldRows - 1, WorldCols / 2), RacketLength); engine.AddObject(theRacket); }