protected override EnemyShip makeEnemyShip(String typeOfShip)
        {
            EnemyShip theEnemyShip = null;

            // If UFO was sent grab use the factory that knows
            // what types of weapons and engines a regular UFO
            // needs. The EnemyShip object is returned & given a name

            if (typeOfShip.Equals("UFO"))
            {
                EnemyShipFactory shipPartsFactory = new UFOEnemyShipFactory();
                theEnemyShip = new UFOEnemyShip(shipPartsFactory);
                theEnemyShip.setName("UFO Grunt Ship");
            }
            else

            // If UFO BOSS was sent grab use the factory that knows
            // what types of weapons and engines a Boss UFO
            // needs. The EnemyShip object is returned & given a name

            if (typeOfShip.Equals("UFO BOSS"))
            {
                EnemyShipFactory shipPartsFactory = new UFOBossEnemyShipFactory();
                theEnemyShip = new UFOBossEnemyShip(shipPartsFactory);
                theEnemyShip.setName("UFO Boss Ship");
            }

            return(theEnemyShip);
        }
        // When called a new EnemyShip is made. The specific parts
        // are based on the String entered. After the ship is made
        // we execute multiple methods in the EnemyShip Object

        public EnemyShip orderTheShip(String typeOfShip)
        {
            EnemyShip theEnemyShip = makeEnemyShip(typeOfShip);

            theEnemyShip.makeShip();
            theEnemyShip.displayEnemyShip();
            theEnemyShip.followHeroShip();
            theEnemyShip.enemyShipShoots();

            return(theEnemyShip);
        }
        public EnemyShip orderTheShip(ShipType typeOfShip)
        {
            EnemyShip theEnemyShip = MakeEnemyShip(typeOfShip);

            theEnemyShip.MakeShip();
            theEnemyShip.DisplayEnemyShip();
            theEnemyShip.FollowHeroShip();
            theEnemyShip.EnemyShipShoots();

            return(theEnemyShip);
        }
        public EnemyShip orderShip(ShipType type)
        {
            EnemyShip ship = MakeEnemyShip(type);

            ship.MakeShip();
            ship.DisplayShip();
            ship.FollowHeroShip();
            ship.Shoot();

            return(ship);
        }
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        private static void Main(string[] args)
        {
            EnemyShipBuilding <ShipType> MakeUfos = new UFOEnemyShipBuilding();

            EnemyShip theGrunt = MakeUfos.orderTheShip(ShipType.Ufo);

            Console.WriteLine(theGrunt.Name);

            EnemyShip theBoss = MakeUfos.orderTheShip(ShipType.UfoBoss);

            Console.WriteLine(theBoss.Name);
        }
        // Make Ship varies per ship type...
        protected override EnemyShip MakeEnemyShip(ShipType type)
        {
            EnemyShip ship = null;

            if (type == ShipType.UFO)
            {
                IEnemyShipFactory factory = new UFOEnemyShipFactory();
                ship      = new UFOEnemyShip(factory);
                ship.name = "UFO";
            }

            return(ship);
        }
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        static void Main()
        {
            // EnemyShipBuilding handles orders for new EnemyShips
            // You send it a code using the orderTheShip method &
            // it sends the order to the right factory for creation

            EnemyShipBuilding MakeUFOs = new UFOEnemyShipBuilding();

            EnemyShip theGrunt = MakeUFOs.orderTheShip("UFO");

            Console.WriteLine(theGrunt + "\n");

            EnemyShip theBoss = MakeUFOs.orderTheShip("UFO BOSS");

            Console.WriteLine(theBoss + "\n");

            Console.ReadLine();
        }
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        protected override EnemyShip MakeEnemyShip(string typeOfShip)
        {
            EnemyShip theEnemyShip = null;

            if (typeOfShip.Equals("UFO"))
            {
                IEnemyShipFactory shipPartsFactory = new UfoEnemyShipFactory();
                theEnemyShip      = new UfoEnemyShip(shipPartsFactory);
                theEnemyShip.Name = "UFO Grunt Ship";
            }
            else if (typeOfShip.Equals("UFO BOSS"))
            {
                IEnemyShipFactory shipPartsFactory = new UfoBossEnemyShipFactory();
                theEnemyShip      = new UfoBossEnemyShip(shipPartsFactory);
                theEnemyShip.Name = "UFO Boss Ship";
            }

            return(theEnemyShip);
        }