// Use this for initialization void StartWar() { creator.CreateMap(); creator.CreateUnVision(); creator.CreateNpc(); creator.CreateHero(); npcMgr.AnalyzeIfComplete(); bInit = true; battleStart = false; Invoke("StartBattle", 7.0f); }
// Use this for initialization void StartWar() { creator.CreateMap(); creator.CreateUnVision(); creator.CreateNpc(); creator.CreateHero(); npcMgr.AnalyzeIfComplete(); bInit = true; battleStart = false; Invoke("StartBattle", 7.0f); }