Esempio n. 1
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="maze">maze board</param>
 /// <param name="start">start position</param>
 /// <param name="end">goal position</param>
 public Maze3d(int[,,] maze, Position3D start, Position3D end) : base(start, end)
 {
     m_maze = maze;
 }
Esempio n. 2
0
        /// <summary>
        /// Generates a maze (size is determined by a list of dimensions given as argument)
        /// </summary>
        /// <param name="boardSize"></param>
        /// <returns></returns>

        public override AMaze generate(int[] boardSize)
        {
            if (boardSize.Length < 2)
            {
                //error
                Console.WriteLine("Illegal Dimensions");
            }

            initiateMaze(boardSize[0], boardSize[1], boardSize[2]);
            Random random = new Random();

            row = random.Next(1, boardSize[1] - 1);
            cellStack.Push(new Position3D(floor, row, col));
            start = new Position3D(floor, row, col);
            maze[floor, row, col] = 5;

            while (visitedCells < totalCells * 2)
            {
                check = false;
                int[] order = generateRandomDirections(6);
                for (int i = 0; i < 6; i++)
                {
                    switch (order[i])
                    {
                    case 1:     //Left
                        goLeft();
                        break;

                    case 2:     //Down
                        goDown();
                        break;

                    case 3:     //Right
                        goRight();
                        break;

                    case 4:     //Up
                        goUp();
                        break;

                    case 5:     //Descend
                        Descend();
                        break;

                    case 6:     //Ascend
                        Ascend();
                        break;
                    }
                    //If theres no where to go from the current position
                    //go back to the previous position
                    if (!check)
                    {
                        if (cellStack.Count > 0)
                        {
                            current = (Position3D)cellStack.Pop();
                        }

                        floor = current.Level;
                        row   = current.Row;
                        col   = current.Col;
                    }
                }
            }
            if (!legalMaze)
            {
                return(generate(boardSize));
            }
            return(new Maze3d(maze, start, end));
        }