Inheritance: NetworkNode
 private new void ControlsToData()
 {
     if (_networkNode == null)
         _networkNode = new PathNode();
     base.ControlsToData();
     PathNode pnode = _networkNode as PathNode ?? new PathNode
                                                  {
                                                      Description = _networkNode.Description,
                                                      Extension = _networkNode.Extension,
                                                      Path = _networkNode.Path
                                                  };
     pnode.name = edtPathName.GetValue<string>();
     _networkNode = pnode;
 }
 public static bool LoadFromFile(string fileName, out PathNode obj)
 {
     System.Exception exception;
     return LoadFromFile(fileName, out obj, out exception);
 }
 public static bool Deserialize(string input, out PathNode obj)
 {
     System.Exception exception;
     return Deserialize(input, out obj, out exception);
 }
 /// <summary>
 /// Deserializes xml markup from file into an PathNode object
 /// </summary>
 /// <param name="fileName">string xml file to load and deserialize</param>
 /// <param name="obj">Output PathNode object</param>
 /// <param name="exception">output Exception value if deserialize failed</param>
 /// <returns>true if this Serializer can deserialize the object; otherwise, false</returns>
 public static bool LoadFromFile(string fileName, out PathNode obj, out System.Exception exception)
 {
     exception = null;
     obj = default(PathNode);
     try
     {
         obj = LoadFromFile(fileName);
         return true;
     }
     catch (System.Exception ex)
     {
         exception = ex;
         return false;
     }
 }
 /// <summary>
 /// Deserializes workflow markup into an PathNode object
 /// </summary>
 /// <param name="input">string workflow markup to deserialize</param>
 /// <param name="obj">Output PathNode object</param>
 /// <param name="exception">output Exception value if deserialize failed</param>
 /// <returns>true if this Serializer can deserialize the object; otherwise, false</returns>
 public static bool Deserialize(string input, out PathNode obj, out System.Exception exception)
 {
     exception = null;
     obj = default(PathNode);
     try
     {
         obj = Deserialize(input);
         return true;
     }
     catch (System.Exception ex)
     {
         exception = ex;
         return false;
     }
 }