Esempio n. 1
0
        public static void Process(AStarAgent agent)
        {
            foreach (GridElement element in agent.MyGrid.Elements)
            {
                element.PathParentField = null;
            }

            _openElements.Clear();
            _closedElements.Clear();

            if (!_targetElement.Walkable)
            {
                Debug.LogWarning("Target isn't Walkable!");
                return;
            }

            _startElement.PathParentField = null;

            bool complete = false;

            if (_startElement != null)
            {
                _openElements.Add(_startElement);
                _currentElement = _startElement;
                _currentElement.CalculateHeuristic(_targetElement);
            }
            while (_openElements.Count > 0)
            {
                int   openSize   = _openElements.Count;
                float lowestCost = float.MaxValue;
                for (int i = 0; i < openSize; ++i)
                {
                    if (_openElements[i].TotalFieldMoveCost < lowestCost)
                    {
                        _currentElement = _openElements[i];
                        lowestCost      = _currentElement.TotalFieldMoveCost;
                    }
                }
                _openElements.Remove(_currentElement);
                _closedElements.Add(_currentElement);
                if (_currentElement.Equals(_targetElement))
                {
                    complete = true;
                    break;
                }
                CheckNeighbours(agent.MyGrid);
            }

            if (complete)
            {
                GridElement step = _currentElement;
                agent.Path.Clear();
                do
                {
                    agent.Path.Add(step);
                    step = step.PathParentField;
                } while (step != null);
                agent.Path.Reverse();
            }
        }
Esempio n. 2
0
        private static GridElement FindClosestElement(AStarAgent agent, Vector3 position)
        {
            try
            {
                //GridElement closestElement = null;
                //int xMax, xMin, yMax,yMin/*, zMax, zMin*/;
                //xMax = agent.MyGrid.GridSize.y;
                //yMax = agent.MyGrid.GridSize.x;
                ////zMax = agent.MyGrid.GridSize.z;


                //xMin =  yMin =/* zMin =*/ 0;

                switch (agent.MyGrid.GridType)
                {
                case GridType.TwoDimensional:
                {
                    GridElement closest = null;
                    float       dist    = float.MaxValue;
                    foreach (GridElement ele in agent.MyGrid.Elements)
                    {
                        float currentDist = Vector3.Distance(position, ele.transform.position);
                        if (currentDist < dist)
                        {
                            dist    = currentDist;
                            closest = ele;
                        }
                    }
                    return(closest);

                    //List<GridElement> leftPoints = new List<GridElement>();
                    //List<GridElement> middlePoints = new List<GridElement>();
                    //List<GridElement> rightPoints = new List<GridElement>();

                    //leftPoints.Add(agent.MyGrid.Elements[xMin, yMin, 0]);
                    //leftPoints.Add(agent.MyGrid.Elements[xMin, yMax / 2, 0]);
                    //leftPoints.Add(agent.MyGrid.Elements[xMin, yMax - 1, 0]);

                    //middlePoints.Add(agent.MyGrid.Elements[xMax / 2, yMin, 0]);
                    //middlePoints.Add(agent.MyGrid.Elements[xMax / 2, yMax / 2, 0]);
                    //middlePoints.Add(agent.MyGrid.Elements[xMax / 2, yMax - 1, 0]);

                    //rightPoints.Add(agent.MyGrid.Elements[xMax - 1, 0, 0]);
                    //rightPoints.Add(agent.MyGrid.Elements[xMax - 1, yMax / 2, 0]);
                    //rightPoints.Add(agent.MyGrid.Elements[xMax - 1, yMax - 1, 0]);

                    //bool flag = true;

                    //int iterations = 0;
                    //while (flag)
                    //{
                    //    ++iterations;
                    //    if (Mathf.Abs(leftPoints[0].ElementIndex.x - rightPoints[0].ElementIndex.x) > 1 || Mathf.Abs(leftPoints[0].ElementIndex.y - rightPoints[2].ElementIndex.y) > 1)
                    //        flag = true;
                    //    else
                    //        flag = false;

                    //    bool contains = false;

                    //    if (FragmentsContaisPosition(agent.GridDirection, leftPoints[0], middlePoints[1], position))
                    //    {
                    //        xMax = middlePoints[1].ElementIndex.x;
                    //        yMax = middlePoints[1].ElementIndex.y;
                    //        contains = true;
                    //    }
                    //    else if (FragmentsContaisPosition(agent.GridDirection, middlePoints[0], rightPoints[1], position))
                    //    {
                    //        xMin = middlePoints[1].ElementIndex.x;
                    //        yMax = middlePoints[1].ElementIndex.y;
                    //        contains = true;
                    //    }
                    //    else if (FragmentsContaisPosition(agent.GridDirection, leftPoints[1], middlePoints[2], position))
                    //    {
                    //        xMax = middlePoints[1].ElementIndex.x;
                    //        yMin = middlePoints[1].ElementIndex.y;
                    //        contains = true;
                    //    }
                    //    else if (FragmentsContaisPosition(agent.GridDirection, middlePoints[1], rightPoints[2], position))
                    //    {
                    //        xMin = middlePoints[1].ElementIndex.x;
                    //        yMin = middlePoints[1].ElementIndex.y;
                    //        contains = true;
                    //    }
                    //    if (!contains || iterations > agent.MyGrid.Elements.Length)
                    //        break;

                    //    leftPoints.Clear();
                    //    middlePoints.Clear();
                    //    rightPoints.Clear();

                    //    leftPoints.Add(agent.MyGrid.Elements[xMin, yMin, 0]);
                    //    leftPoints.Add(agent.MyGrid.Elements[xMin, yMax - Mathf.CeilToInt((yMax - yMin) / 2f), 0]);
                    //    leftPoints.Add(agent.MyGrid.Elements[xMin, yMax - 1, 0]);

                    //    middlePoints.Add(agent.MyGrid.Elements[xMax - Mathf.CeilToInt((xMax - xMin) / 2f), yMin, 0]);
                    //    middlePoints.Add(agent.MyGrid.Elements[xMax - Mathf.CeilToInt((xMax - xMin) / 2f), yMax - Mathf.CeilToInt((yMax - yMin) / 2f), 0]);
                    //    middlePoints.Add(agent.MyGrid.Elements[xMax - Mathf.CeilToInt((xMax - xMin) / 2f), yMax - 1, 0]);

                    //    rightPoints.Add(agent.MyGrid.Elements[xMax - 1, 0, 0]);
                    //    rightPoints.Add(agent.MyGrid.Elements[xMax - 1, yMax - Mathf.CeilToInt((yMax - yMin) / 2f), 0]);
                    //    rightPoints.Add(agent.MyGrid.Elements[xMax - 1, yMax - 1, 0]);
                    //}

                    //float minDist = Vector3.Distance(leftPoints[0].transform.position, position);
                    //closestElement = leftPoints[0];
                    //float curDist = Vector3.Distance(rightPoints[0].transform.position, position);
                    //if (minDist > curDist)
                    //{
                    //    minDist = curDist;
                    //    closestElement = rightPoints[0];
                    //}
                    //curDist = Vector3.Distance(leftPoints[2].transform.position, position);
                    //if (minDist > curDist)
                    //{
                    //    minDist = curDist;
                    //    closestElement = leftPoints[2];
                    //}
                    //curDist = Vector3.Distance(rightPoints[2].transform.position, position);
                    //if (minDist > curDist)
                    //{
                    //    closestElement = rightPoints[2];
                    //}
                    //return closestElement;
                }

                case GridType.ThreeDimensional:
                {
                    Debug.LogError("A* 3D not implemented");
                    if (agent.MyGrid.GridType == GridType.ThreeDimensional)
                    {
                        throw new NotImplementedException();
                    }
                }
                break;
                }
            }
            catch (NotImplementedException)
            {
                return(null);
            }
            return(null);
        }
Esempio n. 3
0
 public static void GetTargetElement(AStarAgent agent, Vector3 position)
 {
     _targetElement = FindClosestElement(agent, position);
 }
Esempio n. 4
0
 public static void GetStaringElement(AStarAgent agent, Vector3 position)
 {
     _startElement = FindClosestElement(agent, position);
 }