Esempio n. 1
0
        //create grid
        //witht the raduis, height/width/length is meanless, specially width & length
        private void SpwanGridCreater(float width, float height, float length, float gap, float r)
        {
            var localHeight = -height;

            while (CustomController.Less(localHeight, height))
            {
                var localLength = -length;
                while (CustomController.Less(localLength, length))
                {
                    var localWidth = -width;
                    while (CustomController.Less(localWidth, width))
                    {
                        var targetPos = new Vector3(localWidth, localHeight, localLength);
                        if (CustomController.InRange(deviceGO.transform.position, targetPos, r))
                        {
                            var newGrid = new SpawnGrid(targetPos);
                            ssHandler.Subscribe(newGrid);
                        }
                        localWidth += gap;
                    }
                    localLength += gap;
                }
                localHeight += gap;
            }
        }
Esempio n. 2
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 protected void UpdateNeigbor(SpawnGrid sg, List <IObersver> observers, float gap)
 {
     foreach (Direction dir in this.neighborDic.Keys.ToList())
     {
         //set this ref to null
         if (neighborDic[dir] == sg)
         {
             neighborDic[dir].SignNeighbor(observers, gap);
         }
     }
 }
Esempio n. 3
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 bool DirectionTest(float x, float y, float z, SpawnGrid sg)
 {
     if (x == this.X && y == this.Y && z == this.Z)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Esempio n. 4
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 public void Summon(string s)
 {
     //GameObject deviceGO = GameManager.Instance.deviceGO;
     //get a random pos from gird;
     try
     {
         SpawnGrid sg        = GetGrid(ssHandler.Obersvers);
         Vector3   pos       = sg.GetPos();
         Vector3   offsetPos = deviceGO.transform.position;
         //instantiate and set the value of bullet obj
         var spawnGO = Instantiate(monsterGo, pos, Quaternion.identity);
         spawnGO.transform.localScale = new Vector3(1, 1, 1);
         spawnGO.SendMessage("OccupyGrid", sg);
         monsters.Add(spawnGO);
     }
     catch (System.Exception e)
     {
         Debug.Log(e.StackTrace);
     }
 }
Esempio n. 5
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 void OccupyGrid(SpawnGrid sg)
 {
     this.sg = sg;
 }
Esempio n. 6
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 public void NeighborUpate(Direction dir, SpawnGrid sg)
 {
     neighborDic[dir] = sg;
 }