public InputManager(IntPtr windowHandle)
        {
            this.windowHandle = windowHandle;

            inputDevices = new List<GenericInput>();
            AddNewDevices();

            lastInputState = new InputState();

            StartInputThread();
        }
        private InputState GetCurrentState()
        {
            InputState currentInputState = new InputState();

            for (int i = 0; i < inputDevices.Count; i++)
            {
                currentInputState = inputDevices[i].GetCurrentState();

                if (currentInputState != null)
                {
                    lastInputState = currentInputState;
                    return currentInputState;
                }
            }

            return null;
        }
 private void InvokeNewInputStateEvent(InputState inputState)
 {
     if (NewInputState != null)
     {
         NewInputStateEventArgs eventArgs = new NewInputStateEventArgs(inputState);
         NewInputState.Invoke(this, eventArgs);
     }
 }
        public InputState GetCurrentState()
        {
            List<String> buttonsPressed = GetPressedButtons();
            Dictionary<String, float> axisValues = GetAxisValues();

            if (buttonsPressed.Contains("")) { buttonsPressed.Remove(""); }
            if (axisValues.ContainsKey("")) { axisValues.Remove(""); }

            float roll = GetAxisValue(mapping.RollAxisMapping, buttonsPressed, axisValues);
            float pitch = GetAxisValue(mapping.PitchAxisMapping, buttonsPressed, axisValues);
            float yaw = GetAxisValue(mapping.YawAxisMapping, buttonsPressed, axisValues);
            float gaz = GetAxisValue(mapping.GazAxisMapping, buttonsPressed, axisValues);

            bool cameraSwap = IsFlightButtonPressed(mapping.CameraSwapButton, buttonsPressed);
            bool takeOff = IsFlightButtonPressed(mapping.TakeOffButton, buttonsPressed);
            bool land = IsFlightButtonPressed(mapping.LandButton, buttonsPressed);
            bool hover = IsFlightButtonPressed(mapping.HoverButton, buttonsPressed);
            bool emergency = IsFlightButtonPressed(mapping.EmergencyButton, buttonsPressed);
            bool flatTrim = IsFlightButtonPressed(mapping.FlatTrimButton, buttonsPressed);

            if (roll != lastInputState.Roll || pitch != lastInputState.Pitch || yaw != lastInputState.Yaw || gaz != lastInputState.Gaz ||
                cameraSwap != lastInputState.CameraSwap || takeOff != lastInputState.TakeOff || land != lastInputState.Land || hover != lastInputState.Hover || emergency != lastInputState.Emergency || flatTrim != lastInputState.FlatTrim)
            {
                InputState newInputState = new InputState(roll, pitch, yaw, gaz, cameraSwap, takeOff, land, hover, emergency, flatTrim);
                lastInputState = newInputState;
                return newInputState;
            }
            else
            {
                return null;
            }
        }
Esempio n. 5
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        private void UpdateDroneState(InputState inputState)
        {
            labelInputRoll.Text = String.Format("{0:+0.000;-0.000;+0.000}", inputState.Roll);
            labelInputPitch.Text = String.Format("{0:+0.000;-0.000;+0.000}", -inputState.Pitch);
            labelInputYaw.Text = String.Format("{0:+0.000;-0.000;+0.000}", -inputState.Yaw);
            labelInputGaz.Text = String.Format("{0:+0.000;-0.000;+0.000}", -inputState.Gaz);

            checkBoxInputTakeoff.Checked = inputState.TakeOff;
            checkBoxInputLand.Checked = inputState.Land;
            checkBoxInputHover.Checked = inputState.Hover;
            checkBoxInputEmergency.Checked = inputState.Emergency;
            checkBoxInputFlatTrim.Checked = inputState.FlatTrim;
            checkBoxInputChangeCamera.Checked = inputState.CameraSwap;
        }
Esempio n. 6
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        private void SendDroneCommands(InputState inputState)
        {
            if (inputState.CameraSwap)
            {
                ChangeCamera();
            }

            if (inputState.TakeOff && arDroneControl.CanTakeoff)
            {
                Takeoff();
            }
            else if (inputState.Land && arDroneControl.CanLand)
            {
                Land();
            }

            if (inputState.Hover && arDroneControl.CanEnterHoverMode)
            {
                EnterHoverMode();
            }
            else if (inputState.Hover && arDroneControl.CanLeaveHoverMode)
            {
                LeaveHoverMode();
            }

            if (inputState.Emergency)
            {
                Emergency();
            }
            else if (inputState.FlatTrim)
            {
                FlatTrim();
            }

            float roll = inputState.Roll / 1.0f;
            float pitch = inputState.Pitch / 1.0f;
            float yaw = inputState.Yaw / 2.0f;
            float gaz = inputState.Gaz / 2.0f;

            Navigate(roll, pitch, yaw, gaz);
        }
Esempio n. 7
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 public NewInputStateEventArgs(InputState currentInputState)
 {
     this.currentInputState = currentInputState;
 }
Esempio n. 8
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 public NewInputStateEventArgs(InputState currentInputState)
 {
     this.currentInputState = currentInputState;
 }