Esempio n. 1
0
        public static bool gotItem(FullItem item, AIHeroClient hero = null)
        {
            //If item is bad we skip it!
            if (failedToFindItemList.Contains(item.Id))
            {
                return(true);
            }

            var sameItemList = new List <int>();

            sameItemList.Add(item.Id);
            //Check if transform item!
            if (item.Into != null)
            {
                foreach (var into in item.Into)
                {
                    var intoItem = getData(into, false);
                    if (intoItem == null || intoItem.Ispurchasable)
                    {
                        continue;
                    }
                    sameItemList.Add(into);
                }
            }
            return((hero ?? ObjectManager.Player).InventoryItems.Any(slot => sameItemList.Contains((int)slot.Id)));
        }
Esempio n. 2
0
        public FullItem getBest()
        {
            if (selected != null)
            {
                return(selected);
            }
            if (condition == ItemCondition.TAKE_PRIMARY)
            {
                selected = primary;
            }
            if (condition == ItemCondition.ENEMY_MR)
            {
                if (EntityManager.Heroes.Enemies.Sum(ene => ene.SpellBlock) > EntityManager.Heroes.Enemies.Sum(ene => ene.Armor))
                {
                    selected = primary;
                }
                else
                {
                    selected = secondary;
                }
            }

            if (condition == ItemCondition.ENEMY_RANGED)
            {
                if (EntityManager.Heroes.Enemies.Count(ene => ene.IsRanged) > EntityManager.Heroes.Enemies.Count(ene => ene.IsMelee))
                {
                    selected = primary;
                }
                else
                {
                    selected = secondary;
                }
            }

            if (condition == ItemCondition.ENEMY_AP)
            {
                if (EntityManager.Heroes.Enemies.Sum(ene => ene.FlatMagicDamageMod) > EntityManager.Heroes.Enemies.Sum(ene => ene.FlatPhysicalDamageMod) * 2.0f)
                {
                    selected = primary;
                }
                else
                {
                    selected = secondary;
                }
            }
            if (condition == ItemCondition.ENEMY_LOSING)
            {
                var allTowers    = ObjectManager.Get <Obj_AI_Turret>().ToList();
                var eneTowCount  = allTowers.Count(tow => !tow.IsDead && tow.IsEnemy);
                var allyTowCount = allTowers.Count(tow => !tow.IsDead && tow.IsAlly);
                if (allyTowCount == eneTowCount)
                {
                    return(Player.Instance.Deaths > Player.Instance.ChampionsKilled ? secondary : primary);
                }
                if (eneTowCount < allyTowCount)
                {
                    selected = primary;
                }
                else
                {
                    selected = secondary;
                }
            }


            return(selected);
        }
Esempio n. 3
0
 public ConditionalItem(ItemId pri, ItemId sec = ItemId.Unknown, ItemCondition cond = ItemCondition.TAKE_PRIMARY)
 {
     primary   = AutoShopper.getData((int)pri);
     secondary = (sec == ItemId.Unknown) ? null : AutoShopper.getData((int)sec);
     condition = cond;
 }
Esempio n. 4
0
 public ConditionalItem(int pri, int sec = -1, ItemCondition cond = ItemCondition.TAKE_PRIMARY)
 {
     primary   = AutoShopper.getData(pri);
     secondary = (sec == -1)?null:AutoShopper.getData(sec);
     condition = cond;
 }
Esempio n. 5
0
        public FullItem getBest()
        {
            if (selected != null)
            {
                return(selected);
            }
            if (condition == ItemCondition.TAKE_PRIMARY)
            {
                selected = primary;
            }
            if (condition == ItemCondition.ENEMY_MR)
            {
                if (HeroManager.Enemies.Sum(ene => ene.SpellBlock) > HeroManager.Enemies.Sum(ene => ene.Armor))
                {
                    selected = primary;
                }
                else
                {
                    selected = secondary;
                }
            }

            if (condition == ItemCondition.ENEMY_RANGED)
            {
                if (HeroManager.Enemies.Count(ene => ene.IsRanged) > HeroManager.Enemies.Count(ene => ene.IsMelee))
                {
                    selected = primary;
                }
                else
                {
                    selected = secondary;
                }
            }

            if (condition == ItemCondition.ENEMY_AP)
            {
                if (HeroManager.Enemies.Sum(ene => ene.FlatMagicDamageMod) > HeroManager.Enemies.Sum(ene => ene.FlatPhysicalDamageMod) * 2.0f)
                {
                    selected = primary;
                }
                else
                {
                    selected = secondary;
                }
            }
            if (condition == ItemCondition.ENEMY_LOSING)
            {
                var allTowers = ObjectManager.Get <Obj_AI_Turret>().ToList();
                if (allTowers.Count(tow => tow.IsDead && tow.IsEnemy) < allTowers.Count(tow => tow.IsDead && tow.IsAlly))
                {
                    selected = primary;
                }
                else
                {
                    selected = secondary;
                }
            }


            return(selected);
        }