Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        dragAndDrop = GetComponent <AP_.DragAndDrop>();

        for (var i = 0; i < pivotLogicList.Count; i++)
        {
            listOfSelectedPuzzlePosition.Add(pivotLogicList[i].transform.parent.GetComponent <SpriteRenderer>());
            pLogicList.Add(LogicList[i].GetComponent <Logic>());
            pLogicOnTriggerList.Add(LogicList[i].transform.GetChild(0).GetComponent <LogicCheckCollision>());
            inGameLogicsPositionList.Add(-1);
            inGameAxis.Add(false);

            if (!LogicsInitPositionWhenStart[i])
            {
                LogicList[i].transform.GetChild(0).tag = "Untagged";
                pivotLogicList[i].transform.parent.GetComponent <Collider>().enabled = false;
                LogicList[i].transform.GetChild(0).GetComponent <Collider>().enabled = false;
            }
        }

        //--> Every Puzzle  ----> BEGIN <----
        camManager = GetComponent <focusCamEffect>();
        _conditionsToAccessThePuzzle = GetComponent <conditionsToAccessThePuzzle>();
        _actionsWhenPuzzleIsSolved   = GetComponent <actionsWhenPuzzleIsSolved>();
        //----> END <----


        //--> Common for all puzzle ----> BEGIN <----
        _detectClick = new detectPuzzleClick();                 // Access Class that allow to detect click (Mouse, Joystick, Mobile)



        a_Source = GetComponent <AudioSource>();
        //----> END <----
    }
Esempio n. 2
0
    public override void OnInspectorGUI()
    {
        if (SeeInspector.boolValue)                                                             // If true Default Inspector is drawn on screen
        {
            DrawDefaultInspector();
        }

        serializedObject.Update();

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("See Inspector :", GUILayout.Width(85));
        EditorGUILayout.PropertyField(SeeInspector, new GUIContent(""), GUILayout.Width(30));
        EditorGUILayout.EndHorizontal();

        GUIStyle style_Yellow_01     = new GUIStyle(GUI.skin.box);   style_Yellow_01.normal.background = Tex_01;
        GUIStyle style_Blue          = new GUIStyle(GUI.skin.box);   style_Blue.normal.background = Tex_03;
        GUIStyle style_Purple        = new GUIStyle(GUI.skin.box);   style_Purple.normal.background = Tex_04;
        GUIStyle style_Orange        = new GUIStyle(GUI.skin.box);   style_Orange.normal.background = Tex_05;
        GUIStyle style_Yellow_Strong = new GUIStyle(GUI.skin.box);   style_Yellow_Strong.normal.background = Tex_02;


        GUILayout.Label("");
        AP_.DragAndDrop myScript = (AP_.DragAndDrop)target;

        EditorGUILayout.BeginVertical(style_Orange);
        EditorGUILayout.HelpBox("Select local Z distance between the selected object and the camera.", MessageType.Info);

        EditorGUILayout.BeginHorizontal();
        GUILayout.Label("Distance from the camera : ", GUILayout.Width(170));
        EditorGUILayout.PropertyField(distanceFromTheCamera, new GUIContent(""));
        EditorGUILayout.EndHorizontal();
        EditorGUILayout.EndVertical();


        EditorGUILayout.HelpBox("Play a sound when an Object is selected or deselected.", MessageType.Info);
        EditorGUILayout.BeginHorizontal();
        GUILayout.Label("AudioSource : ", GUILayout.Width(170));
        EditorGUILayout.PropertyField(a_TakeObject, new GUIContent(""));
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.BeginVertical(style_Orange);
        EditorGUILayout.HelpBox("Choose the gamepad button used to selected a puzzle object.", MessageType.Info);
        if (objCanvasInput)
        {
            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("Validation Button Joystick : ", GUILayout.Width(170));
            validationButtonJoystick.intValue = EditorGUILayout.Popup(validationButtonJoystick.intValue, s_inputListJoystickButton.ToArray());
            EditorGUILayout.EndHorizontal();
        }
        else
        {
            EditorGUILayout.HelpBox("INFO : The Object InputsManager needs to be activated in the the Hierarchy (Hierarchy : Canvas_MainMenu -> p_Inputs -> inputsManager", MessageType.Warning);
        }
        EditorGUILayout.EndVertical();

        EditorGUILayout.LabelField("");

        serializedObject.ApplyModifiedProperties();
    }
Esempio n. 3
0
    void OnEnable()
    {
        // Setup the SerializedProperties.
        SeeInspector = serializedObject.FindProperty("SeeInspector");

        validationButtonJoystick = serializedObject.FindProperty("validationButtonJoystick");
        a_TakeObject             = serializedObject.FindProperty("a_TakeObject");
        distanceFromTheCamera    = serializedObject.FindProperty("distanceFromTheCamera");

        AP_.DragAndDrop myScript = (AP_.DragAndDrop)target;

        GameObject tmp = GameObject.Find("InputsManager");

        if (tmp)
        {
            objCanvasInput = tmp;
            for (var i = 0; i < tmp.GetComponent <MM_MenuInputs>().remapButtons[0].buttonsList.Count; i++)
            {
                s_inputListJoystickAxis.Add(tmp.GetComponent <MM_MenuInputs> ().remapButtons [0].buttonsList [i].name);
            }
            for (var i = 0; i < tmp.GetComponent <MM_MenuInputs>().remapButtons[1].buttonsList.Count; i++)
            {
                s_inputListJoystickButton.Add(tmp.GetComponent <MM_MenuInputs> ().remapButtons [1].buttonsList [i].name);
            }



            for (var i = 0; i < tmp.GetComponent <MM_MenuInputs>().remapButtons[2].buttonsList.Count; i++)
            {
                s_inputListKeyboardAxis.Add(tmp.GetComponent <MM_MenuInputs> ().remapButtons [2].buttonsList [i].name);
            }
            for (var i = 0; i < tmp.GetComponent <MM_MenuInputs>().remapButtons[3].buttonsList.Count; i++)
            {
                s_inputListKeyboardButton.Add(tmp.GetComponent <MM_MenuInputs> ().remapButtons [3].buttonsList [i].name);
            }
        }

        Tex_01 = MakeTex(2, 2, new Color(1, .8f, 0.2F, .4f));
        Tex_02 = MakeTex(2, 2, new Color(1, .8f, 0.2F, .4f));
        Tex_03 = MakeTex(2, 2, new Color(.3F, .9f, 1, .5f));
        Tex_04 = MakeTex(2, 2, new Color(1, .3f, 1, .3f));
        Tex_05 = MakeTex(2, 2, new Color(1, .5f, 0.3F, .4f));
    }