public IAsyncResult send_winner(AsyncCallback callback, object state, API.Competitor competitor, long amount)
public static void KeyUp(API.Keys key) => api.ThirdParty.KeyUp(key);
public IAsyncResult send_showdown(AsyncCallback callback, object state, API.Competitor competitor, List<API.Card> cards, API.HandDescriptor hand)
public IAsyncResult Begin_winner(AsyncCallback callback, object state, API.Competitor competitor, long amount) { return send_winner(callback, state, competitor, amount); }
public IAsyncResult send_community_card(AsyncCallback callback, object state, API.Card card)
public IAsyncResult Begin_showdown(AsyncCallback callback, object state, API.Competitor competitor, List<API.Card> cards, API.HandDescriptor hand) { return send_showdown(callback, state, competitor, cards, hand); }
public IAsyncResult Begin_competitor_status(AsyncCallback callback, object state, API.Competitor competitor) { return send_competitor_status(callback, state, competitor); }
public IAsyncResult Begin_community_card(AsyncCallback callback, object state, API.Card card) { return send_community_card(callback, state, card); }
public IAsyncResult send_bet_request(AsyncCallback callback, object state, long pot, API.BetLimits limits)
public void send_bet_request(long pot, API.BetLimits limits) #endif { oprot_.WriteMessageBegin(new TMessage("bet_request", TMessageType.Call, seqid_)); bet_request_args args = new bet_request_args(); args.Pot = pot; args.Limits = limits; args.Write(oprot_); oprot_.WriteMessageEnd(); #if SILVERLIGHT return oprot_.Transport.BeginFlush(callback, state); #else oprot_.Transport.Flush(); #endif }
public long bet_request(long pot, API.BetLimits limits) { #if !SILVERLIGHT send_bet_request(pot, limits); return recv_bet_request(); #else var asyncResult = Begin_bet_request(null, null, pot, limits); return End_bet_request(asyncResult); #endif }
public IAsyncResult Begin_bet_request(AsyncCallback callback, object state, long pot, API.BetLimits limits) { return send_bet_request(callback, state, pot, limits); }
public static void KeyDown(API.Keys key) => api.ThirdParty.KeyDown(key);
public void hole_card(API.Card card) { #if !SILVERLIGHT send_hole_card(card); recv_hole_card(); #else var asyncResult = Begin_hole_card(null, null, card); End_hole_card(asyncResult); #endif }
public void competitor_status(API.Competitor competitor) { #if !SILVERLIGHT send_competitor_status(competitor); recv_competitor_status(); #else var asyncResult = Begin_competitor_status(null, null, competitor); End_competitor_status(asyncResult); #endif }
public IAsyncResult send_hole_card(AsyncCallback callback, object state, API.Card card)
public IAsyncResult send_competitor_status(AsyncCallback callback, object state, API.Competitor competitor)
public void community_card(API.Card card) { #if !SILVERLIGHT send_community_card(card); recv_community_card(); #else var asyncResult = Begin_community_card(null, null, card); End_community_card(asyncResult); #endif }
public void send_competitor_status(API.Competitor competitor) #endif { oprot_.WriteMessageBegin(new TMessage("competitor_status", TMessageType.Call, seqid_)); competitor_status_args args = new competitor_status_args(); args.Competitor = competitor; args.Write(oprot_); oprot_.WriteMessageEnd(); #if SILVERLIGHT return oprot_.Transport.BeginFlush(callback, state); #else oprot_.Transport.Flush(); #endif }
public void send_community_card(API.Card card) #endif { oprot_.WriteMessageBegin(new TMessage("community_card", TMessageType.Call, seqid_)); community_card_args args = new community_card_args(); args.Card = card; args.Write(oprot_); oprot_.WriteMessageEnd(); #if SILVERLIGHT return oprot_.Transport.BeginFlush(callback, state); #else oprot_.Transport.Flush(); #endif }
public IAsyncResult Begin_bet(AsyncCallback callback, object state, API.Competitor competitor, API.Bet bet) { return send_bet(callback, state, competitor, bet); }
public void showdown(API.Competitor competitor, List<API.Card> cards, API.HandDescriptor hand) { #if !SILVERLIGHT send_showdown(competitor, cards, hand); recv_showdown(); #else var asyncResult = Begin_showdown(null, null, competitor, cards, hand); End_showdown(asyncResult); #endif }
public void bet(API.Competitor competitor, API.Bet bet) { #if !SILVERLIGHT send_bet(competitor, bet); recv_bet(); #else var asyncResult = Begin_bet(null, null, competitor, bet); End_bet(asyncResult); #endif }
public void send_showdown(API.Competitor competitor, List<API.Card> cards, API.HandDescriptor hand) #endif { oprot_.WriteMessageBegin(new TMessage("showdown", TMessageType.Call, seqid_)); showdown_args args = new showdown_args(); args.Competitor = competitor; args.Cards = cards; args.Hand = hand; args.Write(oprot_); oprot_.WriteMessageEnd(); #if SILVERLIGHT return oprot_.Transport.BeginFlush(callback, state); #else oprot_.Transport.Flush(); #endif }
public IAsyncResult send_bet(AsyncCallback callback, object state, API.Competitor competitor, API.Bet bet)
public void winner(API.Competitor competitor, long amount) { #if !SILVERLIGHT send_winner(competitor, amount); recv_winner(); #else var asyncResult = Begin_winner(null, null, competitor, amount); End_winner(asyncResult); #endif }
public void send_bet(API.Competitor competitor, API.Bet bet) #endif { oprot_.WriteMessageBegin(new TMessage("bet", TMessageType.Call, seqid_)); bet_args args = new bet_args(); args.Competitor = competitor; args.Bet = bet; args.Write(oprot_); oprot_.WriteMessageEnd(); #if SILVERLIGHT return oprot_.Transport.BeginFlush(callback, state); #else oprot_.Transport.Flush(); #endif }
public void send_winner(API.Competitor competitor, long amount) #endif { oprot_.WriteMessageBegin(new TMessage("winner", TMessageType.Call, seqid_)); winner_args args = new winner_args(); args.Competitor = competitor; args.Amount = amount; args.Write(oprot_); oprot_.WriteMessageEnd(); #if SILVERLIGHT return oprot_.Transport.BeginFlush(callback, state); #else oprot_.Transport.Flush(); #endif }
public static void KeyPress(API.Keys key) => api.ThirdParty.KeyPress(key);