Esempio n. 1
0
        public static void Play(Playlists PlayItem)
        {
            if (Bass.BASS_GetInfo() == null)
            {
                Bass.BASS_Init(-1, hz, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
            }
            Bass.BASS_StreamFree(_stream);
            Bass.BASS_ChannelStop(_stream);

            _stream = Bass.BASS_StreamCreateFile(PlayItem.Path, 0, 0, BASSFlag.BASS_DEFAULT);
            now     = PlayList.IndexOf(PlayItem);
            Bass.BASS_ChannelSetAttribute(_stream, BASSAttribute.BASS_ATTRIB_VOL, slrVolume / 100f);

            EqualizerSettings.SetFX(_stream);

            ggg.Dispatcher.Invoke(() =>
            {
                ggg.lblAudioName.Content = PlayItem.Name;
                ggg.SyncSlider();
                ggg.lblMusicDuration.Content = new TimeSpan(0, 0, (int)Bass.BASS_ChannelBytes2Seconds(BassMet._stream, Bass.BASS_ChannelGetLength(BassMet._stream)));
                ggg.btnResumePause.Content   = "Pause";
            });


            Bass.BASS_ChannelPlay(_stream, true);
            timer.Start();
        }
Esempio n. 2
0
        public Equalizer()
        {
            InitializeComponent();

            Slider[] sliders = { slrFX0, slrFX1, slrFX2, slrFX3, slrFX4, slrFX5, slrFX6, slrFX7, slrFX8, slrFX9 };
            Label[]  labels  = { lblFX0, lblFX1, lblFX2, lblFX3, lblFX4, lblFX5, lblFX6, lblFX7, lblFX8, lblFX9 };

            IniReader IR = new IniReader(EqualizerSettings.SettingsPath);
            IniWriter IW = new IniWriter(EqualizerSettings.SettingsPath);

            cmbEqualizerProfile.ItemsSource = PresetCollection;

            foreach (var i in IR.GetParams().Skip(1))
            {
                PresetCollection.Add(i);
            }

            cmbEqualizerProfile.SelectedItem = IR.GetValuebyParam("Current");

            for (int i = 0; i < sliders.Length; i++)
            {
                sliders[i].Value  = EqualizerSettings.FXGain[i];
                labels[i].Content = EqualizerSettings.FXGain[i];
            }

            cmbEqualizerProfile.SelectionChanged += (e, a) =>
            {
                EqualizerSettings.LoadPreset(cmbEqualizerProfile.SelectedItem.ToString());
                IW.WriteParam("Current", cmbEqualizerProfile.SelectedItem.ToString());
                for (int i = 0; i < sliders.Length; i++)
                {
                    sliders[i].Value  = EqualizerSettings.FXGain[i];
                    labels[i].Content = EqualizerSettings.FXGain[i];
                }
            };

            btnEqualizerProfileAdd.Click += (e, a) =>
            {
                if (txtbNewProfileName.Text.Replace(" ", "") != "" && IR.GetParams().Skip(1).Any(x => x != txtbNewProfileName.Text))
                {
                    IW.WriteParam(txtbNewProfileName.Text, EqualizerSettings.FXGain.Select(x => x.ToString()).ToArray());
                    PresetCollection.Add(txtbNewProfileName.Text);
                    cmbEqualizerProfile.SelectedItem = txtbNewProfileName.Text;
                }
                txtbNewProfileName.Text = "";
            };

            btnEqualizerProfileDlt.Click += (e, a) =>
            {
                if (cmbEqualizerProfile.Text != "Standart")
                {
                    string s = cmbEqualizerProfile.Text;
                    cmbEqualizerProfile.SelectedItem = "Standart";
                    PresetCollection.Remove(s);
                    IW.DeleteParam(s);
                }
            };

            this.Closed += (e, a) =>
            {
                EqualizerSettings.LoadPreset(IR.GetValuebyParam("Current"));
            };

            btnEqualizerSave.Click += (e, a) =>
            {
                if (cmbEqualizerProfile.Text != "Standart")
                {
                    IW.WriteParam(cmbEqualizerProfile.SelectedItem.ToString(), EqualizerSettings.FXGain.Select(x => x.ToString()).ToArray());
                }
            };

            slrFX0.MouseRightButtonDown += (s, e) =>
            {
                slrFX0.Value   = 0;
                lblFX0.Content = 0;
                EqualizerSettings.FXGain[0] = 0f;
                EqualizerSettings.ChangeFXParam(0);
            };
            slrFX1.MouseRightButtonDown += (s, e) =>
            {
                slrFX1.Value   = 0;
                lblFX1.Content = 0;
                EqualizerSettings.FXGain[1] = 0f;
                EqualizerSettings.ChangeFXParam(1);
            };
            slrFX2.MouseRightButtonDown += (s, e) =>
            {
                slrFX2.Value   = 0;
                lblFX2.Content = 0;
                EqualizerSettings.FXGain[2] = 0f;
                EqualizerSettings.ChangeFXParam(2);
            };
            slrFX3.MouseRightButtonDown += (s, e) =>
            {
                slrFX3.Value   = 0;
                lblFX3.Content = 0;
                EqualizerSettings.FXGain[3] = 0f;
                EqualizerSettings.ChangeFXParam(3);
            };
            slrFX4.MouseRightButtonDown += (s, e) =>
            {
                slrFX4.Value   = 0;
                lblFX4.Content = 0;
                EqualizerSettings.FXGain[4] = 0f;
                EqualizerSettings.ChangeFXParam(4);
            };
            slrFX5.MouseRightButtonDown += (s, e) =>
            {
                slrFX5.Value   = 0;
                lblFX5.Content = 0;
                EqualizerSettings.FXGain[5] = 0f;
                EqualizerSettings.ChangeFXParam(5);
            };
            slrFX6.MouseRightButtonDown += (s, e) =>
            {
                slrFX6.Value   = 0;
                lblFX6.Content = 0;
                EqualizerSettings.FXGain[6] = 0f;
                EqualizerSettings.ChangeFXParam(6);
            };
            slrFX7.MouseRightButtonDown += (s, e) =>
            {
                slrFX7.Value   = 0;
                lblFX7.Content = 0;
                EqualizerSettings.FXGain[7] = 0f;
                EqualizerSettings.ChangeFXParam(7);
            };
            slrFX8.MouseRightButtonDown += (s, e) =>
            {
                slrFX8.Value   = 0;
                lblFX8.Content = 0;
                EqualizerSettings.FXGain[8] = 0f;
                EqualizerSettings.ChangeFXParam(8);
            };
            slrFX9.MouseRightButtonDown += (s, e) =>
            {
                slrFX9.Value   = 0;
                lblFX9.Content = 0;
                EqualizerSettings.FXGain[9] = 0f;
                EqualizerSettings.ChangeFXParam(9);
            };

            slrFX0.ValueChanged += (s, e) =>
            {
                EqualizerSettings.FXGain[0] = (float)Math.Round(e.NewValue, 1);
                EqualizerSettings.ChangeFXParam(0);
                lblFX0.Content = Math.Round(e.NewValue, 1);
            };
            slrFX1.ValueChanged += (s, e) =>
            {
                EqualizerSettings.FXGain[1] = (float)Math.Round(e.NewValue, 1);
                EqualizerSettings.ChangeFXParam(1);
                lblFX1.Content = Math.Round(e.NewValue, 1);
            };
            slrFX2.ValueChanged += (s, e) =>
            {
                EqualizerSettings.FXGain[2] = (float)Math.Round(e.NewValue, 1);
                EqualizerSettings.ChangeFXParam(2);
                lblFX2.Content = Math.Round(e.NewValue, 1);
            };
            slrFX3.ValueChanged += (s, e) =>
            {
                EqualizerSettings.FXGain[3] = (float)Math.Round(e.NewValue, 1);
                EqualizerSettings.ChangeFXParam(3);
                lblFX3.Content = Math.Round(e.NewValue, 1);
            };
            slrFX4.ValueChanged += (s, e) =>
            {
                EqualizerSettings.FXGain[4] = (float)Math.Round(e.NewValue, 1);
                EqualizerSettings.ChangeFXParam(4);
                lblFX4.Content = Math.Round(e.NewValue, 1);
            };
            slrFX5.ValueChanged += (s, e) =>
            {
                EqualizerSettings.FXGain[5] = (float)Math.Round(e.NewValue, 1);
                EqualizerSettings.ChangeFXParam(5);
                lblFX5.Content = Math.Round(e.NewValue, 1);
            };
            slrFX6.ValueChanged += (s, e) =>
            {
                EqualizerSettings.FXGain[6] = (float)Math.Round(e.NewValue, 1);
                EqualizerSettings.ChangeFXParam(6);
                lblFX6.Content = Math.Round(e.NewValue, 1);
            };
            slrFX7.ValueChanged += (s, e) =>
            {
                EqualizerSettings.FXGain[7] = (float)Math.Round(e.NewValue, 1);
                EqualizerSettings.ChangeFXParam(7);
                lblFX7.Content = Math.Round(e.NewValue, 1);
            };
            slrFX8.ValueChanged += (s, e) =>
            {
                EqualizerSettings.FXGain[8] = (float)Math.Round(e.NewValue, 1);
                EqualizerSettings.ChangeFXParam(8);
                lblFX8.Content = Math.Round(e.NewValue, 1);
            };
            slrFX9.ValueChanged += (s, e) =>
            {
                EqualizerSettings.FXGain[9] = (float)Math.Round(e.NewValue, 1);
                EqualizerSettings.ChangeFXParam(9);
                lblFX9.Content = Math.Round(e.NewValue, 1);
            };
        }
Esempio n. 3
0
        public MainWindow()
        {
            InitializeComponent();

            lvPlaylist.ItemsSource = BassMet.PlayList;

            Dispatcher.InvokeAsync(() => { Timer timer = new Timer(new TimerCallback(CollectGarbage), null, 0, 5000); });

            Dispatcher.InvokeAsync(() =>
            {
                if (File.Exists(EqualizerSettings.SettingsPath))
                {
                    try
                    {
                        IniReader IR = new IniReader(EqualizerSettings.SettingsPath);
                        if (IR.GetValuebyParam(IR.GetValuebyParam("Current"), true) == null)
                        {
                            IniWriter IW = new IniWriter(EqualizerSettings.SettingsPath);
                            IW.WriteParam("Current", "Standart");
                            IW.WriteParam("Standart", EqualizerSettings.FXGain.Select(x => x.ToString()).ToArray());
                        }
                        else
                        {
                            EqualizerSettings.LoadPreset(IR.GetValuebyParam("Current"));
                        }
                    }
                    catch
                    {
                        IniWriter IW = new IniWriter(EqualizerSettings.SettingsPath);
                        IW.WriteParam("Current", "Standart");
                        IW.WriteParam("Standart", EqualizerSettings.FXGain.Select(x => x.ToString()).ToArray());
                    }
                }
                else
                {
                    IniWriter IW = new IniWriter(EqualizerSettings.SettingsPath);
                    IW.WriteParam("Current", "Standart");
                    IW.WriteParam("Standart", EqualizerSettings.FXGain.Select(x => x.ToString()).ToArray());
                }
            });

            #region Global Hooks

            IKeyboardMouseEvents KeyHook = Hook.GlobalEvents();
            KeyHook.KeyDown += (s, e) =>
            {
                switch (e.KeyCode)
                {
                case WindowsHook.Keys.MediaNextTrack:
                    BassMet.PlayNext();
                    break;

                case WindowsHook.Keys.MediaPlayPause:
                    if (Bass.BASS_ChannelIsActive(BassMet._stream) == BASSActive.BASS_ACTIVE_PAUSED)
                    {
                        BassMet.Resume();
                    }
                    else
                    {
                        BassMet.Pause();
                    }
                    break;

                case WindowsHook.Keys.MediaPreviousTrack:
                    BassMet.PlayPrev();
                    break;

                case WindowsHook.Keys.MediaStop:
                    BassMet.Stop();
                    break;
                }
            };

            #endregion

            BassMet.ggg = this;
            var addons = Bass.BASS_PluginLoadDirectory(Environment.CurrentDirectory);

            #region Buttons logic

            btnShaffle.Click += (e, a) =>
            {
                int j = 0;
                for (int i = BassMet.PlayList.Count - 1; i >= 1; i--)
                {
                    j = random.Next(i);
                    var buf = BassMet.PlayList[j];
                    BassMet.PlayList[j] = BassMet.PlayList[i];
                    BassMet.PlayList[i] = buf;
                    if (BassMet.now == i)
                    {
                        BassMet.now = j;
                    }
                    if (BassMet.now == j)
                    {
                        BassMet.now = i;
                    }
                }

                //UpdateList();
            };

            btnStop.Click += (e, a) =>
            {
                BassMet.Stop();
            };

            btnResumePause.Click += (e, a) =>
            {
                if (Bass.BASS_ChannelIsActive(BassMet._stream) == BASSActive.BASS_ACTIVE_PAUSED)
                {
                    BassMet.Resume();
                    btnResumePause.Content = "Pause";
                }
                else
                {
                    BassMet.Pause();
                    btnResumePause.Content = "Resume";
                }
            };

            btnNext.Click += (e, a) =>
            {
                if (BassMet.PlayList.Count > 0)
                {
                    BassMet.PlayNext();
                }
            };

            btnPrev.Click += (e, a) =>
            {
                if (BassMet.PlayList.Count > 0)
                {
                    BassMet.PlayPrev();
                }
            };

            btnLoop.Click += (e, a) =>
            {
                btnLoop.BorderBrush = btnLoop.BorderBrush == Brushes.Red ? Brushes.Blue : Brushes.Red;
            };

            btnMute.Click += (e, a) =>
            {
                if (slrPlayVolume.Value != 0)
                {
                    MusicVolumeBuffer   = slrPlayVolume.Value;
                    slrPlayVolume.Value = 0;
                }
                else
                {
                    slrPlayVolume.Value = MusicVolumeBuffer;
                }
            };

            /*btnCloseApp.Click += (e, a) =>
             * {
             *  Application.Current.Shutdown();
             * };
             *
             * btnCollapseApp.Click += (e, a) =>
             * {
             *  this.WindowState = WindowState.Minimized;
             * };
             *
             * btnOpenFullApp.Click += (e, a) =>
             * {
             *  if (this.WindowState == WindowState.Maximized)
             *      this.WindowState = WindowState.Normal;
             *  else
             *      this.WindowState = WindowState.Maximized;
             * };*/

            #endregion

            #region ListViews logic

            lvContextUpper.Click += (e, a) =>
            {
                if (BassMet.PlayList.Count > 1)
                {
                    List <Playlists> abc = new List <Playlists>();
                    for (int i = 0; i < lvPlaylist.SelectedItems.Count; i++)
                    {
                        abc.Add((Playlists)lvPlaylist.SelectedItems[i]);

                        //lvPlaylistDoUpper(BassMet.PlayList.IndexOf(BassMet.PlayList.Where(x => x == lvPlaylist.SelectedItems[0]).First()));
                    }
                    for (int i = 0; i < BassMet.PlayList.Count; i++)
                    {
                        foreach (var j in abc)
                        {
                            if (BassMet.PlayList[i] == j)
                            {
                                lvPlaylistDoUpper(i);
                            }
                        }
                    }
                }
                //UpdateList();
            };

            lvContextLower.Click += (e, a) =>
            {
                if (BassMet.PlayList.Count > 1)
                {
                    List <Playlists> abc = new List <Playlists>();
                    for (int i = 0; i < lvPlaylist.SelectedItems.Count; i++)
                    {
                        abc.Add((Playlists)lvPlaylist.SelectedItems[i]);

                        //lvPlaylistDoUpper(BassMet.PlayList.IndexOf(BassMet.PlayList.Where(x => x == lvPlaylist.SelectedItems[0]).First()));
                    }
                    for (int i = 0; i < BassMet.PlayList.Count; i++)
                    {
                        foreach (var j in abc)
                        {
                            if (BassMet.PlayList[i] == j)
                            {
                                lvPlaylistDoLower(i);
                            }
                        }
                    }

                    //lvPlaylistDoLower(lvPlaylist.SelectedIndex);
                }
                //UpdateList();
            };

            lvContextDelete.Click += (e, a) =>
            {
                try
                {
                    List <Playlists> abc = new List <Playlists>();
                    for (int i = 0; i < lvPlaylist.SelectedItems.Count; i++)
                    {
                        abc.Add((Playlists)lvPlaylist.SelectedItems[i]);

                        //lvPlaylistDoUpper(BassMet.PlayList.IndexOf(BassMet.PlayList.Where(x => x == lvPlaylist.SelectedItems[0]).First()));
                    }
                    for (int i = 0; i < BassMet.PlayList.Count; i++)
                    {
                        foreach (var j in abc)
                        {
                            if (BassMet.PlayList[i] == j)
                            {
                                BassMet.PlayList.RemoveAt(i);
                            }
                        }
                    }

                    //BassMet.PlayList.RemoveAt(lvPlaylist.SelectedIndex);
                    UpdateList();
                }
                catch
                {
                }
            };

            lvPlaylist.MouseDoubleClick += (e, a) =>
            {
                if (BassMet.PlayList.Count == 0)
                {
                    return;
                }
                BassMet.Play(BassMet.PlayList[lvPlaylist.SelectedIndex]);
            };

            lvPlaylist.DragEnter += (e, a) =>
            {
                if (a.Data.GetDataPresent(System.Windows.DataFormats.FileDrop))
                {
                    a.Effects = System.Windows.DragDropEffects.Copy;
                }
            };

            lvPlaylist.Drop += (e, a) =>
            {
                if (a.Data.GetDataPresent(System.Windows.DataFormats.FileDrop))
                {
                    foreach (string obj in (string[])a.Data.GetData(System.Windows.DataFormats.FileDrop))
                    {
                        if (Directory.Exists(obj))
                        {
                            foreach (var file in Directory.GetFiles(obj))
                            {
                                if (Utils.BASSAddOnIsFileSupported(addons, file))
                                {
                                    BassMet.PlayList.Add(new Playlists {
                                        Name = file.Substring(file.LastIndexOfAny(new char[] { '\\', '/' }) + 1), Path = file
                                    });
                                }
                                else
                                {
                                    System.Windows.MessageBox.Show("Не удалось загрузить файл '" + file + "'");
                                }
                            }
                        }
                        else
                        {
                            if (Utils.BASSAddOnIsFileSupported(addons, obj))
                            {
                                BassMet.PlayList.Add(new Playlists {
                                    Name = obj.Substring(obj.LastIndexOfAny(new char[] { '\\', '/' }) + 1), Path = obj
                                });
                            }
                            else
                            {
                                System.Windows.MessageBox.Show("Не удалось загрузить файл '" + obj + "'");
                            }
                        }
                    }
                    UpdateList();
                }
            };

            #endregion

            #region Context Main Menu logic

            MainMenuPLOpen.Click += (e, a) =>
            {
                ReadPlaylistDialog RPD = new ReadPlaylistDialog();
                RPD.ShowInTaskbar = false;
                RPD.ShowDialog();
                UpdateList();
            };

            MainMenuPLSave.Click += (e, a) =>
            {
                SavePlaylistDialog SPD = new SavePlaylistDialog();
                SPD.ShowInTaskbar = false;
                SPD.ShowDialog();
            };

            MainMenuEcvalaizer.Click += (e, a) =>
            {
                Equalizer ES = new Equalizer();
                ES.ShowDialog();
            };

            /*MainMenuSettings.Click += (e, a) =>
             * {
             *  ApplicationSettings AS = new ApplicationSettings();
             *  AS.Show();
             * };*/

            #endregion

            #region Sliders logic

            BassMet.slrVolume = (float)slrPlayVolume.Value;

            slrPlayDuration.ValueChanged += (e, a) =>
            {
                if (Mouse.LeftButton == MouseButtonState.Pressed && slrPlayDuration.IsMouseOver)
                {
                    Dispatcher.Invoke(() => Bass.BASS_ChannelSetPosition(BassMet._stream, a.NewValue));
                }
                lblDurationNow.Content = new TimeSpan(0, 0, (int)BassMet.GetAudioPosition());
            };

            slrPlayVolume.ValueChanged += (e, a) =>
            {
                BassMet.slrVolume = (float)a.NewValue;
                Bass.BASS_ChannelSetAttribute(BassMet._stream, BASSAttribute.BASS_ATTRIB_VOL, (float)a.NewValue / 100f);
            };

            #endregion

            BassMet.timer.Tick += (e, a) =>
            {
                if (Bass.BASS_ChannelIsActive(BassMet._stream) == BASSActive.BASS_ACTIVE_STOPPED)
                {
                    Brush b = Brushes.Blue;
                    Dispatcher.Invoke(() =>
                    {
                        b = btnLoop.BorderBrush;
                    });
                    if (b == Brushes.Blue)
                    {
                        BassMet.Replay();
                    }
                    else
                    {
                        BassMet.PlayNext();
                    }
                }
                if (Bass.BASS_ChannelIsActive(BassMet._stream) == BASSActive.BASS_ACTIVE_PLAYING)
                {
                    Dispatcher.Invoke(() =>
                    {
                        slrPlayDuration.Value    = BassMet.GetAudioPosition();
                        lblMusicDuration.Content = new TimeSpan(0, 0, (int)Bass.BASS_ChannelBytes2Seconds(BassMet._stream, Bass.BASS_ChannelGetLength(BassMet._stream)));
                    });
                }
            };
        }