Esempio n. 1
0
        private static void OnUpdateInternal(float deltaTime)
        {
            if (DynelManager.LocalPlayer == null)
            {
                return;
            }

            DynelManager.Update();

            Network.Update();
            IPCChannel.Update();

            UIController.UpdateViews();

            Item.Update();
            PerkAction.Update();
            Spell.Update();

            MovementController.Instance?.Update();
            CombatHandler.Instance?.Update(deltaTime);

            try
            {
                OnUpdate?.Invoke(null, deltaTime);
            }
            catch (Exception e)
            {
                Chat.WriteLine(e.Message);
            }

            Chat.Update();
        }
Esempio n. 2
0
        private static void OnTemplateAction(N3Message n3Msg)
        {
            TemplateActionMessage templateActionMessage = (TemplateActionMessage)n3Msg;

            switch (templateActionMessage.Unknown2)
            {
            case 3:
                Item.OnItemUsed(templateActionMessage.ItemLowId, templateActionMessage.ItemHighId, templateActionMessage.Quality, templateActionMessage.Identity);
                break;

            case 32:
                PerkAction.OnPerkFinished(templateActionMessage.ItemLowId, templateActionMessage.ItemHighId, templateActionMessage.Quality, templateActionMessage.Identity);
                break;
            }
        }
Esempio n. 3
0
        private static void OnCharacterAction(N3Message n3Msg)
        {
            CharacterActionMessage charActionMessage = (CharacterActionMessage)n3Msg;

            switch (charActionMessage.Action)
            {
            case CharacterActionType.LeaveTeam:
                Team.OnMemberLeft(charActionMessage.Target);
                break;

            case CharacterActionType.QueuePerk:
                PerkAction.OnPerkQueued();
                break;
                //case CharacterActionType.TeamKick:
                //    Team.OnMemberLeft(charActionMessage.Target);
                //    break;

                //default:
                //    Chat.WriteLine($"UnhandledCharAction::{charActionMessage.Action}");
                //    break;
            }
        }