public static void SendOwner(Client client, Character character)
        {
            // ## ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ##
            // ## Weapon Item Full Update - Test ## Do Not attempt to send this packet until all values have been Verified ##
            // ## ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ##

            // notes: one packet has to be sent for each hand!!!!!!! (more for each weapon, see below)
            // Packet only sent when Weapons are in Posession or being equipped the first time

            PacketWriter packetWriter = new PacketWriter();

            packetWriter.PushByte(0xDF); // starter
            packetWriter.PushByte(0xDF); // starter
            packetWriter.PushShort(0xA);
            packetWriter.PushShort(0x1);
            packetWriter.PushShort(0); // Length
            packetWriter.PushInt(3086); // Sender
            packetWriter.PushInt(character.Id); // Reciever
            packetWriter.PushInt(0x3B1D2268); // Packet ID
            packetWriter.PushInt(0xC74A); // Type Weapon (always instanced)
            packetWriter.PushInt(0x45AEE789);
            // Instance of Weapon, hardcoding this causes a crash if you want to equip more than one weapon
            packetWriter.PushByte(0);
            packetWriter.PushInt(0xB);
            packetWriter.PushInt(character.Type);
            packetWriter.PushInt(character.Id); // Reciever
            packetWriter.PushInt(0xC0A);
            packetWriter.PushInt(0xF424F); // constant
            packetWriter.PushShort(0);
            packetWriter.PushInt(0x6); // Placement/Location Maybe?
            packetWriter.PushInt(0x1F88); // Another Constant

            // Stat 1
            packetWriter.PushInt(0); // constant Flags
            packetWriter.PushUInt(0x403); // Item Flag
            // Stat 2
            packetWriter.PushInt(0x17); // constant Static Instance?
            packetWriter.PushInt(0x1e6d0); // Weapon ITEM ID
            // Stat 3
            packetWriter.PushInt(0x2BD); //constant ACG Item Level
            packetWriter.PushInt(0x5); // Quality-Level
            // Stat 4
            packetWriter.PushInt(0x2BE); // constant ACGItemTemplateID
            packetWriter.PushInt(0x1e6d0); // Weapon ITEM ID (low ID)
            // Stat 5
            packetWriter.PushInt(0x2BF); // constant ACGItemTemplateID2
            packetWriter.PushInt(0x1e6d1); // High ID
            // Stat 6
            packetWriter.PushInt(0x19C); // Constant MultipleCount
            packetWriter.PushInt(0x1); // Amount
            // Stat 7
            packetWriter.PushInt(0x1A); // Constant Energy
            packetWriter.PushUInt(0x28); // Ammo
            // End
            packetWriter.PushInt(0); // Empty fill

            byte[] packet = packetWriter.Finish();
            client.SendCompressed(packet);
        }
Esempio n. 2
0
        /// <summary>
        /// Set own stat (no announce)
        /// </summary>
        /// <param name="client">Affected client</param>
        /// <param name="stat">Stat</param>
        /// <param name="value">Value</param>
        /// <param name="announce">Let others on same playfield know?</param>
        public static uint Set(Client client, int stat, uint value, bool announce)
        {
            PacketWriter packetWriter = new PacketWriter();

            uint oldValue = (uint)client.Character.Stats.StatValueByName(stat);
            client.Character.Stats.SetStatValueByName(stat, value);

            packetWriter.PushBytes(new byte[] { 0xDF, 0xDF, });
            packetWriter.PushShort(10);
            packetWriter.PushShort(1);
            packetWriter.PushShort(0);
            packetWriter.PushInt(3086);
            packetWriter.PushInt(client.Character.Id);
            packetWriter.PushInt(0x2B333D6E);
            packetWriter.PushIdentity(50000, client.Character.Id);
            packetWriter.PushByte(1);
            packetWriter.PushInt(1);
            packetWriter.PushInt(stat);
            packetWriter.PushUInt(value);

            byte[] packet = packetWriter.Finish();
            client.SendCompressed(packet);

            /* announce to playfield? */
            if (announce)
            {
                Announce.Playfield(client.Character.PlayField, packet);
            }

            return oldValue;
        }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="client"></param>
 /// <param name="writer"></param>
 /// <param name="statId"></param>
 private static void WriteStat3232(Client client, PacketWriter writer, int statId)
 {
     /* Stat */
     writer.PushInt(statId);
     /* Value */
     writer.PushUInt(client.Character.Stats.GetBaseValue(statId));
 }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="packet"></param>
        /// <param name="client"></param>
        public void Read(ref byte[] packet, Client client)
        {
            PacketReader reader = new PacketReader(ref packet);

            Header header = reader.PopHeader();
            reader.PopByte();
            byte cmd = reader.PopByte();
            Identity target = reader.PopIdentity();
            int unknown = reader.PopInt();
            string CmdStr = "";
            byte CmdByte = 0;

            #region cmd args
            switch (cmd)
            {
                case 1:
                case 7:
                case 9:
                case 13:
                case 17:
                case 19:
                case 20:
                case 21:
                case 23:
                case 24:
                case 25:
                case 26:
                case 27:
                case 28:
                    short CmdStrLen = reader.PopShort();
                    CmdStr = reader.PopString((int)CmdStrLen);
                    break;
                case 10:
                    CmdByte = reader.PopByte();
                    break;
                default:
                    break;
            }
            reader.Finish();
            #endregion
            DataTable dt;
            #region cmd handlers
            switch (cmd)
            {
                #region /org create <name>
                case 1:
                    {
                        // org create
                        /* client wants to create organization
                         * name of org is CmdStr
                         */

                        string SqlQuery = "SELECT * FROM organizations WHERE Name='" + CmdStr + "'";
                        string guild_name = null;
                        uint orgID = 0;
                        dt = ms.ReadDT(SqlQuery);
                        if (dt.Rows.Count > 0)
                        {
                            guild_name = (string)dt.Rows[0]["Name"];
                        }

                        if (guild_name == null)
                        {
                            client.SendChatText("You have created the guild: " + CmdStr);

                            string CurrDate = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
                            string SqlQuery2 = "INSERT INTO organizations (Name, creation, LeaderID, GovernmentForm) VALUES ('" + CmdStr + "', '" + CurrDate + "', '" + client.Character.ID + "', '0')";
                            ms.SqlInsert(SqlQuery2);
                            string SqlQuery3 = "SELECT * FROM organizations WHERE Name='" + CmdStr + "'";
                            dt = ms.ReadDT(SqlQuery3);
                            if (dt.Rows.Count > 0)
                            {
                                orgID = (UInt32)dt.Rows[0]["ID"];
                            }

                            // Make sure the order of these next two lines is not swapped -NV
                            client.Character.Stats.ClanLevel.Set(0);
                            client.Character.orgId = orgID;
                            break;
                        }
                        else
                        {
                            client.SendChatText("This guild already <font color=#DC143C>exists</font>");
                            break;
                        }
                    }
                #endregion

                #region /org ranks
                case 2:
                    // org ranks
                    //Displays Org Rank Structure.
                    /* Select governingform from DB, Roll through display from GovForm */
                    if (client.Character.orgId == 0)
                    {
                        client.SendChatText("You're not in an organization!");
                        break;
                    }
                    string ranksSql = "SELECT GovernmentForm FROM organizations WHERE ID = " + client.Character.orgId;
                    int govForm = -1;
                    dt = ms.ReadDT(ranksSql);
                    if (dt.Rows.Count > 0)
                    {
                        govForm = (Int32)dt.Rows[0]["GovernmentForm"];
                    }
                    client.SendChatText("Current Rank Structure: " + GetRankList(govForm));
                    break;
                #endregion

                #region /org contract
                case 3:
                    // org contract
                    break;
                #endregion

                #region unknown org command 4
                case 4:
                    Console.WriteLine("Case 4 Started");
                    break;
                #endregion

                #region /org info
                case 5:
                    {
                        Client tPlayer = null;
                        if (Misc.FindClient.FindClientByID(target.Instance, out tPlayer))
                        {
                            string orgDescription = "", orgObjective = "", orgHistory = "", orgLeaderName = "";
                            int orgGoverningForm = 0, orgLeaderID = 0;
                            dt = ms.ReadDT("SELECT * FROM organizations WHERE ID=" + tPlayer.Character.orgId);

                            if (dt.Rows.Count > 0)
                            {
                                orgDescription = (string)dt.Rows[0]["Description"];
                                orgObjective = (string)dt.Rows[0]["Objective"];
                                orgHistory = (string)dt.Rows[0]["History"];
                                orgGoverningForm = (Int32)dt.Rows[0]["GovernmentForm"];
                                orgLeaderID = (Int32)dt.Rows[0]["LeaderID"];
                            }

                            dt = ms.ReadDT("SELECT Name FROM characters WHERE ID=" + orgLeaderID);
                            if (dt.Rows.Count > 0)
                            {
                                orgLeaderName = (string)dt.Rows[0][0];
                            }

                            string TextGovForm = null;
                            if (orgGoverningForm == 0) { TextGovForm = "Department"; }
                            else if (orgGoverningForm == 1) { TextGovForm = "Faction"; }
                            else if (orgGoverningForm == 2) { TextGovForm = "Republic"; }
                            else if (orgGoverningForm == 3) { TextGovForm = "Monarchy"; }
                            else if (orgGoverningForm == 4) { TextGovForm = "Anarchism"; }
                            else if (orgGoverningForm == 5) { TextGovForm = "Feudalism"; }
                            else { TextGovForm = "Department"; }
                            string orgRank = GetRank(orgGoverningForm, tPlayer.Character.Stats.ClanLevel.StatBaseValue);
                            PacketWriter writer = new PacketWriter();
                            writer.PushBytes(new byte[] { 0xDF, 0xDF });
                            writer.PushShort(10);
                            writer.PushShort(1);
                            writer.PushShort(0);
                            writer.PushInt(3086);
                            writer.PushInt(client.Character.ID);
                            writer.PushInt(0x64582A07);
                            writer.PushIdentity(50000, tPlayer.Character.ID);
                            writer.PushByte(0);
                            writer.PushByte(2);    // OrgServer case 0x02 (Org Info)
                            writer.PushInt(0);
                            writer.PushInt(0);
                            writer.PushInt(0xDEAA); // Type (org)
                            writer.PushUInt(tPlayer.Character.orgId);    // org ID
                            writer.PushShort((short)tPlayer.Character.orgName.Length);
                            writer.PushBytes(Encoding.ASCII.GetBytes(tPlayer.Character.orgName));
                            writer.PushShort((short)orgDescription.Length);
                            writer.PushBytes(Encoding.ASCII.GetBytes(orgDescription));
                            writer.PushShort((short)orgObjective.Length);
                            writer.PushBytes(Encoding.ASCII.GetBytes(orgObjective));
                            writer.PushShort((short)orgHistory.Length);
                            writer.PushBytes(Encoding.ASCII.GetBytes(orgHistory));
                            writer.PushShort((short)TextGovForm.Length);
                            writer.PushBytes(Encoding.ASCII.GetBytes(TextGovForm));
                            writer.PushShort((short)orgLeaderName.Length);
                            writer.PushBytes(Encoding.ASCII.GetBytes(orgLeaderName));
                            writer.PushShort((short)orgRank.Length);
                            writer.PushBytes(Encoding.ASCII.GetBytes(orgRank));
                            writer.Push3F1Count(0);
                            byte[] reply = writer.Finish();

                            client.SendCompressed(reply);
                        }
                    }
                    break;
                #endregion

                #region /org disband
                case 6:
                    break;
                #endregion

                #region /org startvote <text> <duration> <entries>
                case 7:
                    // org startvote <"text"> <duration(minutes)> <entries>
                    // arguments (<text> <duration> and <entries>) are in CmdStr
                    break;
                #endregion

                #region /org vote info
                case 8:
                    // org vote info
                    break;
                #endregion

                #region /org vote <entry>
                case 9:
                    // <entry> is CmdStr
                    break;
                #endregion

                #region /org promote
                case 10:
                    {
                        // some arg in CmdByte. No idea what it is

                        //create the target namespace t_promote
                        Client t_promote = null;
                        string promoteSql = "";
                        int targetOldRank = -1;
                        int targetNewRank = -1;
                        int newPresRank = -1;
                        int oldPresRank = 0;
                        if (Misc.FindClient.FindClientByID(target.Instance, out t_promote))
                        {
                            //First we check if target is in the same org as you
                            if (t_promote.Character.orgId != client.Character.orgId)
                            {
                                //not in same org
                                client.SendChatText("Target is not in your organization!");
                                break;
                            }
                            //Target is in same org, are you eligible to promote?  Promoter Rank has to be TargetRank-2 or == 0
                            if ((client.Character.Stats.ClanLevel.Value == (t_promote.Character.Stats.ClanLevel.Value - 2)) || (client.Character.Stats.ClanLevel.Value == 0))
                            {
                                //Promoter is eligible. Start the process

                                //First we get the details about the org itself
                                promoteSql = "SELECT * FROM organizations WHERE ID = " + client.Character.orgId;
                                dt = ms.ReadDT(promoteSql);

                                int promoteGovForm = -1;
                                string promotedToRank = "";
                                string demotedFromRank = "";

                                if (dt.Rows.Count > 0)
                                {
                                    promoteGovForm = (Int32)dt.Rows[0]["GovernmentForm"];
                                }

                                //Check if new rank == 0, if so, demote promoter
                                if ((targetOldRank - 1) == 0)
                                {
                                    /* This is a bit more complex.  Here we need to promote new president first
                                         * then we go about demoting old president
                                         * finally we set the new leader in SQL
                                         * Reset OrgName to set changes
                                         */

                                    // Set new President's Rank
                                    targetOldRank = t_promote.Character.Stats.ClanLevel.Value;
                                    targetNewRank = targetOldRank - 1;
                                    promotedToRank = GetRank(promoteGovForm, (uint)targetNewRank);
                                    t_promote.Character.Stats.ClanLevel.Set(targetNewRank);
                                    // Demote the old president
                                    oldPresRank = client.Character.Stats.ClanLevel.Value;
                                    newPresRank = oldPresRank + 1;
                                    demotedFromRank = GetRank(promoteGovForm, (uint)newPresRank);
                                    client.Character.Stats.ClanLevel.Set(newPresRank);
                                    //Change the leader id in SQL
                                    string newLeadSql = "UPDATE organizations SET LeaderID = " + t_promote.Character.ID + " WHERE ID = " + t_promote.Character.orgId;
                                    ms.SqlUpdate(newLeadSql);
                                    client.SendChatText("You've passed leadership of the organization to: " + t_promote.Character.Name);
                                    t_promote.SendChatText("You've been promoted to the rank of " + promotedToRank + " by " + client.Character.Name);
                                    break;
                                }
                                else
                                {
                                    //Just Promote
                                    targetOldRank = t_promote.Character.Stats.ClanLevel.Value;
                                    targetNewRank = targetOldRank - 1;
                                    promotedToRank = GetRank(promoteGovForm, (uint)targetNewRank);
                                    t_promote.Character.Stats.ClanLevel.Set(targetNewRank);
                                    client.SendChatText("You've promoted " + t_promote.Character.Name + " to " + promotedToRank);
                                    t_promote.SendChatText("You've been promoted to the rank of " + promotedToRank + " by " + client.Character.Name);
                                }
                            }
                            else
                            {
                                //Promoter not eligible to promote
                                client.SendChatText("Your Rank is not high enough to promote " + t_promote.Character.Name);
                                break;
                            }
                        }
                        break;
                    }
                #endregion

                #region /org demote
                case 11:
                    // demote target player
                    //create the target namespace t_demote
                    Client t_demote = null;
                    string demoteSql = "";
                    int targetCurRank = -1;
                    int targetNewerRank = -1;
                    if (Misc.FindClient.FindClientByID(target.Instance, out t_demote))
                    {
                        //First we check if target is in the same org as you
                        if (t_demote.Character.orgId != client.Character.orgId)
                        {
                            //not in same org
                            client.SendChatText("Target is not in your organization!");
                            break;
                        }
                        //Target is in same org, are you eligible to demote?  Promoter Rank has to be TargetRank-2 or == 0
                        if ((client.Character.Stats.GmLevel.Value == (t_demote.Character.Stats.ClanLevel.Value - 2)) || (client.Character.Stats.ClanLevel.Value == 0))
                        {
                            //Promoter is eligible. Start the process

                            //First we get the details about the org itself
                            demoteSql = "SELECT GovernmentForm FROM organizations WHERE ID = " + client.Character.orgId;
                            dt = ms.ReadDT(demoteSql);
                            int demoteGovForm = -1;
                            string demotedToRank = "";
                            if (dt.Rows.Count > 0)
                            {
                                demoteGovForm = (Int32)dt.Rows[0]["GovernmentForm"];
                            }

                            //Check whether new rank would be lower than lowest for current govform
                            if ((targetCurRank + 1) > GetLowestRank(demoteGovForm))
                            {
                                client.SendChatText("You can't demote character any lower!");
                                break;
                            }
                            targetCurRank = t_demote.Character.Stats.GmLevel.Value;
                            targetNewerRank = targetCurRank + 1;
                            demotedToRank = GetRank(demoteGovForm, (uint)targetNewerRank);
                            t_demote.Character.Stats.ClanLevel.Set(targetNewerRank);
                            client.SendChatText("You've demoted " + t_demote.Character.Name + " to " + demotedToRank);
                            t_demote.SendChatText("You've been demoted to the rank of " + demotedToRank + " by " + client.Character.Name);
                            break;
                        }
                        else
                        {
                            //Promoter not eligible to promote
                            client.SendChatText("Your Rank is not high enough to demote " + t_demote.Character.Name);
                            break;
                        }
                    }
                    break;
                #endregion

                #region unknown org command 12
                case 12:
                    Console.WriteLine("Case 12 Started");
                    break;
                #endregion

                #region /org kick <name>
                case 13:
                    // kick <name> from org
                    // <name> is CmdStr

                    //create the t_player Client namespace, using CmdStr to find character id, in replacement of target.Instance
                    uint kickedFrom = client.Character.orgId;
                    string kickeeSql = "SELECT * FROM characters WHERE Name = '" + CmdStr + "'";
                    int kickeeId = 0;
                    dt = ms.ReadDT(kickeeSql);
                    if (dt.Rows.Count > 0)
                    {
                        kickeeId = (Int32)dt.Rows[0]["ID"];
                    }

                    Client target_player = null;
                    if (Misc.FindClient.FindClientByID(kickeeId, out target_player))
                    {
                        //Check if CmdStr is actually part of the org
                        uint kickeeOrgId = target_player.Character.orgId;
                        if (kickeeOrgId != client.Character.orgId)
                        {
                            //Not part of Org. break out.
                            client.SendChatText(CmdStr + "is not a member of your organization!");
                            break;
                        }

                        //They are part of the org, so begin the processing...
                        //First we check if the player is online...
                        string onlineSql = "SELECT online FROM characters WHERE ID = " + client.Character.ID;
                        dt = ms.ReadDT(onlineSql);
                        int onlineStatus = 0;
                        if (dt.Rows.Count > 0)
                        {
                            onlineStatus = (Int32)dt.Rows[0][0];
                        }

                        if (onlineStatus == 0)
                        {
                            //Player isn't online. Org Kicks are processed in a different method
                            break;
                        }

                        //Player is online. Start the kick.
                        target_player.Character.Stats.ClanLevel.Set(0);
                        target_player.Character.orgId = 0;
                        string kickedFromSql = "SELECT Name FROM organizations WHERE ID = " + client.Character.orgId;
                        dt = ms.ReadDT(kickedFromSql);
                        string KickedFromName = "";
                        if (dt.Rows.Count > 0)
                        {
                            KickedFromName = (string)dt.Rows[0][0];
                        }
                        target_player.SendChatText("You've been kicked from the organization " + KickedFromName);

                    }
                    break;
                #endregion

                #region /org invite
                case 14:
                    {
                        Client t_player = null;
                        if (Misc.FindClient.FindClientByID(target.Instance, out t_player))
                        {
                            PacketWriter writer = new PacketWriter();
                            writer.PushBytes(new byte[] { 0xDF, 0xDF });
                            writer.PushShort(10);
                            writer.PushShort(1);
                            writer.PushShort(0);
                            writer.PushInt(3086); //Sender
                            writer.PushInt(t_player.Character.ID);  //Receiver
                            writer.PushInt(0x64582A07); //Packet ID
                            writer.PushIdentity(50000, t_player.Character.ID); //Target Identity
                            writer.PushByte(0);
                            writer.PushByte(5); //OrgServer Case 0x05 (Invite)
                            writer.PushInt(0);
                            writer.PushInt(0);
                            writer.PushIdentity(0xDEAA, (int)client.Character.orgId); // Type (org)
                            writer.PushShort((short)client.Character.orgName.Length);
                            writer.PushBytes(Encoding.ASCII.GetBytes(client.Character.orgName));
                            writer.PushInt(0);
                            byte[] reply = writer.Finish();

                            t_player.SendCompressed(reply);
                        }
                    }
                    break;
                #endregion

                #region Org Join
                case 15:
                    {
                        //target.Instance holds the OrgID of the Org wishing to be joined.
                        int orgIdtoJoin = target.Instance;
                        string JoinSql = "SELECT * FROM organizations WHERE ID = '" + orgIdtoJoin + "' LIMIT 1";
                        int gov_form = 0;
                        dt = ms.ReadDT(JoinSql);
                        if (dt.Rows.Count > 0)
                        {
                            gov_form = (Int32)dt.Rows[0]["GovernmentForm"];
                        }

                        // Make sure the order of these next two lines is not swapped -NV
                        client.Character.Stats.ClanLevel.Set(GetLowestRank(gov_form));
                        client.Character.orgId = (uint)orgIdtoJoin;
                    }
                    break;
                #endregion

                #region /org leave
                case 16:
                    // org leave
                    // TODO: Disband org if it was leader that left org. -Suiv-
                    // I don't think a Disband happens if leader leaves. I don't think leader -can- leave without passing lead to another
                    // Something worth testing on Testlive perhaps ~Chaz
                    // Just because something happens on TL, doesnt mean its a good idea. Really tbh id prefer it if you had to explicitly type /org disband to disband rather than /org leave doing it... -NV
                    // Agreeing with NV.  Org Leader can't leave without passing lead on.  org disband requires /org disband to specifically be issued, with a Yes/No box.
                    string LeaveSql = "SELECT * FROM organizations WHERE ID = " + client.Character.orgId;
                    int govern_form = 0;
                    dt = ms.ReadDT(LeaveSql);
                    if (dt.Rows.Count > 0)
                    {
                        govern_form = (Int32)dt.Rows[0]["GovernmentForm"];
                    }

                    if ((client.Character.Stats.ClanLevel.Value == 0) && (govern_form != 4))
                    {
                        client.SendChatText("Organization Leader cannot leave organization without Disbanding or Passing Leadership!");
                    }
                    else
                    {
                        client.Character.orgId = 0;
                        client.SendChatText("You left the guild");

                    }
                    break;
                #endregion

                #region /org tax | /org tax <tax>
                case 17:
                    // gets or sets org tax
                    // <tax> is CmdStr
                    // if no <tax>, then just send chat text with current tax info

                    if (CmdStr == null)
                    {
                        client.SendChatText("The current organization tax rate is: ");
                        break;
                    }
                    else
                    {
                        break;
                    }
                #endregion

                #region /org bank
                case 18:
                    {
                        // org bank
                        dt = ms.ReadDT("SELECT * FROM organizations WHERE ID=" + client.Character.orgId);
                        if (dt.Rows.Count > 0)
                        {
                            UInt64 bank_credits = (UInt64)dt.Rows[0]["Bank"];
                            client.SendChatText("Your bank has " + bank_credits + " credits in its account");
                        }
                    }
                    break;
                #endregion

                #region /org bank add <cash>
                case 19:
                    {
                        if (client.Character.orgId == 0)
                        {
                            client.SendChatText("You are not in an organisation.");

                            break;
                        }

                        // org bank add <cash>
                        int minuscredits_fromplayer = Convert.ToInt32(CmdStr);
                        int characters_credits = client.Character.Stats.Cash.Value;

                        if (characters_credits < minuscredits_fromplayer)
                        {
                            client.SendChatText("You do not have enough Credits");
                        }
                        else
                        {
                            int total_Creditsspent = characters_credits - minuscredits_fromplayer;
                            client.Character.Stats.Cash.Set(total_Creditsspent);

                            ms.SqlUpdate("UPDATE `organizations` SET `Bank` = `Bank` + " + minuscredits_fromplayer + " WHERE `ID` = " + client.Character.orgId);
                            client.SendChatText("You have donated " + minuscredits_fromplayer + " to the organization");
                        }
                    }

                    break;
                #endregion

                #region /org bank remove <cash>
                case 20:
                    // org bank remove <cash>
                    // <cash> is CmdStr
                    // player wants to take credits from org bank
                    // only leader can do that
                    if ((client.Character.Stats.ClanLevel.Value != 0) || (client.Character.orgId == 0))
                    {
                        client.SendChatText("You're not the leader of an Organization");
                        break;
                    }
                    int remove_credits = Convert.ToInt32(CmdStr);
                    long org_bank = 0;
                    dt = ms.ReadDT("SELECT Bank FROM organizations WHERE ID = " + client.Character.orgId);
                    if (dt.Rows.Count > 0)
                    {
                        org_bank = (Int64)dt.Rows[0][0];
                    }
                    if (remove_credits > org_bank)
                    {
                        client.SendChatText("Not enough credits in Organization Bank!");
                        break;
                    }
                    else
                    {
                        long neworgbank = org_bank - remove_credits;
                        int existingcreds = 0;
                        existingcreds = client.Character.Stats.Cash.Value;
                        int newcreds = existingcreds + remove_credits;
                        ms.SqlUpdate("UPDATE organizations SET Bank = " + neworgbank + " WHERE ID = " + client.Character.orgId);
                        client.Character.Stats.Cash.Set(newcreds);
                        client.SendChatText("You've removed " + remove_credits + " credits from the organization bank");
                    }
                    break;
                #endregion

                #region /org bank paymembers <cash>
                case 21:
                    // <cash> is CmdStr
                    // give <cash> credits to every org member
                    // credits are taken from org bank
                    // only leader can do it
                    break;
                #endregion

                #region /org debt
                case 22:
                    // send player text about how big is his/her tax debt to org
                    break;
                #endregion

                #region /org history <text>
                case 23:
                    {
                        if (client.Character.Stats.ClanLevel.Value == 0)
                        {
                            // org history <history text>
                            ms.SqlUpdate("UPDATE organizations SET history = '" + CmdStr + "' WHERE ID = '" + client.Character.orgId + "'");
                            client.SendChatText("History Updated");
                        }
                        else { client.SendChatText("You must be the Organization Leader to perform this command!"); }
                    }
                    break;
                #endregion

                #region /org objective <text>
                case 24:
                    {
                        if (client.Character.Stats.ClanLevel.Value == 0)
                        {
                            // org objective <objective text>
                            ms.SqlUpdate("UPDATE organizations SET objective = '" + CmdStr + "' WHERE ID = '" + client.Character.orgId + "'");
                            client.SendChatText("Objective Updated");
                        }
                        else { client.SendChatText("You must be the Organization Leader to perform this command!"); }
                    }
                    break;
                #endregion

                #region /org description <text>
                case 25:
                    {
                        if (client.Character.Stats.ClanLevel.Value == 0)
                        {
                            // org description <description text>
                            ms.SqlUpdate("UPDATE organizations SET description = '" + CmdStr + "' WHERE ID = '" + client.Character.orgId + "'");
                            client.SendChatText("Description Updated");
                        }
                        else { client.SendChatText("You must be the Organization Leader to perform this command!"); }
                    }
                    break;
                #endregion

                #region /org name <text>
                case 26:
                    {
                        // org name <name>
                        /* Renames Organization
                         * Checks for Existing Orgs with similar name to stop crash
                         * Chaz
                         */
                        if (client.Character.Stats.ClanLevel.Value == 0)
                        {
                            string SqlQuery26 = "SELECT * FROM organizations WHERE Name LIKE '" + CmdStr + "' LIMIT 1";
                            string CurrentOrg = null;
                            dt = ms.ReadDT(SqlQuery26);
                            if (dt.Rows.Count > 0)
                            {
                                CurrentOrg = (string)dt.Rows[0]["Name"];
                            }

                            if (CurrentOrg == null)
                            {
                                string SqlQuery27 = "UPDATE organizations SET Name = '" + CmdStr + "' WHERE ID = '" + client.Character.orgId + "'";
                                ms.SqlUpdate(SqlQuery27);
                                client.SendChatText("Organization Name Changed to: " + CmdStr);

                                // Forces reloading of org name and the like
                                // XXXX TODO: Make it reload for all other members in the org
                                client.Character.orgId = client.Character.orgId;
                                break;
                            }
                            else
                            {
                                client.SendChatText("An Organization already exists with that name");
                                break;
                            }
                        }
                        else { client.SendChatText("You must be the organization leader to perform this command!"); }
                        break;
                    }
                #endregion

                #region /org governingform <text>
                case 27:
                    {
                        // org governingform <form>
                        /* Current Governing Forms:
                         * Department, Faction, Republic, Monarchy, Anarchism, Feudalism
                         */
                        //Check on whether your President or not
                        if (client.Character.Stats.ClanLevel.Value == 0)
                        {
                            //first we drop the case on the input, just to be sure.
                            Int32 GovFormNum = -1;
                            if (CmdStr == null)
                            {
                                //list gov forms
                                client.SendChatText("List of Accepted Governing Forms is: department, faction, republic, monarchy, anarchism, feudalism");
                                break;
                            }
                            //was correct input passed?
                            switch (CmdStr.ToLower())
                            {
                                case "department":
                                    GovFormNum = 0;
                                    break;
                                case "faction":
                                    GovFormNum = 1;
                                    break;
                                case "republic":
                                    GovFormNum = 2;
                                    break;
                                case "monarchy":
                                    GovFormNum = 3;
                                    break;
                                case "anarchism":
                                    GovFormNum = 4;
                                    break;
                                case "feudalism":
                                    GovFormNum = 5;
                                    break;
                                default:
                                    client.SendChatText(CmdStr + " Is an invalid Governing Form!");
                                    client.SendChatText("Accepted Governing Forms are: department, faction, republic, monarchy, anarchism, feudalism");
                                    break;
                            }
                            if (GovFormNum != -1)
                            {
                                ms.SqlUpdate("UPDATE organizations SET GovernmentForm = '" + GovFormNum + "' WHERE ID = '" + client.Character.orgId + "'");
                                foreach (int currentCharId in OrgMisc.GetOrgMembers(client.Character.orgId, true))
                                {
                                    client.Character.Stats.ClanLevel.Set(GetLowestRank(GovFormNum));
                                }
                                client.SendChatText("Governing Form is now: " + CmdStr);
                                break;
                            }
                        }
                        else
                        {
                            //Haha! You're not the org leader!
                            client.SendChatText("You must be the Org Leader to perform this command");
                            break;
                        }
                    }
                    break;
                #endregion

                #region /org stopvote <text>
                case 28:
                    // <text> is CmdStr
                    break;
                #endregion

                #region unknown command
                default:
                    break;
                #endregion
            }
            #endregion

            reader.Finish();
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="packet"></param>
        /// <param name="client"></param>
        public static void Read(byte[] packet, Client client)
        {
            PacketWriter packetWriter = new PacketWriter();
            PacketReader packetReader = new PacketReader(packet);

            Header header = packetReader.PopHeader();
            byte unknown1 = packetReader.PopByte();
            uint[] nanodelta = { 3, 3, 4, 2 };
            uint[] healdelta = { 3, 3, 2, 4 };

            uint baseIP = 0;
            uint characterLevel;

            characterLevel = client.Character.Stats.Level.StatBaseValue; // 54 = Level

            // Calculate base IP value for character level
            if (characterLevel > 204)
            {
                baseIP += (characterLevel - 204) * 600000;
                characterLevel = 204;
            }
            if (characterLevel > 189)
            {
                baseIP += (characterLevel - 189) * 150000;
                characterLevel = 189;
            }
            if (characterLevel > 149)
            {
                baseIP += (characterLevel - 149) * 80000;
                characterLevel = 149;
            }
            if (characterLevel > 99)
            {
                baseIP += (characterLevel - 99) * 40000;
                characterLevel = 99;
            }
            if (characterLevel > 49)
            {
                baseIP += (characterLevel - 49) * 20000;
                characterLevel = 49;
            }
            if (characterLevel > 14)
            {
                baseIP += (characterLevel - 14) * 10000; // Change 99 => 14 by Wizard
                characterLevel = 14;
            }
            baseIP += 1500 + (characterLevel - 1) * 4000;

            // Prepare reply packet

            packetWriter.PushByte(0xDF);
            packetWriter.PushByte(0xDF);
            packetWriter.PushShort(0x0a);
            packetWriter.PushShort(0x01);
            packetWriter.PushShort(0);
            packetWriter.PushInt(3086);
            packetWriter.PushInt(header.Sender);
            packetWriter.PushInt(0x3e205660);
            packetWriter.PushIdentity(50000, header.Sender);
            packetWriter.PushByte(0);

            int count = packetReader.PopInt();
            uint statval;
            List<int> statlist = new List<int>();
            while (count > 0)
            {
                int statNumber = packetReader.PopInt();
                statval = packetReader.PopUInt();
                client.Character.Stats.SetBaseValue(statNumber, statval);
                statlist.Add(statNumber);
                count--;
            }

            packetReader.Finish();

            statlist.Add(53); // IP
            uint usedIP = baseIP - (uint)Math.Floor(CalculateIP(client));
            client.Character.Stats.IP.StatBaseValue = usedIP;

            // Send the changed stats back to the client
            packetWriter.PushInt(statlist.Count);
            count = 0;
            while (count < statlist.Count)
            {
                statval = client.Character.Stats.GetBaseValue(statlist[count]);
                packetWriter.PushInt(statlist[count]);
                packetWriter.PushUInt(statval);
                count++;
            }

            byte[] reply = packetWriter.Finish();
            client.SendCompressed(reply);

            // and save the changes to the statsdb
            client.Character.WriteStats();
            client.Character.CalculateSkills();
        }
        public static void AnnounceAppearanceUpdate(Character character)
        {
            List<AOMeshs> meshs;
            PacketWriter packetWriter = new PacketWriter();
            packetWriter.PushByte(0xDF);
            packetWriter.PushByte(0xDF);
            packetWriter.PushShort(10);
            packetWriter.PushShort(1);
            packetWriter.PushShort(0); // Packet size. writer will take care of this
            packetWriter.PushInt(3086);
            packetWriter.PushInt(character.Id);
            packetWriter.PushInt(0x41624F0D);
            packetWriter.PushIdentity(50000, character.Id);
            packetWriter.PushByte(0);
            packetWriter.Push3F1Count(5); // Textures are always transferred
            int c;

            bool socialonly;
            bool showsocial;
            /*
            bool showhelmet;
            bool LeftPadVisible;
            bool RightPadVisible;
            bool DoubleLeftPad;
            bool DoubleRightPad;

            int TexturesCount;
            int HairMeshValue;
            int WeaponMeshRightValue;
            int WeaponMeshLeftValue;

            uint HeadMeshBaseValue;
            int HeadMeshValue;

            int BackMeshValue;
            int ShoulderMeshRightValue;
             */
            //int ShoulderMeshRightValue;

            int VisualFlags;
            int PlayField;
            /*
            int OverrideTextureHead;
            int OverrideTextureWeaponRight;
            int OverrideTextureWeaponLeft;
            int OverrideTextureShoulderpadRight;
            int OverrideTextureShoulderpadLeft;
            int OverrideTextureBack;
            int OverrideTextureAttractor;
            */
            List<AOTextures> textures = new List<AOTextures>();

            Dictionary<int, int> socialTab = new Dictionary<int, int>();

            lock (character)
            {
                VisualFlags = character.Stats.VisualFlags.Value;

                socialonly = ((character.Stats.VisualFlags.Value & 0x40) > 0);
                showsocial = ((character.Stats.VisualFlags.Value & 0x20) > 0);
                /*
                showhelmet = ((character.Stats.VisualFlags.Value & 0x4) > 0);
                LeftPadVisible = ((character.Stats.VisualFlags.Value & 0x1) > 0);
                RightPadVisible = ((character.Stats.VisualFlags.Value & 0x2) > 0);
                DoubleLeftPad = ((character.Stats.VisualFlags.Value & 0x8) > 0);
                DoubleRightPad = ((character.Stats.VisualFlags.Value & 0x10) > 0);

                HairMeshValue = character.Stats.HairMesh.Value;
                TexturesCount = character.Textures.Count;
                HairMeshValue = character.Stats.HairMesh.Value;
                WeaponMeshRightValue = character.Stats.WeaponMeshRight.Value;
                WeaponMeshLeftValue = character.Stats.WeaponMeshLeft.Value;

                HeadMeshBaseValue = character.Stats.HeadMesh.StatBaseValue;
                HeadMeshValue = character.Stats.HeadMesh.Value;

                BackMeshValue = character.Stats.BackMesh.Value;
                ShoulderMeshRightValue = character.Stats.ShoulderMeshRight.Value;
                 */
                //ShoulderMeshLeftValue = character.Stats.ShoulderMeshLeft.Value;
                /*
                OverrideTextureHead = character.Stats.OverrideTextureHead.Value;
                OverrideTextureWeaponRight = character.Stats.OverrideTextureWeaponRight.Value;
                OverrideTextureWeaponLeft = character.Stats.OverrideTextureWeaponLeft.Value;
                OverrideTextureShoulderpadRight = character.Stats.OverrideTextureShoulderpadRight.Value;
                OverrideTextureShoulderpadLeft = character.Stats.OverrideTextureShoulderpadLeft.Value;
                OverrideTextureBack = character.Stats.OverrideTextureBack.Value;
                OverrideTextureAttractor = character.Stats.OverrideTextureAttractor.Value;
                */
                PlayField = character.PlayField;

                foreach (int num in character.SocialTab.Keys)
                {
                    socialTab.Add(num, character.SocialTab[num]);
                }

                foreach (AOTextures texture in character.Textures)
                {
                    textures.Add(new AOTextures(texture.place, texture.Texture));
                }

                meshs = MeshLayers.GetMeshs(character, showsocial, socialonly);
            }

            AOTextures aotemp = new AOTextures(0, 0);
            for (c = 0; c < 5; c++)
            {
                aotemp.Texture = 0;
                aotemp.place = c;
                int c2;
                for (c2 = 0; c2 < textures.Count; c2++)
                {
                    if (textures[c2].place == c)
                    {
                        aotemp.Texture = textures[c2].Texture;
                        break;
                    }
                }
                if (showsocial)
                {
                    if (socialonly)
                    {
                        aotemp.Texture = socialTab[c];
                    }
                    else
                    {
                        if (socialTab[c] != 0)
                        {
                            aotemp.Texture = socialTab[c];
                        }
                    }
                }

                packetWriter.PushInt(aotemp.place);
                packetWriter.PushInt(aotemp.Texture);
                packetWriter.PushInt(0);
            }

            c = meshs.Count;
            packetWriter.Push3F1Count(c);
            foreach (AOMeshs mesh in meshs)
            {
                packetWriter.PushByte((byte)mesh.Position);
                packetWriter.PushUInt(mesh.Mesh);
                packetWriter.PushInt(mesh.OverrideTexture); // Override Texture!!!!!!
                packetWriter.PushByte((byte)mesh.Layer);
            }

            packetWriter.PushShort((short)(VisualFlags)); // 673 = VisualFlags
            packetWriter.PushByte(0);

            byte[] reply = packetWriter.Finish();
            Announce.Playfield(PlayField, reply);
        }
        public static void Read(byte[] packet, Client client)
        {
            SqlWrapper mys = new SqlWrapper();

            // Packet Reader Unknown Values are Returning 0 Integers, Unable to Store Needed Packet data To Reply.

            #region PacketReader
            PacketReader packetReader = new PacketReader(packet);
            Header m_header = packetReader.PopHeader(); // 0 - 28
            byte unknown = packetReader.PopByte(); // 29
            int actionNum = packetReader.PopInt(); // 30 - 33
            int unknown1 = packetReader.PopInt(); // 34 - 37
            Identity m_ident = packetReader.PopIdentity(); // 38 - 35
            int unknown2 = packetReader.PopInt(); // 36 - 39
            int unknown3 = packetReader.PopInt(); // 40 - 43
            short unknown4 = packetReader.PopShort(); // 44 - 45
            #endregion

            switch (actionNum)
            {
                    #region Cast nano
                case 19: // Cast nano
                    {
                        // CastNanoSpell
                        PacketWriter castNanoSpell = new PacketWriter();
                        castNanoSpell.PushByte(0xDF);
                        castNanoSpell.PushByte(0xDF);
                        castNanoSpell.PushShort(10);
                        castNanoSpell.PushShort(1);
                        castNanoSpell.PushShort(0);
                        castNanoSpell.PushInt(3086);
                        castNanoSpell.PushInt(client.Character.Id);
                        castNanoSpell.PushInt(0x25314D6D);
                        castNanoSpell.PushIdentity(50000, client.Character.Id);
                        castNanoSpell.PushByte(0);
                        castNanoSpell.PushInt(unknown3); // Nano ID
                        castNanoSpell.PushIdentity(m_ident); // Target
                        castNanoSpell.PushInt(0);
                        castNanoSpell.PushIdentity(50000, client.Character.Id); // Caster
                        byte[] castNanoSpellA = castNanoSpell.Finish();
                        Announce.Playfield(client.Character.PlayField, castNanoSpellA);

                        // CharacterAction 107
                        PacketWriter characterAction107 = new PacketWriter();
                        characterAction107.PushByte(0xDF);
                        characterAction107.PushByte(0xDF);
                        characterAction107.PushShort(10);
                        characterAction107.PushShort(1);
                        characterAction107.PushShort(0);
                        characterAction107.PushInt(3086);
                        characterAction107.PushInt(client.Character.Id);
                        characterAction107.PushInt(0x5E477770);
                        characterAction107.PushIdentity(50000, client.Character.Id);
                        characterAction107.PushByte(0);
                        characterAction107.PushInt(107);
                        characterAction107.PushInt(0);
                        characterAction107.PushInt(0);
                        characterAction107.PushInt(0);
                        characterAction107.PushInt(1);
                        characterAction107.PushInt(unknown3);
                        characterAction107.PushShort(0);
                        byte[] characterAction107A = characterAction107.Finish();
                        Announce.Playfield(client.Character.PlayField, characterAction107A);

                        // CharacterAction 98
                        PacketWriter characterAction98 = new PacketWriter();
                        characterAction98.PushByte(0xDF);
                        characterAction98.PushByte(0xDF);
                        characterAction98.PushShort(10);
                        characterAction98.PushShort(1);
                        characterAction98.PushShort(0);
                        characterAction98.PushInt(3086);
                        characterAction98.PushInt(client.Character.Id);
                        characterAction98.PushInt(0x5E477770);
                        characterAction98.PushIdentity(m_ident);
                        characterAction98.PushByte(0);
                        characterAction98.PushInt(98);
                        characterAction98.PushInt(0);
                        characterAction98.PushInt(0xCF1B);
                        characterAction98.PushInt(unknown3);
                        characterAction98.PushInt(client.Character.Id);
                        characterAction98.PushInt(0x249F0); // duration?
                        characterAction98.PushShort(0);
                        byte[] characterAction98A = characterAction98.Finish();
                        Announce.Playfield(client.Character.PlayField, characterAction98A);
                    }
                    break;
                    #endregion

                    #region search
                    /* this is here to prevent server crash that is caused by
                 * search action if server doesn't reply if something is
                 * found or not */
                case 66: // If action == search
                    {
                        /* Msg 110:136744723 = "No hidden objects found." */
                        client.SendFeedback(110, 136744723);
                    }
                    break;
                    #endregion

                    #region info
                case 105: // If action == Info Request
                    {
                        Client tPlayer = null;
                        if ((tPlayer = FindClient.FindClientById(m_ident.Instance)) != null)
                        {
                            #region Titles
                            uint LegacyScore = tPlayer.Character.Stats.PvpRating.StatBaseValue;
                            string LegacyTitle = null;
                            if (LegacyScore < 1400)
                            {
                                LegacyTitle = "";
                            }
                            else if (LegacyScore < 1500)
                            {
                                LegacyTitle = "Freshman";
                            }
                            else if (LegacyScore < 1600)
                            {
                                LegacyTitle = "Rookie";
                            }
                            else if (LegacyScore < 1700)
                            {
                                LegacyTitle = "Apprentice";
                            }
                            else if (LegacyScore < 1800)
                            {
                                LegacyTitle = "Novice";
                            }
                            else if (LegacyScore < 1900)
                            {
                                LegacyTitle = "Neophyte";
                            }
                            else if (LegacyScore < 2000)
                            {
                                LegacyTitle = "Experienced";
                            }
                            else if (LegacyScore < 2100)
                            {
                                LegacyTitle = "Expert";
                            }
                            else if (LegacyScore < 2300)
                            {
                                LegacyTitle = "Master";
                            }
                            else if (LegacyScore < 2500)
                            {
                                LegacyTitle = "Champion";
                            }
                            else
                            {
                                LegacyTitle = "Grand Master";
                            }
                            #endregion

                            int orgGoverningForm = 0;
                            SqlWrapper ms = new SqlWrapper();
                            DataTable dt =
                                ms.ReadDatatable(
                                    "SELECT `GovernmentForm` FROM organizations WHERE ID=" + tPlayer.Character.OrgId);

                            if (dt.Rows.Count > 0)
                            {
                                orgGoverningForm = (Int32)dt.Rows[0][0];
                            }

                            string orgRank = OrgClient.GetRank(
                                orgGoverningForm, tPlayer.Character.Stats.ClanLevel.StatBaseValue);
                            // Uses methods in ZoneEngine\PacketHandlers\OrgClient.cs
                            /* Known packetFlags--
                             * 0x40 - No org | 0x41 - Org | 0x43 - Org and towers | 0x47 - Org, towers, player has personal towers | 0x50 - No pvp data shown
                             * Bitflags--
                             * Bit0 = hasOrg, Bit1 = orgTowers, Bit2 = personalTowers, Bit3 = (Int32) time until supression changes (Byte) type of supression level?, Bit4 = noPvpDataShown, Bit5 = hasFaction, Bit6 = ?, Bit 7 = null.
                            */
                            byte packetFlags = 0x40; // Player has no Org
                            if (tPlayer.Character.OrgId != 0)
                            {
                                packetFlags = 0x41; // Player has Org, no towers
                            }
                            PacketWriter infoPacket = new PacketWriter();

                            // Start packet header
                            infoPacket.PushByte(0xDF);
                            infoPacket.PushByte(0xDF);
                            infoPacket.PushShort(10);
                            infoPacket.PushShort(1);
                            infoPacket.PushShort(0);
                            infoPacket.PushInt(3086); // sender (server ID)
                            infoPacket.PushInt(client.Character.Id); // receiver 
                            infoPacket.PushInt(0x4D38242E); // packet ID
                            infoPacket.PushIdentity(50000, tPlayer.Character.Id); // affected identity
                            infoPacket.PushByte(0); // ?
                            // End packet header

                            infoPacket.PushByte(packetFlags); // Based on flags above
                            infoPacket.PushByte(1); // esi_001?
                            infoPacket.PushByte((byte)tPlayer.Character.Stats.Profession.Value); // Profession
                            infoPacket.PushByte((byte)tPlayer.Character.Stats.Level.Value); // Level
                            infoPacket.PushByte((byte)tPlayer.Character.Stats.TitleLevel.Value); // Titlelevel
                            infoPacket.PushByte((byte)tPlayer.Character.Stats.VisualProfession.Value);
                            // Visual Profession
                            infoPacket.PushShort(0); // Side XP Bonus
                            infoPacket.PushUInt(tPlayer.Character.Stats.Health.Value); // Current Health (Health)
                            infoPacket.PushUInt(tPlayer.Character.Stats.Life.Value); // Max Health (Life)
                            infoPacket.PushInt(0); // BreedHostility?
                            infoPacket.PushUInt(tPlayer.Character.OrgId); // org ID
                            infoPacket.PushShort((short)tPlayer.Character.FirstName.Length);
                            infoPacket.PushBytes(Encoding.ASCII.GetBytes(tPlayer.Character.FirstName));
                            infoPacket.PushShort((short)tPlayer.Character.LastName.Length);
                            infoPacket.PushBytes(Encoding.ASCII.GetBytes(tPlayer.Character.LastName));
                            infoPacket.PushShort((short)LegacyTitle.Length);
                            infoPacket.PushBytes(Encoding.ASCII.GetBytes(LegacyTitle));
                            infoPacket.PushShort(0); // Title 2

                            // If receiver is in the same org as affected identity, whom is not orgless, send org rank and city playfield
                            if ((client.Character.OrgId == tPlayer.Character.OrgId) && (tPlayer.Character.OrgId != 0))
                            {
                                infoPacket.PushShort((short)orgRank.Length);
                                infoPacket.PushBytes(Encoding.ASCII.GetBytes(orgRank));
                                infoPacket.PushInt(0);
                                //infoPacket.PushIdentity(0, 0); // City (50201, Playfield) // Pushed 1 zero to much and screwed info for characters in orgs, but I´ll leave it for later just incase.
                            }

                            infoPacket.PushUInt(tPlayer.Character.Stats.InvadersKilled.Value); // Invaders Killed
                            infoPacket.PushUInt(tPlayer.Character.Stats.KilledByInvaders.Value); // Killed by Invaders
                            infoPacket.PushUInt(tPlayer.Character.Stats.AlienLevel.Value); // Alien Level
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpDuelKills.Value); // Pvp Duel Kills 
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpDuelDeaths.Value); // Pvp Duel Deaths
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpProfessionDuelDeaths.Value);
                            // Pvp Profession Duel Kills 
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpRankedSoloKills.Value); // Pvp Solo Kills
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpRankedSoloDeaths.Value); // Pvp Team Kills
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpSoloScore.Value); // Pvp Solo Score
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpTeamScore.Value); // Pvp Team Score
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpDuelScore.Value); // Pvp Duel Score

                            byte[] infoPacketA = infoPacket.Finish();
                            client.SendCompressed(infoPacketA);
                        }
                        else
                        {
                            NonPlayerCharacterClass npc =
                                (NonPlayerCharacterClass)FindDynel.FindDynelById(m_ident.Type, m_ident.Instance);
                            if (npc != null)
                            {
                                PacketWriter infoPacket = new PacketWriter();

                                // Start packet header
                                infoPacket.PushByte(0xDF);
                                infoPacket.PushByte(0xDF);
                                infoPacket.PushShort(10);
                                infoPacket.PushShort(1);
                                infoPacket.PushShort(0);
                                infoPacket.PushInt(3086); // sender (server ID)
                                infoPacket.PushInt(client.Character.Id); // receiver 
                                infoPacket.PushInt(0x4D38242E); // packet ID
                                infoPacket.PushIdentity(50000, npc.Id); // affected identity
                                infoPacket.PushByte(0); // ?
                                // End packet header

                                infoPacket.PushByte(0x50); // npc's just have 0x50
                                infoPacket.PushByte(1); // esi_001?
                                infoPacket.PushByte((byte)npc.Stats.Profession.Value); // Profession
                                infoPacket.PushByte((byte)npc.Stats.Level.Value); // Level
                                infoPacket.PushByte((byte)npc.Stats.TitleLevel.Value); // Titlelevel
                                infoPacket.PushByte((byte)npc.Stats.VisualProfession.Value); // Visual Profession

                                infoPacket.PushShort(0); // no idea for npc's
                                infoPacket.PushUInt(npc.Stats.Health.Value); // Current Health (Health)
                                infoPacket.PushUInt(npc.Stats.Life.Value); // Max Health (Life)
                                infoPacket.PushInt(0); // BreedHostility?
                                infoPacket.PushUInt(0); // org ID
                                infoPacket.PushShort(0);
                                infoPacket.PushShort(0);
                                infoPacket.PushShort(0);
                                infoPacket.PushShort(0);
                                infoPacket.PushInt(0x499602d2);
                                infoPacket.PushInt(0x499602d2);
                                infoPacket.PushInt(0x499602d2);
                                byte[] infoPacketA = infoPacket.Finish();
                                client.SendCompressed(infoPacketA);
                            }
                        }
                    }
                    break;
                    #endregion

                    #region logout
                case 120: // If action == Logout
                    {
                        //Start 30 second logout timer if client is not a GM (statid 215)
                        if (client.Character.Stats.GMLevel.Value == 0)
                        {
                            client.startLogoutTimer();
                        }
                        else // If client is a GM, disconnect without timer
                        {
                            client.Server.DisconnectClient(client);
                        }
                    }
                    break;
                case 121: // If action == Stop Logout
                    {
                        //Stop current logout timer and send stop logout packet
                        client.Character.UpdateMoveType((byte)client.Character.PreviousMoveMode);
                        client.CancelLogOut();
                    }
                    break;
                    #endregion

                    #region stand
                case 87: // If action == Stand
                    {
                        client.Character.UpdateMoveType(37);
                        //Send stand up packet, and cancel timer/send stop logout packet if timer is enabled
                        client.StandCancelLogout();
                    }
                    break;
                    #endregion

                    #region Team
                case 22: //Kick Team Member
                    {
                    }
                    break;
                case 24: //Leave Team
                    {
                        TeamClass team = new TeamClass();
                        team.LeaveTeam(client);
                    }
                    break;
                case 25: //Transfer Team Leadership
                    {
                    }
                    break;
                case 26: //Team Join Request
                    {
                        // Send Team Invite Request To Target Player

                        TeamClass team = new TeamClass();
                        team.SendTeamRequest(client, m_ident);
                    }
                    break;
                case 28: //Request Reply
                    {
                        // Check if positive or negative response

                        // if positive

                        TeamClass team = new TeamClass();
                        uint teamID = TeamClass.GenerateNewTeamId(client, m_ident);

                        // Destination Client 0 = Sender, 1 = Reciever

                        // Reciever Packets
                        ///////////////////

                        // CharAction 15
                        team.TeamRequestReply(client, m_ident);
                        // CharAction 23
                        team.TeamRequestReplyCharacterAction23(client, m_ident);

                        // TeamMember Packet
                        team.TeamReplyPacketTeamMember(1, client, m_ident, "Member1");
                        // TeamMemberInfo Packet
                        team.TeamReplyPacketTeamMemberInfo(1, client, m_ident);
                        // TeamMember Packet
                        team.TeamReplyPacketTeamMember(1, client, m_ident, "Member2");

                        // Sender Packets
                        /////////////////

                        // TeamMember Packet
                        team.TeamReplyPacketTeamMember(0, client, m_ident, "Member1");
                        // TeamMemberInfo Packet
                        team.TeamReplyPacketTeamMemberInfo(0, client, m_ident);
                        // TeamMember Packet
                        team.TeamReplyPacketTeamMember(0, client, m_ident, "Member2");
                    }
                    break;
                    #endregion

                    #region Delete Item
                case 0x70:
                    mys.SqlDelete(
                        "DELETE FROM " + client.Character.GetSqlTablefromDynelType() + "inventory WHERE placement="
                        + m_ident.Instance.ToString() + " AND container=" + m_ident.Type.ToString());
                    InventoryEntries i_del = client.Character.GetInventoryAt(m_ident.Instance);
                    client.Character.Inventory.Remove(i_del);
                    byte[] action2 = new byte[0x37];
                    Array.Copy(packet, action2, 0x37);
                    action2[8] = 0x00;
                    action2[9] = 0x00;
                    action2[10] = 0x0C;
                    action2[11] = 0x0E;
                    client.SendCompressed(action2);
                    break;
                    #endregion

                    #region Split item
                case 0x34:
                    int nextid = client.Character.GetNextFreeInventory(m_ident.Type);
                    InventoryEntries i = client.Character.GetInventoryAt(m_ident.Instance);
                    i.Item.MultipleCount -= unknown3;
                    InventoryEntries i2 = new InventoryEntries();
                    i2.Item = i.Item.ShallowCopy();
                    i2.Item.MultipleCount = unknown3;
                    i2.Placement = nextid;
                    client.Character.Inventory.Add(i2);
                    client.Character.WriteInventoryToSql();
                    break;
                    #endregion

                    #region Join item
                case 0x35:
                    InventoryEntries j1 = client.Character.GetInventoryAt(m_ident.Instance);
                    InventoryEntries j2 = client.Character.GetInventoryAt(unknown3);
                    j1.Item.MultipleCount += j2.Item.MultipleCount;
                    client.Character.Inventory.Remove(j2);
                    client.Character.WriteInventoryToSql();

                    byte[] joined = new byte[0x37];
                    Array.Copy(packet, joined, 0x37);
                    joined[8] = 0x00;
                    joined[9] = 0x00;
                    joined[10] = 0x0C;
                    joined[11] = 0x0E;
                    client.SendCompressed(joined);
                    break;
                    #endregion

                    #region Sneak Action
                    // ###################################################################################
                    // Spandexpants: This is all i have done so far as to make sneak turn on and off, 
                    // currently i cannot find a missing packet or link which tells the server the player
                    // has stopped sneaking, hidden packet or something, will come back to later.
                    // ###################################################################################

                    // Sneak Packet Received

                case 163:
                    {
                        PacketWriter Sneak = new PacketWriter();
                        // TODO: IF SNEAKING IS ALLOWED RUN THIS CODE.
                        // Send Action 162 : Enable Sneak
                        Sneak.PushByte(0xDF);
                        Sneak.PushByte(0xDF);
                        Sneak.PushShort(0xA);
                        Sneak.PushShort(1);
                        Sneak.PushShort(0);
                        Sneak.PushInt(3086); // Send 
                        Sneak.PushInt(client.Character.Id); // Reciever
                        Sneak.PushInt(0x5e477770); // Packet ID
                        Sneak.PushIdentity(50000, client.Character.Id); // TYPE / ID
                        Sneak.PushInt(0);
                        Sneak.PushByte(0xA2); // Action ID
                        Sneak.PushInt(0);
                        Sneak.PushInt(0);
                        Sneak.PushInt(0);
                        Sneak.PushInt(0);
                        Sneak.PushInt(0);
                        Sneak.PushShort(0);
                        byte[] sneakpacket = Sneak.Finish();
                        client.SendCompressed(sneakpacket);
                        // End of Enable sneak
                        // TODO: IF SNEAKING IS NOT ALLOWED SEND REJECTION PACKET
                    }
                    break;
                    #endregion

                    #region Use Item on Item
                case 81:
                    {
                        Identity item1 = new Identity();
                        Identity item2 = new Identity();

                        item1.Type = m_ident.Type;
                        item1.Instance = m_ident.Instance;

                        item2.Type = unknown2;
                        item2.Instance = unknown3;

                        Tradeskill cts = new Tradeskill(client, item1.Instance, item2.Instance);
                        cts.ClickBuild();
                        break;
                    }
                    #endregion

                    #region Change Visual Flag
                case 166:
                    {
                        client.Character.Stats.VisualFlags.Set(unknown3);
                        // client.SendChatText("Setting Visual Flag to "+unknown3.ToString());
                        AppearanceUpdate.AnnounceAppearanceUpdate(client.Character);
                        break;
                    }
                    #endregion

                    #region Tradeskill Source Changed
                case 0xdc:
                    TradeSkillReceiver.TradeSkillSourceChanged(client, unknown2, unknown3);
                    break;
                    #endregion

                    #region Tradeskill Target Changed
                case 0xdd:
                    TradeSkillReceiver.TradeSkillTargetChanged(client, unknown2, unknown3);
                    break;
                    #endregion

                    #region Tradeskill Build Pressed
                case 0xde:
                    TradeSkillReceiver.TradeSkillBuildPressed(client, m_ident.Instance);
                    break;
                    #endregion

                    #region default
                default:
                    {
                        byte[] action = new byte[0x37];
                        Array.Copy(packet, action, 0x37);
                        action[8] = 0x00;
                        action[9] = 0x00;
                        action[10] = 0x0C;
                        action[11] = 0x0E;
                        Announce.Playfield(client.Character.PlayField, action);
                    }
                    break;
                    #endregion
            }
            packetReader.Finish();
        }
        public static void SpawnNpcToClient(
            NonPlayerCharacterClass nonPlayerCharacter, Client targetClient, bool wholePlayfield)
        {
            int unknown1 = 0;
            int unknown2 = 0;
            int unknown3 = 0;
            PacketWriter spawn = new PacketWriter();
            int counter;
            int packetflags = 0x0001; // We want to spawn a NPC
            packetflags |= 0x0200; // Heading flag
            packetflags |= 0x0040; // packet has playfield
            packetflags |= 0x1000; // push level as 2 byte
            //            if (mob.Stats.GetStat(466) <= 255)
            {
                packetflags |= 0x80000; // LOS Height 1 byte
            }

            if (nonPlayerCharacter.Attacking != 0)
            {
                packetflags |= 0x400;
            }

            packetflags |= 0x2000000;
            packetflags |= 0x0200000;
            packetflags |= 0x0000002;

            spawn.PushByte(0xDF);
            spawn.PushByte(0xDF);
            spawn.PushShort(10);
            spawn.PushShort(1);
            spawn.PushShort(0); // Length, packetwriter will take care of this
            spawn.PushInt(3086);
            if (targetClient == null)
            {
                spawn.PushInt(0); // will be sent to whole playfield
            }
            else
            {
                spawn.PushInt(targetClient.Character.Id);
            }
            spawn.PushInt(0x271B3A6B);
            spawn.PushIdentity(50000, nonPlayerCharacter.Id);
            spawn.PushByte(0);
            spawn.PushByte(0x39); // version 0x39
            spawn.PushInt(packetflags); // packetflags
            spawn.PushInt(nonPlayerCharacter.PlayField);
            spawn.PushCoord(nonPlayerCharacter.Coordinates);
            spawn.PushQuat(nonPlayerCharacter.Heading);
            // Side, Fatness, Breed, Sex, Race
            //   33,      47,     4,  59,    89
            spawn.PushUInt(
                nonPlayerCharacter.Stats.Side.Value + (nonPlayerCharacter.Stats.Fatness.Value * 8)
                + (nonPlayerCharacter.Stats.Breed.Value * 32) + (nonPlayerCharacter.Stats.Sex.Value * 256)
                + (nonPlayerCharacter.Stats.Race.Value * 1024));
            spawn.PushByte((byte)(nonPlayerCharacter.Name.Length + 1));
            spawn.PushBytes(Encoding.ASCII.GetBytes(nonPlayerCharacter.Name));
            spawn.PushByte(0);
            spawn.PushUInt(nonPlayerCharacter.Stats.Flags.Value);
            spawn.PushShort(0); // AccountFlags
            spawn.PushShort(0); // Expansion
            if (nonPlayerCharacter.Stats.NpcFamily.Value <= 255) // NPCFamily
            {
                packetflags |= 0x20000; // NPC Family 1 byte
                spawn.PushByte((byte)nonPlayerCharacter.Stats.NpcFamily.Value);
            }
            else
            {
                packetflags &= ~0x20000; // NPC Family 2 byte
                spawn.PushShort((short)nonPlayerCharacter.Stats.NpcFamily.Value);
            }

            spawn.PushByte(0);
            spawn.PushByte(0);
            spawn.PushShort(0);

            // TODO: set packetflag for levelsize
            spawn.PushShort((short)nonPlayerCharacter.Stats.Level.Value); // 54 = Level

            // TODO: set packetflag for Healthsize/damagesize
            spawn.PushUInt(nonPlayerCharacter.Stats.Life.Value); // 1 = Life (max HP)
            spawn.PushUInt(nonPlayerCharacter.Stats.Health.Value);
                // 27 = Health left?? (same Size as Health, flag for 1byte not set)

            // If NPC is in grid or fixer grid
            // make him look like nice upside down pyramid
            if ((nonPlayerCharacter.PlayField == 152) || (nonPlayerCharacter.PlayField == 4107))
            {
                spawn.PushInt(99902);
            }
            else
            {
                spawn.PushUInt(nonPlayerCharacter.Stats.MonsterData.Value); // 359=Monsterdata
            }

            spawn.PushShort((short)nonPlayerCharacter.Stats.MonsterScale.Value); // 360 = monsterscale
            spawn.PushShort(0x1F); // VisualFlags
            spawn.PushByte(0); // Visible title?
            spawn.PushInt(0x1C);
            spawn.PushInt(unknown1); // KnuBot values?
            spawn.PushInt(unknown2);
            spawn.PushInt(unknown3);

            // TODO: Movement Modes
            spawn.PushByte(1); // CurrentMovementMode
            spawn.PushByte(1); // Don't change
            spawn.PushShort(1);
            spawn.PushShort(1);
            spawn.PushShort(1);
            spawn.PushShort(1);
            spawn.PushShort(0);
            spawn.PushShort(2);
            spawn.PushShort(0);

            if (nonPlayerCharacter.Stats.HeadMesh.Value != 0) // 64 = headmesh
            {
                packetflags |= 0x80;
                spawn.PushUInt(nonPlayerCharacter.Stats.HeadMesh.Value);
            }

            // TODO: runspeedsize+flag
            if (nonPlayerCharacter.Stats.RunSpeed.Value > 255)
            {
                packetflags |= 0x2000;
                spawn.PushShort((short)nonPlayerCharacter.Stats.RunSpeed.Value); // 156 = RunSpeed
            }
            else
            {
                spawn.PushByte((byte)nonPlayerCharacter.Stats.RunSpeed.Value); // 156 = RunSpeed
            }

            if (nonPlayerCharacter.Attacking != 0)
            {
                spawn.PushInt(0xc350);
                spawn.PushInt(nonPlayerCharacter.Attacking);
            }

            if (nonPlayerCharacter.Meshs.Count > 0)
            {
                packetflags |= 0x10; // Meshs on mob
                spawn.Push3F1Count(nonPlayerCharacter.Meshs.Count);
                for (counter = 0; counter < nonPlayerCharacter.Meshs.Count; counter++)
                {
                    // Name for meshtemplate not needed, sending 32byte 00 instead, thx to Suiv
                    int counter2;
                    for (counter2 = 0; counter2 < 8; counter2++)
                    {
                        spawn.PushInt(0);
                    }
                    spawn.PushInt(nonPlayerCharacter.Meshs[counter].Position);
                    spawn.PushInt(nonPlayerCharacter.Meshs[counter].Mesh);
                    spawn.PushInt(nonPlayerCharacter.Meshs[counter].OverrideTexture);
                }
            }

            // Running Nanos/Nano Effects
            spawn.Push3F1Count(nonPlayerCharacter.ActiveNanos.Count);
            for (counter = 0; counter < nonPlayerCharacter.ActiveNanos.Count; counter++)
            {
                spawn.PushInt(nonPlayerCharacter.ActiveNanos[counter].Nanotype);
                spawn.PushInt(nonPlayerCharacter.ActiveNanos[counter].Instance);
                spawn.PushInt(nonPlayerCharacter.ActiveNanos[counter].Value3);
                spawn.PushInt(nonPlayerCharacter.ActiveNanos[counter].Time1);
                spawn.PushInt(nonPlayerCharacter.ActiveNanos[counter].Time2);
            }

            // Waypoints
            if (nonPlayerCharacter.Waypoints.Count > 0)
            {
                packetflags |= 0x10000; // Waypoints
                spawn.PushInt(0xc350);
                spawn.PushInt(nonPlayerCharacter.Id);
                spawn.Push3F1Count(nonPlayerCharacter.Waypoints.Count); // Waypoints
                for (counter = 0; counter < nonPlayerCharacter.Waypoints.Count; counter++)
                {
                    spawn.PushCoord(nonPlayerCharacter.Waypoints[counter]);
                }
            }

            // Textures have to be rewritten too
            // mobs should get a equip table
            // and get the textures from the equipped items

            spawn.Push3F1Count(nonPlayerCharacter.Textures.Count); // Texture count (should be 5 at all times iirc)
            int c;
            for (c = 0; c < nonPlayerCharacter.Textures.Count; c++)
            {
                spawn.PushInt(nonPlayerCharacter.Textures[c].place);
                spawn.PushInt(nonPlayerCharacter.Textures[c].Texture);
                spawn.PushInt(0);
            }

            // same as texture part, equip table should define the additional meshs
            // data could be stored with the item entries

            int addmeshs = 0;
            if (nonPlayerCharacter.Stats.WeaponMeshRight.Value != 0)
            {
                addmeshs++;
            }
            if (nonPlayerCharacter.Stats.WeaponMeshLeft.Value != 0)
            {
                addmeshs++;
            }
            if (nonPlayerCharacter.Stats.HeadMesh.Value != 0)
            {
                addmeshs++;
            }
            if (nonPlayerCharacter.Stats.BackMesh.Value != 0)
            {
                addmeshs++;
            }
            if (nonPlayerCharacter.Stats.ShoulderMeshRight.Value != 0)
            {
                addmeshs++;
            }
            if (nonPlayerCharacter.Stats.ShoulderMeshLeft.Value != 0)
            {
                addmeshs++;
            }
            if (nonPlayerCharacter.Stats.HairMesh.Value != 0)
            {
                addmeshs++;
            }
            //            if (mob.Stats.GetStat(42) != 0) // 42 = CATMesh, what is this?
            //                addmeshs++;
            if (nonPlayerCharacter.Stats.HairMesh.Value != 0)
            {
                addmeshs++;
            }

            spawn.Push3F1Count(addmeshs);
            if (addmeshs > 0)
            {
                // 0 head, 1 r_hand, 2 l_hand, 3 r_shoulder, 4 l_shoulder, 5 back, 6 hip, 7 r_thigh, 8 l_thigh, 9 r_crus, 10 l_crus, 11 r_arm, 12 l_arm, 13 r_forearm, 14 l_forearm
                if (nonPlayerCharacter.Stats.HeadMesh.Value != 0)
                {
                    spawn.PushByte(0);
                    spawn.PushUInt(nonPlayerCharacter.Stats.HeadMesh.Value);
                    spawn.PushInt(0);
                    spawn.PushByte(4);
                }
                if (nonPlayerCharacter.Stats.WeaponMeshRight.Value != 0)
                {
                    spawn.PushByte(1); // Position
                    spawn.PushUInt(nonPlayerCharacter.Stats.WeaponMeshRight.Value); // Mesh ID
                    spawn.PushInt(0); // Unknown
                    spawn.PushByte(4); // Priority
                }
                if (nonPlayerCharacter.Stats.WeaponMeshLeft.Value != 0)
                {
                    spawn.PushByte(2); // Position
                    spawn.PushUInt(nonPlayerCharacter.Stats.WeaponMeshLeft.Value); // Mesh ID
                    spawn.PushInt(0); // Unknown
                    spawn.PushByte(4); // Priority
                }
                if (nonPlayerCharacter.Stats.ShoulderMeshRight.Value != 0)
                {
                    spawn.PushByte(3);
                    spawn.PushUInt(nonPlayerCharacter.Stats.ShoulderMeshRight.Value);
                    spawn.PushInt(0);
                    spawn.PushByte(4);
                }
                if (nonPlayerCharacter.Stats.ShoulderMeshLeft.Value != 0)
                {
                    spawn.PushByte(4);
                    spawn.PushUInt(nonPlayerCharacter.Stats.ShoulderMeshLeft.Value);
                    spawn.PushInt(0);
                    spawn.PushByte(4);
                }
                if (nonPlayerCharacter.Stats.BackMesh.Value != 0)
                {
                    spawn.PushByte(5);
                    spawn.PushUInt(nonPlayerCharacter.Stats.BackMesh.Value);
                    spawn.PushInt(0);
                    spawn.PushByte(4);
                }
                if (nonPlayerCharacter.Stats.HairMesh.Value != 0)
                {
                    spawn.PushByte(0);
                    spawn.PushUInt(nonPlayerCharacter.Stats.HairMesh.Value);
                    spawn.PushInt(0);
                    spawn.PushByte(2); // Hairmesh is prio 2?
                }
                /*                if (mob.Stats.GetStat(20001) != 0)
                {
                    spawn.PushByte(0);
                    spawn.PushUInt(mob.Stats.GetStat(20001));
                    spawn.PushInt(0);
                    spawn.PushByte(0); // Attractor Mesh prio = 0
                }
 */
            }

            if (nonPlayerCharacter.Weaponpairs.Count > 0)
            {
                spawn.Push3F1Count(nonPlayerCharacter.Weaponpairs.Count);
                for (counter = 0; counter < nonPlayerCharacter.Weaponpairs.Count; counter++)
                {
                    spawn.PushInt(nonPlayerCharacter.Weaponpairs[counter].value1);
                    spawn.PushInt(nonPlayerCharacter.Weaponpairs[counter].value2);
                    spawn.PushInt(nonPlayerCharacter.Weaponpairs[counter].value3);
                    spawn.PushInt(nonPlayerCharacter.Weaponpairs[counter].value4);
                }
            }
            // Finishing output with 5byte 00
            spawn.PushInt(0);
            spawn.PushByte(0);

            byte[] spawnReply = spawn.Finish();

            // setting the packetflags
            spawnReply[30] = (byte)((packetflags >> 24) & 0xff);
            spawnReply[31] = (byte)((packetflags >> 16) & 0xff);
            spawnReply[32] = (byte)((packetflags >> 8) & 0xff);
            spawnReply[33] = (byte)(packetflags & 0xff);

            if (wholePlayfield)
            {
                Announce.Playfield(nonPlayerCharacter.PlayField, spawnReply);
            }
            else
            {
                targetClient.SendCompressed(spawnReply);
            }
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="character"></param>
        /// <param name="receiver"></param>
        /// <returns></returns>
        public static Byte[] WritePacket(Character character, int receiver)
        {
            /*
             * To set a packetFlag use       packetFlags |= <flagHere>;
             * To unset a packetFlag use     packetFlags &= ~<flagHere>;
             * 
             * Wherever you set a flag conditionally, be sure to unset the same flag if the reverse
             * condition is true 'just in case'.
             */
            int packetFlags = 0; // Try setting to 0x042062C8 if you have problems (old value)

            //
            // Character Variables

            bool socialonly;
            bool showsocial;
            /*
            bool showhelmet;
            bool LeftPadVisible;
            bool RightPadVisible;
            bool DoubleLeftPad;
            bool DoubleRightPad;
            */

            int charPlayfield;
            AOCoord charCoord;
            int charId;
            Quaternion charHeading;

            uint sideValue;
            uint fatValue;
            uint breedValue;
            uint sexValue;
            uint raceValue;

            int nameLength;
            string charName;
            int charFlagsValue;
            int accFlagsValue;

            int expansionValue;
            int currentNano;
            int currentHealth;

            uint strengthBaseValue;
            uint staminaBaseValue;
            uint agilityBaseValue;
            uint senseBaseValue;
            uint intelligenceBaseValue;
            uint psychicBaseValue;

            int firstNameLength;
            int lastNameLength;
            string firstName;
            string lastName;
            int orgNameLength;
            string orgName;
            int levelValue;
            int healthValue;
            int losHeight;

            int monsterData;
            int monsterScale;
            int visualFlags;

            int currentMovementMode;
            uint runSpeedBaseValue;

            int texturesCount;
            /*
            int HairMeshValue;
            int WeaponMeshRightValue;
            int WeaponMeshLeftValue;

            uint HeadMeshBaseValue;
             */
            int headMeshValue;
            /*
            int BackMeshValue;
            int ShoulderMeshRightValue;
             */
            //int ShoulderMeshLeftValue;

            /*
            int OverrideTextureHead;
            int OverrideTextureWeaponRight;
            int OverrideTextureWeaponLeft;
            int OverrideTextureShoulderpadRight;
            int OverrideTextureShoulderpadLeft;
            int OverrideTextureBack;
            int OverrideTextureAttractor;
            */
            //NPC Values

            int NPCFamily;

            Dictionary<int, int> socialTab = new Dictionary<int, int>();

            List<AOTextures> textures = new List<AOTextures>();

            List<AOMeshs> meshs;

            List<AONano> nanos = new List<AONano>();

            lock (character)
            {
                socialonly = ((character.Stats.VisualFlags.Value & 0x40) > 0);
                showsocial = ((character.Stats.VisualFlags.Value & 0x20) > 0);
                /*
                showhelmet = ((character.Stats.VisualFlags.Value & 0x4) > 0);
                LeftPadVisible = ((character.Stats.VisualFlags.Value & 0x1) > 0);
                RightPadVisible = ((character.Stats.VisualFlags.Value & 0x2) > 0);
                DoubleLeftPad = ((character.Stats.VisualFlags.Value & 0x8) > 0);
                DoubleRightPad = ((character.Stats.VisualFlags.Value & 0x10) > 0);
                */

                charPlayfield = character.PlayField;
                charCoord = character.Coordinates;
                charId = character.Id;
                charHeading = character.Heading;

                sideValue = character.Stats.Side.StatBaseValue;
                fatValue = character.Stats.Fatness.StatBaseValue;
                breedValue = character.Stats.Breed.StatBaseValue;
                sexValue = character.Stats.Sex.StatBaseValue;
                raceValue = character.Stats.Race.StatBaseValue;

                nameLength = character.Name.Length;
                charName = character.Name;
                charFlagsValue = character.Stats.Flags.Value;
                accFlagsValue = character.Stats.AccountFlags.Value;

                expansionValue = character.Stats.Expansion.Value;
                currentNano = character.Stats.CurrentNano.Value;

                strengthBaseValue = character.Stats.Strength.StatBaseValue;
                staminaBaseValue = character.Stats.Strength.StatBaseValue;
                agilityBaseValue = character.Stats.Strength.StatBaseValue;
                senseBaseValue = character.Stats.Strength.StatBaseValue;
                intelligenceBaseValue = character.Stats.Strength.StatBaseValue;
                psychicBaseValue = character.Stats.Strength.StatBaseValue;

                firstNameLength = character.FirstName.Length;
                lastNameLength = character.LastName.Length;
                firstName = character.FirstName;
                lastName = character.LastName;
                orgNameLength = character.OrgName.Length;
                orgName = character.OrgName;
                levelValue = character.Stats.Level.Value;
                healthValue = character.Stats.Life.Value;

                monsterData = character.Stats.MonsterData.Value;
                monsterScale = character.Stats.MonsterScale.Value;
                visualFlags = character.Stats.VisualFlags.Value;

                currentMovementMode = character.Stats.CurrentMovementMode.Value;
                runSpeedBaseValue = character.Stats.RunSpeed.StatBaseValue;

                texturesCount = character.Textures.Count;
                /*
                HairMeshValue = character.Stats.HairMesh.Value;
                WeaponMeshRightValue = character.Stats.WeaponMeshRight.Value;
                WeaponMeshLeftValue = character.Stats.WeaponMeshLeft.Value;

                HeadMeshBaseValue = character.Stats.HeadMesh.StatBaseValue;
                 */
                headMeshValue = character.Stats.HeadMesh.Value;
                /*
                BackMeshValue = character.Stats.BackMesh.Value;
                ShoulderMeshRightValue = character.Stats.ShoulderMeshRight.Value;
                 */
                //ShoulderMeshLeftValue = character.Stats.ShoulderMeshLeft.Value;
                /*
                OverrideTextureHead = character.Stats.OverrideTextureHead.Value;
                OverrideTextureWeaponRight = character.Stats.OverrideTextureWeaponRight.Value;
                OverrideTextureWeaponLeft = character.Stats.OverrideTextureWeaponLeft.Value;
                OverrideTextureShoulderpadRight = character.Stats.OverrideTextureShoulderpadRight.Value;
                OverrideTextureShoulderpadLeft = character.Stats.OverrideTextureShoulderpadLeft.Value;
                OverrideTextureBack = character.Stats.OverrideTextureBack.Value;
                OverrideTextureAttractor = character.Stats.OverrideTextureAttractor.Value;
                 */
                foreach (int num in character.SocialTab.Keys)
                {
                    socialTab.Add(num, character.SocialTab[num]);
                }

                foreach (AOTextures at in character.Textures)
                {
                    textures.Add(new AOTextures(at.place, at.Texture));
                }

                meshs = MeshLayers.GetMeshs(character, showsocial, socialonly);

                foreach (AONano nano in character.ActiveNanos)
                {
                    AONano tempNano = new AONano();
                    tempNano.ID = nano.ID;
                    tempNano.Instance = nano.Instance;
                    tempNano.NanoStrain = nano.NanoStrain;
                    tempNano.Nanotype = nano.Nanotype;
                    tempNano.Time1 = nano.Time1;
                    tempNano.Time2 = nano.Time2;
                    tempNano.Value3 = nano.Value3;

                    nanos.Add(tempNano);
                }

                losHeight = character.Stats.LosHeight.Value;
                NPCFamily = character.Stats.NpcFamily.Value;
                currentHealth = character.Stats.Health.Value;
            }
            PacketWriter packetWriter = new PacketWriter();

            // Packet Header
            packetWriter.PushByte(0xDF);
            packetWriter.PushByte(0xDF);
            packetWriter.PushShort(10);
            packetWriter.PushShort(1);
            packetWriter.PushShort(0); // length. writer will take care of this
            packetWriter.PushInt(3086); // sender. our server ID
            packetWriter.PushInt(receiver); // receiver
            packetWriter.PushInt(0x271B3A6B); // packet ID
            packetWriter.PushIdentity(50000, charId); // affected identity
            packetWriter.PushByte(0); // Unknown?
            // End Packet Header

            packetWriter.PushByte(57); // SCFU packet version (57/0x39)
            packetWriter.PushInt(0); // packet flags (this is set later based on packetFlags variable above)

            packetFlags |= 0x40; // Has Playfield ID
            packetWriter.PushInt(charPlayfield); // playfield

            if (character.FightingTarget.Instance != 0)
            {
                packetFlags |= 20;
                packetWriter.PushIdentity(character.FightingTarget);
            }

            // Coordinates
            packetWriter.PushCoord(charCoord);

            // Heading Data
            packetFlags |= 0x200; // Has Heading Data Flag
            packetWriter.PushQuat(charHeading);

            uint appearance = sideValue + (fatValue * 8) + (breedValue * 32) + (sexValue * 256) + (raceValue * 1024);
            // Race
            packetWriter.PushUInt(appearance); // appearance

            // Name
            packetWriter.PushByte((byte)(nameLength + 1));
            packetWriter.PushBytes(Encoding.ASCII.GetBytes(charName));
            packetWriter.PushByte(0); // 0 terminator for name

            packetWriter.PushUInt(charFlagsValue); // Flags
            packetWriter.PushShort((short)accFlagsValue);
            packetWriter.PushShort((short)expansionValue);

            if (character is NonPlayerCharacterClass)
            {
                packetFlags |= 1;
            }

            packetFlags &= ~0x01; // We are a player
            if ((packetFlags & 0x01) != 0)
            {
                // Are we a NPC (i think anyway)? So far this is _NOT_ used at all

                if (NPCFamily < 256)
                {
                    packetWriter.PushByte((byte)NPCFamily);
                }
                else
                {
                    packetFlags |= 0x20000;
                    packetWriter.PushShort((Int16)NPCFamily);
                }

                if (losHeight < 256)
                {
                    packetWriter.PushByte((byte)losHeight);
                }
                else
                {
                    packetFlags |= 0x80000;
                    packetWriter.PushShort((Int16)losHeight);
                }

                //if (packetFlags & 0x2000000)
                //{
                //    char PetType;
                //}
                //else
                //{
                //    short PetType;
                //}

                //short TowerType;

                //if (TowerType > 0)
                //{
                //    char unknown;
                //}
            }
            else
            {
                // Are we a player?
                packetWriter.PushUInt(currentNano); // CurrentNano
                packetWriter.PushInt(0); // team?
                packetWriter.PushShort(5); // swim?

                // The checks here are to prevent the client doing weird things if the character has really large or small base attributes
                if (strengthBaseValue > 32767) // Strength
                {
                    packetWriter.PushShort(32767);
                }
                else
                {
                    packetWriter.PushShort((short)strengthBaseValue);
                }
                if (agilityBaseValue > 32767) // Agility
                {
                    packetWriter.PushShort(32767);
                }
                else
                {
                    packetWriter.PushShort((short)agilityBaseValue);
                }
                if (staminaBaseValue > 32767) //  Stamina
                {
                    packetWriter.PushShort(32767);
                }
                else
                {
                    packetWriter.PushShort((short)staminaBaseValue);
                }
                if (intelligenceBaseValue > 32767) // Intelligence
                {
                    packetWriter.PushShort(32767);
                }
                else
                {
                    packetWriter.PushShort((short)intelligenceBaseValue);
                }
                if (senseBaseValue > 32767) // Sense
                {
                    packetWriter.PushShort(32767);
                }
                else
                {
                    packetWriter.PushShort((short)senseBaseValue);
                }
                if (psychicBaseValue > 32767) // Psychic
                {
                    packetWriter.PushShort(32767);
                }
                else
                {
                    packetWriter.PushShort((short)psychicBaseValue);
                }

                if ((charFlagsValue & 0x400000) != 0) // has visible names? (Flags)
                {
                    packetWriter.PushShort((short)firstNameLength);
                    packetWriter.PushBytes(Encoding.ASCII.GetBytes(firstName));
                    packetWriter.PushShort((short)lastNameLength);
                    packetWriter.PushBytes(Encoding.ASCII.GetBytes(lastName));
                }

                if (orgNameLength != 0)
                {
                    packetFlags |= 0x4000000; // Has org name data

                    packetWriter.PushShort((short)orgNameLength);
                    packetWriter.PushBytes(Encoding.ASCII.GetBytes(orgName));
                }
                else
                {
                    packetFlags &= ~0x4000000; // Does not have org name data
                }
            }

            if (levelValue > 127) // Level
            {
                packetFlags |= 0x1000; // Has Extended Level
                packetWriter.PushShort((short)levelValue);
            }
            else
            {
                packetFlags &= ~0x1000; // Has Small Level
                packetWriter.PushByte((byte)levelValue);
            }

            if (healthValue > 32767) // Health
            {
                packetFlags &= ~0x800; // Has Extended Health
                packetWriter.PushUInt(healthValue);
            }
            else
            {
                packetFlags |= 0x800; // Has Small Health
                packetWriter.PushShort((short)healthValue);
            }
            int healthdamage = healthValue - currentHealth;
            if (healthdamage < 256)
            {
                packetFlags |= 0x4000;
                packetWriter.PushByte((byte)healthdamage);
            }
            else
            {
                packetFlags &= ~0x4000;
                if ((packetFlags & 0x800) == 0x800)
                {
                    packetWriter.PushShort((Int16)healthdamage);
                }
                else
                {
                    packetWriter.PushInt(healthdamage);
                }
            }

            // If player is in grid or fixer grid
            // make him/her/it a nice upside down pyramid
            if ((charPlayfield == 152) || (charPlayfield == 4107))
            {
                packetWriter.PushInt(99902);
            }
            else
            {
                packetWriter.PushUInt(monsterData); // Monsterdata
            }
            packetWriter.PushShort((short)monsterScale); // Monsterscale
            packetWriter.PushShort((short)visualFlags); // VisualFlags
            packetWriter.PushByte(0); // visible title?

            packetWriter.PushInt(42); // 'skipdata' length
            // Start 'skipdata'
            packetWriter.PushBytes(
                new Byte[] { 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00 });
            packetWriter.PushByte((byte)currentMovementMode); // CurrentMovementMode
            packetWriter.PushByte(1); // don't change
            packetWriter.PushShort(1); // ?
            packetWriter.PushShort(1); // ?
            packetWriter.PushShort(1); // ?
            packetWriter.PushShort(1); // ?
            packetWriter.PushShort(0); // ?
            packetWriter.PushShort(3); // ?
            packetWriter.PushInt(0); //?
            packetWriter.PushInt(0); //?
            packetWriter.PushInt(0); //?
            packetWriter.PushInt(0); //?
            // End 'skipdata'

            if (headMeshValue != 0)
            {
                packetFlags |= 0x80; // Has HeadMesh Flag
                packetWriter.PushUInt(headMeshValue); // Headmesh
            }

            if ((runSpeedBaseValue > 127)) // Runspeed
            {
                packetFlags |= 0x2000;
                packetWriter.PushShort((short)runSpeedBaseValue);
            }
            else
            {
                packetFlags &= ~0x2000;
                packetWriter.PushByte((byte)runSpeedBaseValue);
            }

            //if (packetFlags & 0x400)
            //{
            //    // Pop2Long
            //    /*
            //     * Is this a Type:Instance pair?
            //     * Suspect so as it uses Pop2Long
            //     * which is used for Type:Instance
            //     * pairs. Perhaps pet master?
            //     * (Just a wild guess though that its pet master)
            //     */
            //    long unknown;
            //    long unknown;
            //}

            //if (packetFlags & 0x10)
            //{
            //    long counter;
            //    repeat (counter / 0x3F1 - 1) times
            //        char texturepositionname[32]; // Null padded at the end
            //        long textureid; // Or is this mesh id?
            //        long unknown;
            //        long unknown;
            //    end repeat
            //}

            // Is char/NPC in hide mode?
            //if (packetFlags & 0x100000)
            //{
            //    short Concealment;
            //}

            //if (packetFlags & 0x800000)
            //{
            //    char unknown;
            //}

            //if (packetFlags & 0x1000000)
            //{
            //    char unknown;
            //}

            packetWriter.Push3F1Count(nanos.Count); // running nanos count
            foreach (AONano nano in nanos)
            {
                packetWriter.PushInt(nano.ID);
                packetWriter.PushInt(nano.Instance);
                packetWriter.PushInt(nano.Time1);
                packetWriter.PushInt(nano.Time2);
            }
            // longx5: aoid, instance, unknown(0?), timer1, timer2

            //if (flags & 0x10000)
            //{
            //    // Waypoint Info
            //    // Pop2Long (1010E2D3)
            //    long type;
            //    long instance;
            //    // Waypoint Counter - 3x float per entry
            //    long counter;
            //    repeat counter times
            //        float x;
            //        float y;
            //        float z;
            //    end repeat
            //    // End Waypoint Counter
            //}

            // Texture/Cloth Data
            int c;
            packetWriter.Push3F1Count(5); // textures count

            AOTextures aotemp = new AOTextures(0, 0);
            for (c = 0; c < 5; c++)
            {
                aotemp.Texture = 0;
                aotemp.place = c;
                int c2;
                for (c2 = 0; c2 < texturesCount; c2++)
                {
                    if (textures[c2].place == c)
                    {
                        aotemp.Texture = textures[c2].Texture;
                        break;
                    }
                }
                if (showsocial)
                {
                    if (socialonly)
                    {
                        aotemp.Texture = socialTab[c];
                    }
                    else
                    {
                        if (socialTab[c] != 0)
                        {
                            aotemp.Texture = socialTab[c];
                        }
                    }
                }

                packetWriter.PushInt(aotemp.place);
                packetWriter.PushInt(aotemp.Texture);
                packetWriter.PushInt(0);
            }
            // End Textures

            // ############
            // # Meshs
            // ############

            c = meshs.Count;

            packetWriter.Push3F1Count(c);
            foreach (AOMeshs aoMeshs in meshs)
            {
                packetWriter.PushByte((byte)aoMeshs.Position);
                packetWriter.PushUInt(aoMeshs.Mesh);
                packetWriter.PushInt(aoMeshs.OverrideTexture); // Override Texture!!!!!!
                packetWriter.PushByte((byte)aoMeshs.Layer);
            }
            // End Meshs

            //if (packetFlags & 0x100)
            //{
            //    // 0x3F1 Unknown Counter - 4x long per entry
            //    long counter;
            //    repeat (counter / 0x3F1 - 1) times
            //        long unknown;
            //        long unknown;
            //        long unknown;
            //        long unknown;
            //    end repeat
            //}

            //if (packetFlags & 0x20000000)
            //{
            //    char ShadowBreed;
            //}

            //if (packetFlags & 0x40000000)
            //{
            //    // 0x3F1 Unknown Counter - 4x long per entry
            //    long counter;
            //    repeat (counter / 0x3F1 - 1) times
            //        Pop2Long (Type:Instance pair maybe?)
            //        long unknown;
            //        long unknown;
            //    end repeat
            //}

            packetWriter.PushInt(0); // packetFlags2

            // Some mech stuff
            //if (packetFlags2 & 0x01)
            //{
            //    long counter;
            //    repeat (counter) times
            //        long unknown;
            //        long unknown;
            //    end repeat

            //    long MechData;
            //    // Pop2Long (Type:Instance pair maybe?)
            //    long unknown;
            //    long unknown;
            //}

            // maybe check if we are in battlestation
            //if (packetFlags2 & 0x02)
            //{
            //    char BattleStationSide;
            //}

            // Are we a pet?
            //if (packetFlags2 & 0x04)
            //{
            //    long PetMaster;
            //}

            packetWriter.PushByte(0);

            Byte[] reply = packetWriter.Finish();

            // Set Packet Flags
            Byte[] packetFlagBytes;
            packetFlagBytes = BitConverter.GetBytes(packetFlags);
            Array.Reverse(packetFlagBytes);
            reply[30] = packetFlagBytes[0];
            reply[31] = packetFlagBytes[1];
            reply[32] = packetFlagBytes[2];
            reply[33] = packetFlagBytes[3];

            return reply;
        }
Esempio n. 10
0
        public static void Send(Client client, int stat, uint value, bool announce)
        {
            PacketWriter writer = new PacketWriter();
            writer.PushBytes(new byte[] { 0xDF, 0xDF, });
            writer.PushShort(10);
            writer.PushShort(1);
            writer.PushShort(0);
            writer.PushInt(3086);
            writer.PushInt(client.Character.Id);
            writer.PushInt(0x2B333D6E);
            writer.PushIdentity(50000, client.Character.Id);
            writer.PushByte(1);
            writer.PushInt(1);
            writer.PushInt(stat);
            writer.PushUInt(value);

            byte[] packet = writer.Finish();
            client.SendCompressed(packet);

            /* announce to playfield? */
            if (announce)
            {
                Announce.PlayfieldOthers(client, packet);
            }
        }
Esempio n. 11
0
        public static void SendBulk(Client client, Dictionary<int, uint> statsToUpdate)
        {
            if (statsToUpdate.Count == 0)
            {
                return;
            }
            PacketWriter packetWriter = new PacketWriter();
            PacketWriter toPlayfieldWriter = new PacketWriter();
            //            client.Character.Stats.SetBaseValue(stat, value);
            packetWriter.PushBytes(new byte[] { 0xDF, 0xDF, });
            packetWriter.PushShort(10);
            packetWriter.PushShort(1);
            packetWriter.PushShort(0);
            packetWriter.PushInt(3086);
            packetWriter.PushInt(client.Character.Id);
            packetWriter.PushInt(0x2B333D6E);
            packetWriter.PushIdentity(50000, client.Character.Id);
            packetWriter.PushByte(1);

            toPlayfieldWriter.PushBytes(new byte[] { 0xDF, 0xDF, });
            toPlayfieldWriter.PushShort(10);
            toPlayfieldWriter.PushShort(1);
            toPlayfieldWriter.PushShort(0);
            toPlayfieldWriter.PushInt(3086);
            toPlayfieldWriter.PushInt(client.Character.Id);
            toPlayfieldWriter.PushInt(0x2B333D6E);
            toPlayfieldWriter.PushIdentity(50000, client.Character.Id);
            toPlayfieldWriter.PushByte(1);

            List<int> toPlayfieldIds = new List<int>();
            foreach (KeyValuePair<int, uint> keyValuePair in statsToUpdate)
            {
                if (client.Character.Stats.GetStatbyNumber(keyValuePair.Key).AnnounceToPlayfield)
                {
                    toPlayfieldIds.Add(keyValuePair.Key);
                }
            }

            packetWriter.PushInt(statsToUpdate.Count);
            toPlayfieldWriter.PushInt(toPlayfieldIds.Count);

            foreach (KeyValuePair<int, uint> keyValuePair in statsToUpdate)
            {
                packetWriter.PushInt(keyValuePair.Key);
                packetWriter.PushUInt(keyValuePair.Value);
                if (toPlayfieldIds.Contains(keyValuePair.Key))
                {
                    toPlayfieldWriter.PushInt(keyValuePair.Key);
                    toPlayfieldWriter.PushUInt(keyValuePair.Value);
                }
            }

            byte[] reply = packetWriter.Finish();
            client.SendCompressed(reply);

            /* announce to playfield? */
            if (toPlayfieldIds.Count > 0)
            {
                byte[] replyToPlayfield = toPlayfieldWriter.Finish();
                Announce.PlayfieldOthers(client, replyToPlayfield);
            }
        }
Esempio n. 12
0
        public static void SendBulk(Character ch, Dictionary<int, uint> statsToUpdate)
        {
            if (statsToUpdate.Count == 0)
            {
                return;
            }
            PacketWriter packetWriter = new PacketWriter();

            packetWriter.PushBytes(new byte[] { 0xDF, 0xDF, });
            packetWriter.PushShort(10);
            packetWriter.PushShort(1);
            packetWriter.PushShort(0);
            packetWriter.PushInt(3086);
            packetWriter.PushInt(ch.Id);
            packetWriter.PushInt(0x2B333D6E);
            packetWriter.PushIdentity(ch.Type, ch.Id);
            packetWriter.PushByte(1);

            List<int> toPlayfield = new List<int>();
            foreach (KeyValuePair<int, uint> keyValuePair in statsToUpdate)
            {
                if (ch.Stats.GetStatbyNumber(keyValuePair.Key).AnnounceToPlayfield)
                {
                    toPlayfield.Add(keyValuePair.Key);
                }
            }

            packetWriter.PushInt(toPlayfield.Count);

            foreach (KeyValuePair<int, uint> keyValuePair in statsToUpdate)
            {
                if (toPlayfield.Contains(keyValuePair.Key))
                {
                    packetWriter.PushInt(keyValuePair.Key);
                    packetWriter.PushUInt(keyValuePair.Value);
                }
            }

            /* announce to playfield? */
            if (toPlayfield.Count > 0)
            {
                byte[] packet = packetWriter.Finish();
                Announce.PlayfieldOthers(ch.PlayField, packet);
            }
        }