/// <summary>
        /// Constructs a new animation player.
        /// </summary>
        public AnimationPlayer(SkinningData skinningData)
        {
            if (skinningData == null)
                throw new ArgumentNullException("skinningData");

            skinningDataValue = skinningData;

            boneTransforms = new Matrix[skinningData.BindPose.Count];
            worldTransforms = new Matrix[skinningData.BindPose.Count];
            skinTransforms = new Matrix[skinningData.BindPose.Count];
            headTransforms = new Matrix[skinningData.HeadSkeletonHierarchy.Count];
            _isPaused = false;
            _speed = 0;
            _looped = true;
            _static = false;
            _endOfClip = false;
        }
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        //public ANSKTagData TagData { get { return _tagData; } }
        public ANSKModel(ANSKModelContent content)
        {
            _tagData = content.TagData;
            _verts = content.Verticies;
            RemakeIndices(content.VertexIndicies);
            _uvs = content.Uvs;
            _uvIndicies = content.UvIndicies;
            _edges = content.Edges;
            _normals = content.Normals;
            _skeleton = content.Joints;
            _joints = _skeleton.ToJointList();
            _skin = content.TagData.SkinData;

            _skeleton.Init();
            // Find a way to load in the effect;

            _verticies = new ANSKVertexDeclaration[_verts.Count];
            _poop = new VertexPositionColor[_verts.Count];
        }
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 public ANSKTagData(SkinningData skin)
 {
     _skin = skin;
     _bShapes = new List<BlendShapeContent>();
 }