/// <summary>
        /// Connect callback!
        /// </summary>
        /// <param name="ar"></param>
        internal void BeginConnectCallbackAsync(object sender, SocketAsyncEventArgs e)
        {
            if (!Disposed)
            {
                BaseSocketConnection connection = null;
                SocketConnector      connector  = null;
                Exception            exception  = null;

                if (e.SocketError == SocketError.Success)
                {
                    try
                    {
                        connector = (SocketConnector)e.UserToken;

                        connection = new ClientSocketConnection(Host, connector, connector.Socket);

                        //----- Adjust buffer size!
                        connector.Socket.ReceiveBufferSize = Host.SocketBufferSize;
                        connector.Socket.SendBufferSize    = Host.SocketBufferSize;

                        //----- Initialize!
                        Host.AddSocketConnection(connection);
                        connection.Active = true;

                        Host.InitializeConnection(connection);
                    }
                    catch (Exception ex)
                    {
                        exception = ex;

                        if (connection != null)
                        {
                            Host.DisposeConnection(connection);
                            Host.RemoveSocketConnection(connection);

                            connection = null;
                        }
                    }
                }
                else
                {
                    exception = new SocketException((int)e.SocketError);
                }

                if (exception != null)
                {
                    FReconnectAttempted++;
                    ReconnectConnection(false, exception);
                }
            }

            e.UserToken = null;
            e.Dispose();
            e = null;
        }
Esempio n. 2
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        /// <summary>
        /// Reconnects the connection adjusting the reconnect timer.
        /// </summary>
        /// <param name="connection">
        /// Connection.
        /// </param>
        /// <param name="sleepTimeOutValue">
        /// Sleep timeout before reconnect.
        /// </param>
        internal override void BeginReconnect(ClientSocketConnection connection)
        {
            if (!Disposed)
            {
                SocketConnector connector = (SocketConnector)connection.Creator;

                if ((connector.ProxyInfo == null || connector.ProxyInfo.Completed))
                {
                    connector.Reconnect(true, null, null);
                }
            }
        }
Esempio n. 3
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        public SocketConnector AddConnector(string name, IPEndPoint remoteEndPoint, ProxyInfo proxyData, EncryptType encryptType, CompressionType compressionType, ICryptoService cryptoService, int reconnectAttempts, int reconnectAttemptInterval, IPEndPoint localEndPoint)
        {
            SocketConnector result = null;

            if (!Disposed)
            {
                result = new SocketConnector(this, name, remoteEndPoint, proxyData, encryptType, compressionType, cryptoService, reconnectAttempts, reconnectAttemptInterval, localEndPoint);
                AddCreator(result);
            }

            return(result);
        }
        /// <summary>
        /// Reconnects the connection adjusting the reconnect timer.
        /// </summary>
        /// <param name="connection">
        /// Connection.
        /// </param>
        /// <param name="sleepTimeOutValue">
        /// Sleep timeout before reconnect.
        /// </param>
        internal override void BeginReconnect(ClientSocketConnection connection)
        {
            if (!Disposed)
            {
                if (connection != null)
                {
                    SocketConnector connector = (SocketConnector)connection.Creator;

                    if (connector != null)
                    {
                        connector.ReconnectConnection(true, null);
                    }
                }
            }
        }
Esempio n. 5
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        /// <summary>
        /// Connect callback!
        /// </summary>
        /// <param name="ar"></param>
        internal void BeginConnectCallback(IAsyncResult ar)
        {
            if (!Disposed)
            {
                BaseSocketConnection connection = null;
                SocketConnector      connector  = null;

                try
                {
                    connector  = (SocketConnector)ar.AsyncState;
                    connection = new ClientSocketConnection(Host, connector, connector.Socket);

                    connector.Socket.EndConnect(ar);

                    //----- Adjust buffer size!
                    connector.Socket.ReceiveBufferSize = Host.SocketBufferSize;
                    connector.Socket.SendBufferSize    = Host.SocketBufferSize;

                    connection.Active = true;

                    //----- Initialize!
                    Host.AddSocketConnection(connection);
                    InitializeConnection(connection);
                }
                catch (Exception ex)
                {
                    if (ex is SocketException)
                    {
                        FReconnectAttempted++;
                        Reconnect(false, connection, ex);
                    }
                    else
                    {
                        Host.FireOnException(connection, ex);
                    }
                }
            }
        }
Esempio n. 6
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        public SocketConnector AddConnector(string name, IPEndPoint remoteEndPoint, ProxyInfo proxyData, EncryptType encryptType, CompressionType compressionType, ICryptoService cryptoService, int reconnectAttempts, int reconnectAttemptInterval, IPEndPoint localEndPoint)
        {

            SocketConnector result = null;
            
            if (!Disposed)
            {
            
              result = new SocketConnector(this, name, remoteEndPoint, proxyData, encryptType, compressionType, cryptoService, reconnectAttempts, reconnectAttemptInterval, localEndPoint);
              AddCreator(result);
              
            }

            return result;
            
        }
        public void Connect()
        {
            if (!Disposed)
            {
                FLastException = null;

                if (!Connected)
                {
                    FConnectEvent.Reset();
                    FExceptionEvent.Reset();
                    FDisconnectEvent.Reset();

                    FSocketClient = new SocketClient(CallbackThreadType.ctWorkerThread, FSocketClientEvents, FDelimiterType, FDelimiter, FSocketBufferSize, FMessageBufferSize);

                    SocketConnector connector = FSocketClient.AddConnector("SocketClientSync", FRemoteEndPoint);

                    connector.EncryptType     = FEncryptType;
                    connector.CompressionType = FCompressionType;
                    connector.CryptoService   = FCryptClientEvents;
                    connector.ProxyInfo       = FProxyInfo;

                    WaitHandle[] wait = new WaitHandle[] { FConnectEvent, FExceptionEvent };

                    FSocketClient.Start();

                    int signal = WaitHandle.WaitAny(wait, FConnectTimeout, false);

                    switch (signal)
                    {
                    case 0:

                        //----- Connect!
                        FLastException = null;
                        Connected      = true;

                        break;

                    case 1:

                        //----- Exception!
                        Connected         = false;
                        FSocketConnection = null;

                        FSocketClient.Stop();
                        FSocketClient.Dispose();
                        FSocketClient = null;

                        break;

                    default:

                        //----- TimeOut!
                        FLastException = new TimeoutException("Connect timeout.");

                        Connected         = false;
                        FSocketConnection = null;

                        FSocketClient.Stop();
                        FSocketClient.Dispose();
                        FSocketClient = null;

                        break;
                    }
                }
            }
        }