Esempio n. 1
0
        public void DeathstarDestroyPlanet(Planet deathstar, Planet target)
        {
            dynamic json = new ExpandoObject();
            json.type = "deathstar_attack";
            json.data = new ExpandoObject();
            json.data.deathstar = deathstar.Id;
            json.data.end = target.Id;

            string msg = Newtonsoft.Json.JsonConvert.SerializeObject(json);
            SendMessage(msg);
        }
Esempio n. 2
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        public void RedirectShip(Ship ship, Planet target)
        {
            dynamic json = new ExpandoObject();
            json.type = "redirect_ship";
            json.data = new ExpandoObject();
            json.data.id_ship = ship.Id;
            json.data.id_target = target.Id;

            string msg = Newtonsoft.Json.JsonConvert.SerializeObject(json);
            SendMessage(msg);
        }
Esempio n. 3
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        public void AttackPlanet(Planet origin, Planet target, int shipCount)
        {
            dynamic json = new ExpandoObject();
            json.type = "attack";
            json.data = new ExpandoObject();
            json.data.start = origin.Id;
            json.data.end = target.Id;
            json.data.ship_count = shipCount;

            string msg = Newtonsoft.Json.JsonConvert.SerializeObject(json);
            SendMessage(msg);
        }
 public int NbShipsAttacking(Planet destination)
 {
     return Container.Ships.Where(x => x.Owner == AI.name && x.TargetId == destination.Id).Sum(x => x.ShipCount);
 }
 public int IncomingForce(Planet home)
 {
     int enemy = IncomingCount(s => s.Owner != AI.name, home);
     int reinforcement = IncomingCount(s => s.Owner == AI.name, home);
     return enemy - reinforcement;
 }
 public IEnumerable<Planet> EnemyPlanetsByDistance(Planet a)
 {
     return EnemyPlanets().OrderBy(x => DistanceBetweenPlanets(a, x)).ThenByDescending(x => x.Size);
 }
 public bool EnemyInRayon(Planet home, double rayon)
 {
     return EnemyPlanets().Any(enemy => DistanceBetweenPlanets(home, enemy) > rayon);
 }
 public double DistanceToClosestEnemyPlanet(Planet planet)
 {
     var p = EnemyPlanets().Where(x => x.Id != planet.Id).OrderBy(x => DistanceBetweenPlanets(planet, x)).First();
     return DistanceBetweenPlanets(planet, p);
 }
 public double DistanceBetweenPlanets(Planet a, Planet b)
 {
     var intermediare = Math.Pow((b.PosX - a.PosX), 2) + Math.Pow((b.PosY - a.PosY), 2);
     return Math.Sqrt(intermediare);
 }
Esempio n. 10
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 public Planet ClosestPlanet(Planet home, IEnumerable<Planet> planets)
 {
     return planets.Where(x => x.Id != home.Id).OrderBy(x => DistanceBetweenPlanets(home, x)).First();
 }
Esempio n. 11
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 private int IncomingCount(Func<Ship, bool> controller, Planet home)
 {
     return Container.Ships.Where(controller).Where(s => s.TargetId == home.Id).Sum(s => s.ShipCount);
 }
Esempio n. 12
0
 void Send(Planet owner, Planet target, int chunks, int size)
 {
     for (int i = 0; i < chunks; i++)
     {
         Game.AttackPlanet(owner, target, Convert.ToInt32(Math.Floor((double)size / chunks)));
     }
 }
Esempio n. 13
0
File: AI.cs Progetto: Vin1000/Galcon
        public void update(UpdateContainer container)
        {
            Console.Out.WriteLine("Updating");
            var analyser = new Analyser(container, name);

            if (!_firstDataReceived)
            {
                InitPlanets(container.Planets);
                this._firstDataReceived = true;
            }
            else
            {
                //mettre a jour
                this.UpdatePlanets(container.Planets);
            }
            enemyMaster = EnemyPlanets.OrderBy(p => p.ShipCount).FirstOrDefault();

            int planetsToAttack = 2;
            var closestToEnemyMaster = enemyMaster.GetClosestPlanets(planetsToAttack, false);
            switch(attackStrategy)
            {
                case 0:
                    foreach (var planet in MyPlanets)
                    {
                        foreach (var closest in closestToEnemyMaster)
                        {
                            Game.AttackPlanet(planet, closest, (int)Math.Floor((double)planet.ShipCount * 0.8 / planetsToAttack));
                        }
                    }
                    if(!closestToEnemyMaster.Any(p => p.Owner != name))
                    {
                        attackStrategy = 1;
                    }
                    break;
                case 1:
                    if (closestToEnemyMaster.Any(p => p.Owner != name))
                    {
                        attackStrategy = 0;
                    }
                    foreach(var planet in MyPlanets)
                    {
                        Game.AttackPlanet(planet, enemyMaster, (int)Math.Floor((double)planet.ShipCount * 0.8 / planetsToAttack));
                    }
                    break;
                default:
                    break;
            }

            /*
            foreach (var planet in analyser.MyPlanets)
            {
                foreach (var idle in analyser.NeutralPlanets)
                {
                    Game.AttackPlanet(planet, idle, (int)Math.Floor((double)planet.ShipCount/analyser.NeutralPlanets.Count));
                }
            }
            if (analyser.NeutralPlanets.Count == 0)
            {
                foreach (var planet in analyser.MyPlanets)
                {
                    foreach (var enemy in analyser.EnemyPlanets)
                    {
                        Game.AttackPlanet(planet, enemy, planet.ShipCount-1);
                    }
                }
            }*/
            attackCount++;
        }
Esempio n. 14
0
 public float GetDistance(Planet planet)
 {
     return (float)Math.Sqrt(Math.Pow(planet.PosX - PosX, 2) + Math.Pow(planet.PosY - PosY, 2));
 }
Esempio n. 15
0
File: AI.cs Progetto: Vin1000/Galcon
        public void update(UpdateContainer container)
        {
            //Console.Out.WriteLine("Updating");
            if (!_firstDataReceived)
            {
                InitPlanets(container.Planets);
                this._firstDataReceived = true;
            }
            else
            {
                //mettre a jour
                this.UpdatePlanets(container.Planets);
            }

            enemyMaster = EnemyPlanets.OrderBy(p => p.ShipCount).FirstOrDefault();
            closestToEnemyMaster = enemyMaster.GetClosestPlanets(planetsToAttack, false);

            Game.DeathstarDestroyPlanet(DeathStar, enemyMaster);

            if (DeathStar.ReadyToAttackNextTurn && DeathStar.Owner != name)
            {
                attackStrategy = 3;
            }

            switch (attackStrategy)
            {
                case 0:
                    Strategy0();
                    break;
                case 1:
                    Strategy1();
                    break;
                case 2:
                    Strategy2();
                    break;
                case 3:
                    Strategy3();
                    break;
                default:
                    //Console.Out.WriteLine("Error attackStrategy: " + attackStrategy);
                    break;
            }
            attackCount++;
        }
 public PlanetEnemies(Planet planet, IEnumerable<Planet> enemies)
 {
     Planet = planet;
     Enemies = enemies.ToList();
 }