Esempio n. 1
0
        public static Tile MakeTile(Board board, string tileString, int x, int y)
        {
            Tile result;

            // the first character is the Concrete Tile
            switch (tileString[0])
            {
                case 'F':
                    result = new Floor(board, x, y);
                    break;

                case 'P':
                    result = new Pit(board, x, y);
                    break;

                default:
                    return null;
            }

            //All following characters are Decorator Tiles
            var i = 1;
            while (i < tileString.Length)
            {
                int number;
                var turnString = "12345";
                switch (tileString[i])
                {
                    case 'C': // Conveyor Belt
                        result = new ConveyorBelt(board, result, TileDirectionUtil.Get(tileString[++i]),
                            TurnDirectionUtil.Get(tileString[++i]), x, y);
                        break;

                    case 'E': // Express Conveyor Belt
                        result = new ExpressConveyorBelt(board, result, TileDirectionUtil.Get(tileString[++i]),
                            TurnDirectionUtil.Get(tileString[++i]), x, y);
                        break;

                    case 'F': // Flag
                        number = Convert.ToInt32(tileString[++i].ToString());
                        if (number >= 1 && number <= 8)
                        {
                            result = new Flag(board, result, number, x, y);
                        }
                        break;

                    case 'G': // Gear
                        result = new Gear(board, result, TurnDirectionUtil.Get(tileString[++i]), x, y);
                        break;

                    case 'L': // Laser
                        number = Convert.ToInt32(tileString[++i].ToString());
                        if (number >= 1 && number <= 3)
                        {
                            result = new Laser(board, result, number, x, y);
                        }
                        break;

                    case 'P': // Pusher
                        var turns = new bool[5];
                        var direction = TileDirectionUtil.Get(tileString[++i]);
                        while (i < tileString.Length - 1 && turnString.Contains(tileString[i + 1].ToString()))
                        {
                            turns[Convert.ToInt32(tileString[++i].ToString()) - 1] = true;
                        }
                        result = new Pusher(board, result, direction, turns, x, y);
                        break;

                    case 'R': // Repair
                        result = new Repair(board, result, x, y);
                        break;

                    case 'S': // Spawnpoint
                        number = Convert.ToInt32(tileString[++i].ToString());
                        if (number >= 1 && number <= 8)
                        {
                            result = new SpawnPoint(board, result, number, x, y);
                        }
                        break;

                    case 'W': // Wall
                        result = new Wall(board, result, TileDirectionUtil.Get(tileString[++i]), x, y);
                        break;
                }
                i++;
            }
            return result;
        }
Esempio n. 2
0
        public static Tile MakeTile(Board board, string tileString, int x, int y)
        {
            Tile result;

            // the first character is the Concrete Tile
            switch (tileString[0])
            {
            case 'F':
                result = new Floor(board, x, y);
                break;

            case 'P':
                result = new Pit(board, x, y);
                break;

            default:
                return(null);
            }

            //All following characters are Decorator Tiles
            var i = 1;

            while (i < tileString.Length)
            {
                int number;
                var turnString = "12345";
                switch (tileString[i])
                {
                case 'C':     // Conveyor Belt
                    result = new ConveyorBelt(board, result, TileDirectionUtil.Get(tileString[++i]),
                                              TurnDirectionUtil.Get(tileString[++i]), x, y);
                    break;

                case 'E':     // Express Conveyor Belt
                    result = new ExpressConveyorBelt(board, result, TileDirectionUtil.Get(tileString[++i]),
                                                     TurnDirectionUtil.Get(tileString[++i]), x, y);
                    break;

                case 'F':     // Flag
                    number = Convert.ToInt32(tileString[++i].ToString());
                    if (number >= 1 && number <= 8)
                    {
                        result = new Flag(board, result, number, x, y);
                    }
                    break;

                case 'G':     // Gear
                    result = new Gear(board, result, TurnDirectionUtil.Get(tileString[++i]), x, y);
                    break;

                case 'L':     // Laser
                    number = Convert.ToInt32(tileString[++i].ToString());
                    if (number >= 1 && number <= 3)
                    {
                        result = new Laser(board, result, number, x, y);
                    }
                    break;

                case 'P':     // Pusher
                    var turns     = new bool[5];
                    var direction = TileDirectionUtil.Get(tileString[++i]);
                    while (i < tileString.Length - 1 && turnString.Contains(tileString[i + 1].ToString()))
                    {
                        turns[Convert.ToInt32(tileString[++i].ToString()) - 1] = true;
                    }
                    result = new Pusher(board, result, direction, turns, x, y);
                    break;

                case 'R':     // Repair
                    result = new Repair(board, result, x, y);
                    break;

                case 'S':     // Spawnpoint
                    number = Convert.ToInt32(tileString[++i].ToString());
                    if (number >= 1 && number <= 8)
                    {
                        result = new SpawnPoint(board, result, number, x, y);
                    }
                    break;

                case 'W':     // Wall
                    result = new Wall(board, result, TileDirectionUtil.Get(tileString[++i]), x, y);
                    break;
                }
                i++;
            }
            return(result);
        }