Esempio n. 1
0
        public bool CollidesWith(Rectangle other)
        {
            decimal left1 = X;
            decimal left2 = other.X;
            decimal right1 = X + Width;
            decimal right2 = other.X + other.Width;
            decimal top1 = Y;
            decimal top2 = other.Y;
            decimal bottom1 = Y + Height;
            decimal bottom2 = other.Y + other.Height;

            if (bottom1 < top2 || top1 > bottom2 || right1 < left2 || left1 > right2)
                return false;

            return true;
        }
Esempio n. 2
0
        public bool CollidesWith(Rectangle rect)
        {
            Circle circle = this;
            double half_width = rect.Width / 2.0;
            double half_height = rect.Height / 2.0;

            double distance_x = Math.Abs(circle.X - rect.X - half_width);
            double distance_y = Math.Abs(circle.Y - rect.Y - half_height);

            // Quick rule-out checks.
            if (distance_x > half_width + Radius || distance_y > half_height + Radius)
                return false;

            if (distance_x <= half_width || distance_y <= half_height)
                return true;

            // Measure the distance between the corner and the circle.
            return Math.Sqrt(Math.Pow(distance_x - half_width, 2) +
                Math.Pow(distance_y - half_height, 2)) <=Radius;
        }