Esempio n. 1
0
 //色を設定するGUIを表示
 protected void ShowColorGUI(AfterImageEffect2DPlayerBase player, bool isSameColor, int colorNum)
 {
     EditorGUI.indentLevel++; {
         if (isSameColor)
         {
             player.SetColorIfneeded(EditorGUILayout.ColorField(_isJapanese ? "残像の色" : "After Image Color", player.GetColor(0)));
         }
         else
         {
             List <Color> colorList = new List <Color>();
             for (int i = 0; i < colorNum; i++)
             {
                 string noText = (i + 1).ToString();
                 colorList.Add(EditorGUILayout.ColorField(_isJapanese ? noText + "つめの残像の色" : "Color" + noText, player.GetColor(i)));
             }
             player.SetColorListIfneeded(colorList);
         }
     } EditorGUI.indentLevel--;
 }
Esempio n. 2
0
 //マテリアルを設定するGUIを表示
 protected void ShowMaterialGUI(AfterImageEffect2DPlayerBase player, MaterialType materialType, int materialNum)
 {
     EditorGUI.indentLevel++; {
         if (materialType == MaterialType.SameTarget)
         {
             player.SetMaterialIfneeded(null);
         }
         else if (materialType == MaterialType.Collective)
         {
             player.SetMaterialIfneeded(EditorGUILayout.ObjectField(_isJapanese ? "残像のマテリアル" : "After Image Material", player.GetMaterial(0), typeof(Material), true) as Material);
         }
         else if (materialType == MaterialType.Individual)
         {
             List <Material> materialList = new List <Material>();
             for (int i = 0; i < materialNum; i++)
             {
                 string noText = (i + 1).ToString();
                 materialList.Add(EditorGUILayout.ObjectField(_isJapanese ? noText + "つめの残像のマテリアル" : "Material" + noText, player.GetMaterial(i), typeof(Material), true) as Material);
             }
             player.SetMaterialListIfneeded(materialList);
         }
     } EditorGUI.indentLevel--;
 }